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Re: AWMBI - Character Creation
Name: Jenn Limewell
Bio: Grew up on the edge of the less savory part of Baltimore. Fortunately for her, she ended up at one of the better schools in the city. There Jenn took up track and fencing where her quick feet and quicker hands helped her excel. After a time, however, she grew bored with such mundane pursuits. Instead, her quick hands led her to... other useful skills.
After high school, Jenn enrolled in a small college out of state, where she is a general studies student with no idea what her final major will be. She isn't even really sure if she is going to finish school - it's never really been her thing.
She does own a "real" sword - a rapier. Stealing the blade was her first and so far only "serious" crime, having happened shortly after she joined the school fencing team and before she realized that even at "high" levels
the school team wouldn't actually be aiming to draw blood.
Her few amateur criminal ventures have been carried out alone, including stealing the rapier, and she has thus far avoided any sort of official record. This lack is best attributed to the extreme infrequency of said criminal deeds rather then Jenn's skills as a petty criminal. She steals only at great need, not for fun or profit - except once. In non-criminal tasks she'll accept help if it's offered and occasionally offer help to people she likes, but she rarely actively seeks it.
She's held a few part-time jobs, but she hasn't liked any of them and is currently not employed.
Appearance:
Str 3 (5)
Dex 4 (9)
Con 1 (0)
Int 2 (2)
Per 2 (2)
Wil 2 (2)
Level: 20 Survivor
Stamina = ((1+3+2)*3)+5 = 23 + 3*5 (Iron woman) = 38
Orgasm = ((1+2)*4)+10 = 22
Speed = (2+4)*2 = 12 + 3 (running) = 13
Essence = 14
Qualities:
Charisma (5)
Drawbacks:
Skills:
Acrobatics : 1 (1)
Notes:
- I decided to go with rapiers instead of guns or regular swords in the end. It's closer to fencing and I'll assume that once Jenn acquired the weapon in question she made sure she could use it.
- Note to self: remember to pick rapier back up after any and all "incidents".
- My constitution is one! I had to pick *something* to dump and while it doesn't help my desire to be fast I didn't want to dump the others more.
- I've included something Jenn might say if asked about each of her abilities. Or something like that.
- Obviously if there's anything technically wrong with the build I'll be told... but also if I've missed something fundamental that will lead to me being completely worthless (like if, say, when you said rapiers are rarer then swords you meant "you're not going to find any" plus "you're going to lose yours the first time you're attacked". I mean, it's not like regular swords are just lying about on the street IRL either...)
- I'm bad at proofreading my own work. I think I'm decent technical writer, but something like this that I've edited and changed half a dozen time is probably full of subject verb disagreements and whatnot that I'll never find. Apologies in advance for any mistakes.
- Finally: Holy crap there's a lot of posts in the Inn. I've read the first few hundred posts and the last couple pages, but since my character didn't see most/any of it anyway it shouldn't be too much of a problem?
Name: Jenn Limewell
Bio: Grew up on the edge of the less savory part of Baltimore. Fortunately for her, she ended up at one of the better schools in the city. There Jenn took up track and fencing where her quick feet and quicker hands helped her excel. After a time, however, she grew bored with such mundane pursuits. Instead, her quick hands led her to... other useful skills.
After high school, Jenn enrolled in a small college out of state, where she is a general studies student with no idea what her final major will be. She isn't even really sure if she is going to finish school - it's never really been her thing.
She does own a "real" sword - a rapier. Stealing the blade was her first and so far only "serious" crime, having happened shortly after she joined the school fencing team and before she realized that even at "high" levels
the school team wouldn't actually be aiming to draw blood.
Her few amateur criminal ventures have been carried out alone, including stealing the rapier, and she has thus far avoided any sort of official record. This lack is best attributed to the extreme infrequency of said criminal deeds rather then Jenn's skills as a petty criminal. She steals only at great need, not for fun or profit - except once. In non-criminal tasks she'll accept help if it's offered and occasionally offer help to people she likes, but she rarely actively seeks it.
She's held a few part-time jobs, but she hasn't liked any of them and is currently not employed.
