Cevrik777
Sex Demon
- Joined
- Jan 16, 2011
- Messages
- 274
- Reputation score
- 21
Re: Amarant: Unknown Path
Results:
No, you’re not that low, you tell yourself. Scarper does have quite the offer but you’ll have to refuse. It’s not only a matter of your pride, but you simply don’t trust him. His select inventory, if it even exists, could be entirely useless to you, and what’s to say he’ll hold up his end of the bargain once he gets what he wants? You’ll simply pay, grab a healing potion – no point in passing up something that’s free – and then leave.
You open up your bag, count out the gold, and set it down on the counter.
“No thank you, I have somewhere to be.” You simply say.
Scarper’s smile fades as he hears your words, but a small smirk quickly reappears.
“Well, that’s a shame to hear. Still, why rush such a thing? I’d hate to have such a lovely session with you cut short. No, what kind of gentleman would I be to make you take part in such an act with so little time to clean up before going out in public. Still, a shame I wasn’t able to entice someone as lovely as you.”
His words seem sincere enough, and he did take it well. Perhaps he is a fraction of the gentleman he claims to be. Perhaps you can appeal to him a bit more, see if you can extract something else from him. He’s already offered you the potion, but what else? At this point you doubt you’d be able to get another item, but perhaps some information would do? Even if the matter was a bit obscene, he did mention Bayton. Perhaps, as a salesman, he has some insight as to what shops and markets you’d find there.
Scarper reaches for the gold, but as he grabs it, your hand touches his. He seems surprised as you then bend over the counter a bit, coming close enough to notice his green skin turn slightly red.
“Now, just because I can’t accept today doesn’t mean I won’t be able to when I’m back in town.”
The slight shade of red on his face starts to take on a darker hue. He stutters a bit, his usually composed demeanor fading for the first time since you walked in. It seems you've taken him a bit by surprise.
“I- Well, that’s… I’m pleased to hear that. Shall I save the date?”
“Aw, come now. What is the fun if I don’t surprise you? I’ll return eventually. Although there are two other things I need from you before I go.”
“And what, may I ask, are they?” he says, returning back to his usual.
“First, I’ll take a Healing Potion, as you promised.” You then decide to try and captivate him a bit more.
He hands you the potion and, as you take it, you assure him that you’ll "keep him in mind when you have need of it", bedroom eyes looking up at him You’d be lying if you said you weren’t enjoying this ever so slightly.
By this time his complexion is approaching a dark maroon. For the “gentleman” he fancies himself to be it seems your simple words have caused him to become a bit flustered.
“And, secondly, could you tell me where a good place is in Bayton to do a bit of shopping. I’ve never visited there before and I’d hate to have to wander around lost in such a place.”
His eyes light up as you say this, apparently quite elated he’s able to fulfill your second request.
“Ah, yes, Bayton. The beautiful and rugged port to the south. Let’s see… You’ll find most of the shops located around the docks. Watch yourself, though, as there are many brutish types around that part of town. I would recommend any of the places near there, especially “Grugni’s”; expensive, but he has some of the latest tech coming straight from The Duumvirate’s forges.”
He brings his hand up to chin as he thinks about some more places to shop.
“Ah, also, they may not be a shop per se, but the Artificer’s Guild will also have quite a bit of magical artifacts. If you were to find yourself among their good graces I’m sure they’d be willing to part with a bit of it.”
He then sets his hand back down on the table and takes on a more concerned expression.
“There is one more place, but I doubt you’d even be able to find it.”
“Find it?” you reply, confused.
“Yes, find it. There’s a black market in that town. Changes locations every moon. They deal in much more than just the physical and the mundane, trading things such as information, secrets… and lives. Of course, even if you do find them, they won’t sell you anything cheap.”
A black market? Finding such a place sounds like a reckless venture. Still, you keep it in mind. The knowledge that such a place exists may be useful.
“Is that all?” you ask.
“I’m afraid so. What I like to buy in Bayton isn’t exactly located in what one may consider a store.” He responds, grinning to himself a bit.
He finally takes the gold, depositing it under the counter, and handing you your items.
-36 Gold.
+3 Revolver rounds.
+Hook
+Compass
+Healing potion
You deposit one round into your gun, the other two into one of your pouches, and the healing potion into the other pouch. After you store the other two items into your bag you look back to Scarper.
“I take it this is where we part.” He laments, his expression almost sad. “I’ll look forward to your return.”
“As shall I.” you say, keeping up the act.
