azurezero
Tentacle God
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- Feb 22, 2010
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Re: -Witch's Dungeon Laboratory- puzzle/ror game by azurezero
ah, i didnt consider that... will add a windy section so you cant get through it that way, nice catch
fixed
You can entirely avoid the flee-the-three-gremlins segment by going clockwise in the room rather than counterclockwise.
The not-quite-mastermind game seemed buggy the first time I played it, but worked correctly on a subsequent playthrough.
ah, i didnt consider that... will add a windy section so you cant get through it that way, nice catch

fixed
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