Name: Kaila Dunsfield
Appearance:
Bio: Kaila Dunsfield grew up in a small, almost picture-esque town, with her friend Sara Martine. They both lived, loved, and played in the town until the age of 18 hit, where Kaila went off to College, and Sara went off to the military. It was then she started to have visions - no, not visions, they had to be real - of these things trying to get her in her slip, while she was at home by herself, everywhere.These delusions bothered Kaila so much she left college only after going for two years. She became increasingly unnerved, until finally, the young woman decided to go on a quest to find a 'cure' to keep these werewolves from following her. Sara, who had returned from the military, came along with Kaila - ready to plunge head first into danger with her friend!
Strength = 2
Dexterity = 3
Constitution = 2
Intelligence = 2
Perception = 2
Willpower = 3
Level: 18
Stamina = 2 + 2 + 3 x 3 (+15) = 41
Orgasm = 2 + 3 x 4 = 30
Speed = 2 + 3 = 10
Essence = 14
Qualities:
Contact: Level 5
Kaila has known Sara Martine as long as they both could remember. When Kaila went to college, Sara went to the military, unaware of the other woman's rapid mental breakdown. When Sara came back, she stuck by Kaila, even her odd 'quests' to find a cure.
Charisma: Level 5
When not panicking about a werewolf grabbing her and running away, Kaila has a sense of humor about it, seeming quite cheerful and happy most the time.
Iron Woman: 5
Nerves of Steel: 3
Fast Reaction Time: 2
Drawbacks:
Addicted: Cigarettes (1 point)
Covetous: 'The Cure' (1 Point). Kaila thinks there's a cure to solving her Werewolf problem is located somewhere in this town.
Delusions(Werewolves) - (4 points)
Constantly suffers from the paranoia that werewolves are around her, and are almost constantly trying to 'get' her. She suffers a -2 to perception rolls, and forces everyone else around her to suffer a -1 to their rolls, due to her jumping at what isn't real, and diverting their attention from real threats.
Honorable: Level 2 (2 points)
Even though she knows how stupid it sounds, she'll tell people about the werewolves - and while refusing to leave anyone behind for the 'cure', she'll drag them along with her no matter what may have happened to them.
Skills:
Acrobatics: 2
Brawling: 2
Climbing: 2
Driving (ATV): 2
Melee Weapons: Staff: 3
Piloting: Skidoo: 1
Riding: 3
Running: 2
Stealth: 2
Storytelling: 2
Swimming: 1
0 points left.