Bark
Jungle Girl
- Joined
- Dec 9, 2013
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Re: [アスガル騎士団|RPG]ROBFS4U
In ROBF you had a protagonist who was not (really) involved in any plot. Of course you joined the chivalry near the beginning of the game and loosely followed the quest line offered by Crusadeko/Kuroseko (the deputy leader of the chivalry) in order to be allowed moving farther north towards Juno to find a certain person. But that quest line was not binding. You were free to explore the world, get new quests everywhere, just explore the world. Why did I like that? Because it made me remember the feeling of playing Ragnarok Online for the first time. Just trying to figure things out, test your strength against random monsters (hooray for the Hydras southeast of Prontera...) and so on. Overall it was a fulfilling experience.
I also preferred the animations of ROBF. They felt more simplistic and clean compared to the sometimes clunky animations of ROBFS4U, but that's probably just taste. Plus I would say that ROBF had more diverse and interesting characters than ROBFS4U. But that might be just taste as well.
My main point against ROBFS4U, however, is the poorly told story. The game maker tried to tell an exciting story with lots of tension building (e.g. that poor excuse of an "invasion" some time after the beginning, when the 3 sword girls attacked Comodo; or all that drama around the dancer girl Tahsa). But it was really, really bad and superficial storytelling. Also, the protagonist felt superfluous, considering that Bahdo/Bard and Tahsa carried most of the story, expect for the sudden "You are our master!" said by the 3 sword girls, which had no reasonable build-up at all. The story felt forced and thus was bad. Moreover, the game mechanics new to ROBFS4U did not feel refined at all (e.g. the iffy pet system) which further worsened the experience. ROBF's mechanics felt much more smooth and thought-out.
Then again, I did enjoy playing ROBFS4U (it was far above average), but it could not match the expectations after the original ROBF at all. Unfortunatly, I fear that ROBFEOY will follow the steps of ROBFS4U (being focused on a poorly told story). It will try to combine the "plot line" of ROBF and the plot line of ROBFS4U, but I wonder if it will work out...
I preferred ROBF over ROBFS4U by far.Honest question. It may be offtopic regarding to the topic nowadays but did you actually like ROBFS4U more than ROBF? Besides better animation (which is a fact) I would like to know.
In ROBF you had a protagonist who was not (really) involved in any plot. Of course you joined the chivalry near the beginning of the game and loosely followed the quest line offered by Crusadeko/Kuroseko (the deputy leader of the chivalry) in order to be allowed moving farther north towards Juno to find a certain person. But that quest line was not binding. You were free to explore the world, get new quests everywhere, just explore the world. Why did I like that? Because it made me remember the feeling of playing Ragnarok Online for the first time. Just trying to figure things out, test your strength against random monsters (hooray for the Hydras southeast of Prontera...) and so on. Overall it was a fulfilling experience.
I also preferred the animations of ROBF. They felt more simplistic and clean compared to the sometimes clunky animations of ROBFS4U, but that's probably just taste. Plus I would say that ROBF had more diverse and interesting characters than ROBFS4U. But that might be just taste as well.
My main point against ROBFS4U, however, is the poorly told story. The game maker tried to tell an exciting story with lots of tension building (e.g. that poor excuse of an "invasion" some time after the beginning, when the 3 sword girls attacked Comodo; or all that drama around the dancer girl Tahsa). But it was really, really bad and superficial storytelling. Also, the protagonist felt superfluous, considering that Bahdo/Bard and Tahsa carried most of the story, expect for the sudden "You are our master!" said by the 3 sword girls, which had no reasonable build-up at all. The story felt forced and thus was bad. Moreover, the game mechanics new to ROBFS4U did not feel refined at all (e.g. the iffy pet system) which further worsened the experience. ROBF's mechanics felt much more smooth and thought-out.
Then again, I did enjoy playing ROBFS4U (it was far above average), but it could not match the expectations after the original ROBF at all. Unfortunatly, I fear that ROBFEOY will follow the steps of ROBFS4U (being focused on a poorly told story). It will try to combine the "plot line" of ROBF and the plot line of ROBFS4U, but I wonder if it will work out...
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