You say goodbye to him and then proceed out of the store, leaving it behind, and taking off at a jog as you don’t want to miss your train’s departure. You’re not there to hear it, but after you leave Scarper remarks how, after coming so close, he needs to see a certain orange-haired girl again.
You keep up the pace all the way to the station, finding yourself less tired than you would have expected. As you arrive you see the locomotive there at the station; eight cars in all, you’re not sure if that’s above or below average for this line. You briskly walk up to the gate, pass through, and start to proceed to the fourth car where a conductor, and a small group of people, stand. As you get closer you can see the conductor is directing individuals as to where each class is. You start to become a bit concerned, though, as you see every one of them proceed to the right, towards the front to the train.
You make it to the door and find that the conductor doesn’t even bother asking for your ticket, and simply continues to loudly state that first class is to the right, in the third, fourth, and fifth car. You wonder if anyone is in third class. Perhaps you might be able to proceed to First without any issue. You contemplate it but are worried about what may occur if you’re caught. You do have a ticket for third so it’s not as bad as simply trying to get a free ride. Besides, if they’re free seats what’s the harm in taking one? You think about it, weighing your options.
Choices:
STATS:*
Results:
-A. Refuse. (5/5)
-Healing Potion. (3/5 say take it)
-The storage might be fake/not worth it.
-Tell him you’ll keep his deal in mind.
-Ask if there’s a good shop in Bayton.
-Healing Potion. (3/5 say take it)
-The storage might be fake/not worth it.
-Tell him you’ll keep his deal in mind.
-Ask if there’s a good shop in Bayton.
No, you’re not that low, you tell yourself. Scarper does have quite the offer but you’ll have to refuse. It’s not only a matter of your pride, but you simply don’t trust him. His select inventory, if it even exists, could be entirely useless to you, and what’s to say he’ll hold up his end of the bargain once he gets what he wants? You’ll simply pay, grab a healing potion – no point in passing up something that’s free – and then leave.
You open up your bag, count out the gold, and set it down on the counter.
“No thank you, I have somewhere to be.” You simply say.
Scarper’s smile fades as he hears your words, but a small smirk quickly reappears.
“Well, that’s a shame to hear. Still, why rush such a thing? I’d hate to have such a lovely session with you cut short. No, what kind of gentleman would I be to make you take part in such an act with so little time to clean up before going out in public. Still, a shame I wasn’t able to entice someone as lovely as you.”
His words seem sincere enough, and he did take it well. Perhaps he is a fraction of the gentleman he claims to be. Perhaps you can appeal to him a bit more, see if you can extract something else from him. He’s already offered you the potion, but what else? At this point you doubt you’d be able to get another item, but perhaps some information would do? Even if the matter was a bit obscene, he did mention Bayton. Perhaps, as a salesman, he has some insight as to what shops and markets you’d find there.
Scarper reaches for the gold, but as he grabs it, your hand touches his. He seems surprised as you then bend over the counter a bit, coming close enough to notice his green skin turn slightly red.
“Now, just because I can’t accept today doesn’t mean I won’t be able to when I’m back in town.”
The slight shade of red on his face starts to take on a darker hue. He stutters a bit, his usually composed demeanor fading for the first time since you walked in. It seems you've taken him a bit by surprise.
“I- Well, that’s… I’m pleased to hear that. Shall I save the date?”
“Aw, come now. What is the fun if I don’t surprise you? I’ll return eventually. Although there are two other things I need from you before I go.”
“And what, may I ask, are they?” he says, returning back to his usual.
“First, I’ll take a Healing Potion, as you promised.” You then decide to try and captivate him a bit more.
He hands you the potion and, as you take it, you assure him that you’ll "keep him in mind when you have need of it", bedroom eyes looking up at him You’d be lying if you said you weren’t enjoying this ever so slightly.
By this time his complexion is approaching a dark maroon. For the “gentleman” he fancies himself to be it seems your simple words have caused him to become a bit flustered.
“And, secondly, could you tell me where a good place is in Bayton to do a bit of shopping. I’ve never visited there before and I’d hate to have to wander around lost in such a place.”
His eyes light up as you say this, apparently quite elated he’s able to fulfill your second request.
“Ah, yes, Bayton. The beautiful and rugged port to the south. Let’s see… You’ll find most of the shops located around the docks. Watch yourself, though, as there are many brutish types around that part of town. I would recommend any of the places near there, especially “Grugni’s”; expensive, but he has some of the latest tech coming straight from The Duumvirate’s forges.”
He brings his hand up to chin as he thinks about some more places to shop.
“Ah, also, they may not be a shop per se, but the Artificer’s Guild will also have quite a bit of magical artifacts. If you were to find yourself among their good graces I’m sure they’d be willing to part with a bit of it.”