Appearance:

Str 3 (5)
Dex 4 (9)
Con 1 (0)
Int 2 (2)
Per 2 (2)
Wil 2 (2)
Level: 20 Survivor
Stamina = ((1+3+2)*3)+5 = 23 + 3*5 (Iron woman) = 38
Orgasm = ((1+2)*4)+10 = 22
Speed = (2+4)*2 = 12 + 3 (running) = 13
Essence = 14
Qualities:
Charisma (5)
+5 to social checks
"A winning smile"
Fast reaction time (2)"A winning smile"
auto-wins initiative unless foe also has feat
"You can't dodge a bullet, but you can shoot first"
Iron woman (5)"You can't dodge a bullet, but you can shoot first"
+15 stamina, +5 survival
"Nerves of steel: just add carbon"
Situational Awareness (2)"Nerves of steel: just add carbon"
+2 on perception roles, ignore stealth
"What was that?"
Resistance: Stun (1)"What was that?"
+1 to rolls concerning stun
"Look at the pretty birdies..."
"Look at the pretty birdies..."
Drawbacks:
Skills:
Acrobatics : 1 (1)
+2 to dodging and such
"Learn how to fall"
Cheating : 1 (1)"Learn how to fall"
+2 to things down to chance
"When is palming a coin not useful?"
Climbing : 1 (1)"When is palming a coin not useful?"
Climb level one objects
"So embarrassing to get caught failing to climb over a chain link fence"
Craft : 1 (1)"So embarrassing to get caught failing to climb over a chain link fence"
2+1=3 to think of things to craft
4+1=5 to actually make things
"If you don't have it... make it"
Guns/handguns : 1 (1)4+1=5 to actually make things
"If you don't have it... make it"
level 1 handgun wielder
"Safety off, point, and click. Boom."
Melee/Rapier : 4 (10)"Safety off, point, and click. Boom."
level 4 rapier wielder
"Drawing a weapon and not knowing how to use it is worse then not having a weapon"
Lock Picking : 2 (3)"Drawing a weapon and not knowing how to use it is worse then not having a weapon"
4+2=6 to pick locks
"If it didn't have interesting things in it, it wouldn't be locked"
Notice : 1 (1)"If it didn't have interesting things in it, it wouldn't be locked"
2+1=3 to notice things
"Not everything that fails to glitter isn't gold"
Pick Pocket : 1 (1)"Not everything that fails to glitter isn't gold"
4+1=5 to pick pockets
"Earn money in your spare time?"
Running : 3 (6)"Earn money in your spare time?"
+3 to movement speed
"You don't have to outrun the bear (erm, monstrous bugs trying to rape you) just the girl next to you"
Stealth : 2 (3)"You don't have to outrun the bear (erm, monstrous bugs trying to rape you) just the girl next to you"
4+2=6 to hide and/or sneak
"What you can't be seen by can't hurt you (much)"
Smooth Talking : 2 (3)"What you can't be seen by can't hurt you (much)"
2+2=4 to talk my way out of/into a situation
"Why officer, I was just on my way to the library to, um, return this antique sword?"
Traps : 2 (3)"Why officer, I was just on my way to the library to, um, return this antique sword?"
2+2=4 to arm a trap
2+2=4 to detect a trap
2+4=6 to disarm a trap
"Never get caught"
=========================================================2+2=4 to detect a trap
2+4=6 to disarm a trap
"Never get caught"
Notes:
- I decided to go with rapiers instead of guns or regular swords in the end. It's closer to fencing and I'll assume that once Jenn acquired the weapon in question she made sure she could use it.
- Note to self: remember to pick rapier back up after any and all "incidents".
- My constitution is one! I had to pick *something* to dump and while it doesn't help my desire to be fast I didn't want to dump the others more.
- I've included something Jenn might say if asked about each of her abilities. Or something like that.
- Obviously if there's anything technically wrong with the build I'll be told... but also if I've missed something fundamental that will lead to me being completely worthless (like if, say, when you said rapiers are rarer then swords you meant "you're not going to find any" plus "you're going to lose yours the first time you're attacked". I mean, it's not like regular swords are just lying about on the street IRL either...)
- I'm bad at proofreading my own work. I think I'm decent technical writer, but something like this that I've edited and changed half a dozen time is probably full of subject verb disagreements and whatnot that I'll never find. Apologies in advance for any mistakes.
- Finally: Holy crap there's a lot of posts in the Inn. I've read the first few hundred posts and the last couple pages, but since my character didn't see most/any of it anyway it shouldn't be too much of a problem?
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