Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (June 25th)
Will the second boss have an H animation tomorrow?
Yep! It certainly will!
@Rule 34 - Thanks! Glad to know people like her.
@Papanomics - Thanks, man

It's kinda surprising to look back at the earlier days of this project and see how much I've improved, even just in that short timespan. Making an H-game really helped me focus on improving my anatomy in particular, lol. Glad you like the animation!
@marblesyrup - Thank you! I agree completely with you on the Patreon page. I've been meaning to update it for such a long time, I just need to decide exactly what to showcase. I'll probably throw up some screenshots of the different areas, and maybe some of Alicia's animations, but unfortunately I'm going out of town for a few days so it'll have to wait a bit. Thank you for your feedback, though! It's definitely appreciated.
Anyhoo, I leave in just a few hours, so it's finally time to release the final public beta!
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UPDATE v.13 GOALS
-Polish second boss and finish his animations
-Officially add Double Jump powerup
-Add points for Alicia to heal at
-Start adding new enemy with at least one H-scene (Alraune)
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues
It may not look like much more than usual, but there was a ton of work put into this update. THREE new H-animations (not just reworks either - these are all completely new animations), roughly a dozen new rooms to go through, a new enemy, real double jumping, and healing stations make up what is probably the biggest content update Crisis Point has had yet, especially in terms of H-content! I've said that quite a few times, but perhaps I just keep one-upping myself. As for v.14..
UPDATE v.14 GOALS
-Begin work on 3rd boss fight
-Update BE animations for certain enemies to make breast expansion more noticeable (aka bigger breasts)
-Animate Alraune BE H-scene
-Update Alraune attacks to include libido-enhancing spores
-Start working on detail animations for Alicia
-Create more content (areas)
-Fix more minor issues
Remember, from here on out, playable Crisis Point updates will not be going public anymore. The game is around 35% content complete right now, and I feel like that's a safe point to stop until an official, polished demo when the game is nearing release. HOWEVER, that doesn't mean I'm going to leave you guys out of the loop - far from it! I intend to bring more updates to you now than before, including links to livestreams and screenshots as they happen, rather than a month later. I understand many of you are wary of Patreon, so rest assured I intend on keeping you as involved in this project as I can whether or not you're pledging.
Thank you so much to all of you for your support. This opportunity has been nothing short of incredible for me, and I have all of you to thank for it - I never thought I'd be able to start doing what I love this early in life, and for that I am eternally grateful, whether you're donating to me or not. Your feedback and love for this project is what keeps me going, and I hope I can take all of that with me and deliver a truly spectacular game we can all enjoy!
-A42
UPDATE v.13 MINOR ISSUES
-Alicia now has proper animations for injury while limping
-Holding crouch will now shift the camera downward to view what is below you
-Locations where new enemies will be encountered are now indicated in the walkthrough
-Fixed Alicia being able to aim while limping but in the air
-Force Shot now causes damage against the 2nd boss
-Dying against the 2nd boss while gooped will no longer prevent the game over animation from happening
-Invulnerability period after getting hit by 2nd boss has been extended
-Parts of the 2nd boss that have been broken will no longer hurt you on contact
-2nd boss color scheme brightened for better visibility
-3rd color vial added to the Warped Scientist's arsenal
UPDATE v.13 HOTFIX 1
-Fixed bugs involving the 2nd boss fight and being in water
-Changed layering on 2nd boss fight projectiles to be more visible
-Fixed 2nd boss fight smaller orbs twitching around when contacting moving platforms
-No-Music glitch after beating 2nd boss has been fixed
-Map menu icon for Double Jump powerup has been added
-Minor layering issues on HUD are fixed