He then sets his hand back down on the table and takes on a more concerned expression.
“There is one more place, but I doubt you’d even be able to find it.”
“Find it?” you reply, confused.
“Yes, find it. There’s a black market in that town. Changes locations every moon. They deal in much more than just the physical and the mundane, trading things such as information, secrets… and lives. Of course, even if you do find them, they won’t sell you anything cheap.”
A black market? Finding such a place sounds like a reckless venture. Still, you keep it in mind. The knowledge that such a place exists may be useful.
“Is that all?” you ask.
“I’m afraid so. What I like to buy in Bayton isn’t exactly located in what one may consider a store.” He responds, grinning to himself a bit.
He finally takes the gold, depositing it under the counter, and handing you your items.
-36 Gold.
+3 Revolver rounds.
+Hook
+Compass
+Healing potion
You deposit one round into your gun, the other two into one of your pouches, and the healing potion into the other pouch. After you store the other two items into your bag you look back to Scarper.
“I take it this is where we part.” He laments, his expression almost sad. “I’ll look forward to your return.”
“As shall I.” you say, keeping up the act.
You say goodbye to him and then proceed out of the store, leaving it behind, and taking off at a jog as you don’t want to miss your train’s departure. You’re not there to hear it, but after you leave Scarper remarks how, after coming so close, he needs to see a certain orange-haired girl again.
You keep up the pace all the way to the station, finding yourself less tired than you would have expected. As you arrive you see the locomotive there at the station; eight cars in all, you’re not sure if that’s above or below average for this line. You briskly walk up to the gate, pass through, and start to proceed to the fourth car where a conductor, and a small group of people, stand. As you get closer you can see the conductor is directing individuals as to where each class is. You start to become a bit concerned, though, as you see every one of them proceed to the right, towards the front to the train.
You make it to the door and find that the conductor doesn’t even bother asking for your ticket, and simply continues to loudly state that first class is to the right, in the third, fourth, and fifth car. You wonder if anyone is in third class. Perhaps you might be able to proceed to First without any issue. You contemplate it but are worried about what may occur if you’re caught. You do have a ticket for third so it’s not as bad as simply trying to get a free ride. Besides, if they’re free seats what’s the harm in taking one? You think about it, weighing your options.
Choices:
Decide which class to ride in on your way to Bayton.
You could easily go to 3rd Class, which you posses a ticket for, or you could takes your chances and ride in 1st Class, hoping you'll be lucky enough to go unnoticed.
Primary Vote:
A) 1st Class.
B) 3rd Class.
X) Other.
Z) Minor Action.
Minor Actions Explanation:
You could easily go to 3rd Class, which you posses a ticket for, or you could takes your chances and ride in 1st Class, hoping you'll be lucky enough to go unnoticed.
Primary Vote:
A) 1st Class.
B) 3rd Class.
X) Other.
Z) Minor Action.
Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them However much it may pain me to do so...
Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)
They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them However much it may pain me to do so...
STATS:*
Current Inventory:
Gold: 15 -36 Gold
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x4
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs. +
-Compass. Points North
-Healing Potion. Will heal all but the most brutal of wounds. +
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x8 (6 in Cylinder) +3
-Rapier
Apparel:
-Belt & Holster.
-Small Belt-Pouch 1: Contains two revolver rounds
-Small Belt-Pouch 2: Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki.
-Skirt. Down to ankles. Black.
-Blouse. White. Slightly open.
-Vest. Dark Leather.
-Sturdy Boots. Brown Leather.
-Bra. Black. Silk.
-Underwear. Black. Silk.
-Stockings. Transparent. Black.
Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-
Physical Appearance:
-Duster is unbuttoned.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Let Down.
-Height: ~5’ 7”
Explanation of Sections:
Gold: 15 -36 Gold
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x4
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs. +
-Compass. Points North
-Healing Potion. Will heal all but the most brutal of wounds. +
Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x8 (6 in Cylinder) +3
-Rapier
Apparel:
-Belt & Holster.
-Small Belt-Pouch 1: Contains two revolver rounds
-Small Belt-Pouch 2: Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki.
-Skirt. Down to ankles. Black.
-Blouse. White. Slightly open.
-Vest. Dark Leather.
-Sturdy Boots. Brown Leather.
-Bra. Black. Silk.
-Underwear. Black. Silk.
-Stockings. Transparent. Black.
Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-
Physical Appearance:
-Duster is unbuttoned.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Let Down.
-Height: ~5’ 7”
Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.
Current Inventory: What you have with you.
Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.
Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.
Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.
Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
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