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AWMBI - Discussion


Re: AWMBI - Discussion

I'm going somewhere!

.... automate Emily's actions if anything happens


Just remember.... What would Naruto Do?
 
Re: AWMBI - Discussion

*twiddles thumbs while waiting for the cropped avatar picture*
 
Re: AWMBI - Discussion

I'm going to be off and on today, mostly off! Sorry Jana and Shrike, if I appear to be elsewhere when you reply! I'll get back to you as soon as I can!
 
Re: AWMBI - Discussion

I'm going to be off and on today, mostly off! Sorry Jana and Shrike, if I appear to be elsewhere when you reply! I'll get back to you as soon as I can!
Me too, technically. So don't worry about it :D
 
Re: AWMBI - Discussion

I think he gave me it cause I am usually on and if half my team is not on I would have nothing to do.
I still have nothing to do tho, since RJ didn't update both Rin's loot run or Resuce.
 
Re: AWMBI - Discussion

were waiting on your post Zero for rescue that is
 
Re: AWMBI - Discussion

Mhmm.. In addition.. We're all online!
 
Re: AWMBI - Discussion

I'm gonna play some games while waiting for updates.
 
Re: AWMBI - Discussion

See? Tomoe, this is an example of why having two characters is bad, you forget to check on one :\
 
Re: AWMBI - Discussion

Having one character is better for the GM because of how many players are kicking around. The biggest problem is how do you prepare groups and players so that you don't have lots of delays and active players waiting for hours between posts, compared to less active players that only toss down their one post per hour and are happy with that pace.

The solution is how parties are organized and how RJ treats each grouping. I think players should hint at their posting speeds for the day and how active they intend on being for the duration of a mission, that way players with multi-hour delays on their posts don't get joined with players who can post four times an hour.

Additionally, the "rescue" missions can be bumped into a "high priority" rating, and re-geared towards players who want to be highly active for until the mission is over. That way no one ever NEEDS to have a 2nd character since the first ones will be rescued often.


Just my opinions of course. Feel free to disregard.
 
Re: AWMBI - Discussion

Bah.
I have to get off for half an hour.
See you guys in thirty minutes.
 
Re: AWMBI - Discussion

Having one character is better for the GM because of how many players are kicking around. The biggest problem is how do you prepare groups and players so that you don't have lots of delays and active players waiting for hours between posts, compared to less active players that only toss down their one post per hour and are happy with that pace.

The solution is how parties are organized and how RJ treats each grouping. I think players should hint at their posting speeds for the day and how active they intend on being for the duration of a mission, that way players with multi-hour delays on their posts don't get joined with players who can post four times an hour.

Additionally, the "rescue" missions can be bumped into a "high priority" rating, and re-geared towards players who want to be highly active for until the mission is over. That way no one ever NEEDS to have a 2nd character since the first ones will be rescued often.


Just my opinions of course. Feel free to disregard.

This. Top notch.

Being clear about 1) the mission you want, 2) how often you're going to be on 3) when you're going to be on and 4) how many others still need to sign up (as a 'hint hint, you guys, join up!') is a good way to get going. Being patient and taking charge of the group OOCly (as in, taking responsibility for PMing RJ and getting everyone who's expressed interest) is good if you're having trouble getting going. :D
 
Re: AWMBI - Discussion

(OOC: And just my luck, first fight of the game and it's with one of the god-like white haired freaks. Joy.)

Don't say it's not epic. :p
 
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