Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)
As i have said already, this game looks so good (at least to me haha) every time you post an sprite i like it more and more so cheers with this and keep going it like you have done until now.
PD: Good work and sorry for my bad english (as ever)
Thanks man, I'm glad you like the game

Your english is just fine as well, so no worries!
@Mistah F. - Not sure what you mean. Is it because of the ass ripple? I'll mess around with the shading on his dick a bit in any case, but if you could elaborate I'd appreciate it.
@MegatronYES -
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Also, it's the 25th, so you know what that means! Update time!
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UPDATE v.12 GOALS
-Add in Water functionality
-Finish 2nd boss fight
-Add new enemy (Warped Scientist)
-Update Map system to allow for bigger map
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues
This update was a decent size, and I had to cut some very small things - namely, the BE Latcher animation and the 2nd boss fight animations. The boss is fully functional, and you can fight and defeat it, but it doesn't animate much yet. Hopefully you guys will still enjoy the fight, though - and next update, there will be tons of new H-animations! On that note, here's a list of things I want to accomplish for v.13!
UPDATE v.13 GOALS
-Polish second boss and finish his animations
-Officially add Double Jump powerup
-Add points for Alicia to heal at
-Start adding new enemy (with at least one H-scene)
-Finish Warped Scientist Breast Expansion animation
-Create more content (areas)
-Fix more minor issues
As you can probably tell, most of this next update is focused on animation and level creation. The Warped Scientist will get a new Breast Expansion scene, which will be unique like the Warped Soldier's scene rather than an edit, the 2nd Boss will be getting full animations including the H-scene, and I'll be implementing a new enemy - that some of you may remember - including their H-scene. It's a tall order, but I'm confident I can get it all done.
As I've mentioned before, v.13 will be the final public release of Crisis Point. After July, I will no longer be releasing playable updates of the game to the public. However, updates such as screenshots, videos, and livestreams will be available to everyone immediately, rather than coming out a month later. A few days after v.13 goes public, I'll release all of the v.14 info and updates in one post, and from then on any updates about development will be shared everywhere simultaneously.
Anyway, I'd like to thank all of you for your support, feedback, and criticisms. Crisis Point has become a much better game than before because of all of it, and I appreciate every bit of it! Hope you guys enjoy v.12!
-A42
UPDATE v.12 MINOR FIXES
-Tentacles should no longer create rocks when in sex scene
-Fixed various problems from re-entering room when exiting pause or map screen
-Add Blue variation of slimes with higher stats
-Increased speed that Wire Shot pulls platforms at
-Can now hold movement buttons to quickly move the cursor on map screen
-Holding the Escape key for one second while customizing controls will now cancel key rebindings
-Alicia now reacts properly when hit by a cumshot while crouching or sliding
-Various issues with gamepad controls have been fixed (map controls, subweapon switching)
-Fatal error when retrying first boss fight has been fixed
-Problems with the Spread Shot door have been fixed
-Alicia no longer auto-struggles out of Latcher grabs
-Minimap no longer darkens with room darkness