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VN/TEXT Patreon Active AI Generated [Bonecrown Studio] I Became the Lich Lord of the Zombie Apocalypse (v0.1.3 Prologue, Updated 2026-11-08)


BoneCrownStudio

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Source / official page: (Patreon: )
Download (free, Win/Linux/Mac):
Win/Linux: - - -
Mac: - - -
Developer: Bonecrown Studio (I'm the developer) | Engine: Ren'Py | Language: English | Censored: No | Status: in development, Prologue out, Chapter 1 next
Game type: Visual novel (mostly reading) with light point-and-click exploration between scenes and skippable mini-games.
Story / objective: Two years into the zombie outbreak you're the bunker's doormat. Dan has the locks, the food and the gun, Kelly has Dan, Jade fixes what breaks, and you get the mop and every trip outside. A supply run goes wrong, a herd follows you home and the door stays shut. Bitten and alone by a crashed medical truck, you drink something you shouldn't have, and wake in front of an empty throne where a crowned witch calls you a candidate. You think you're turning. You're not. The goal is the story: a slow-burn power fantasy where the doormat becomes something the dead obey.
Main mechanics: Read and make choices (the others remember them; two branches into the lockout). Between scenes, click rooms, people and objects in the bunker to do one task at a time. Mini-games: pipe puzzle, floor scrubbing, the market run maze, a feet scrub and a lamp hold; each can be skipped. Gallery with scene replay, rollback and skip.
How the H-content is reached: Through the story only, no grinding. Brief nudity scenes along the main path (an optional bath walk-in you can look away from, a topless repair scene), and an optional player-paced animated oral scene in a dream that you can turn down. Full sex scenes start in later chapters.
Guro / Ryona / Vore / NTR / Loli / Shota: No guro or ryona in sexual content (there is zombie violence, blood, bite wounds and an attempted self-amputation that isn't shown). No vore. No NTR. No loli/shota: every character is a fictional adult aged 21 or older, and all sexual content is consensual.
AI disclosure: the art and animations are made with AI image tools (run locally) and edited by me; story, direction and code are mine.
Changelog:
v0.1.3 (2026-11-08): fixed a crash when saving during the market run.
v0.1.2 (2026-11-07): new opening, whole Prologue rewritten, new character art with expressions and blinking, new mini-games (feet scrub, lamp hold, player-paced dream scene), bunker exploration, new scenes, Morvayne and Jade redesigns.
v0.1.1 (2026-11-03): save crash in the dream fixed.
v0.1.0 (2026-11-02): first release.
Chapter 1 (the road trip with three new companions) is coming as v0.2.0, then weekly updates. Feedback welcome, I read everything.
 

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Update: Chapter 1 (v0.2.0) is out in early access for patrons. New survivors, the gas station, the lake night and a rebuilt Morvayne scene. Public release here later. The Prologue (v0.1.3) is still free above.
 

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Morvayne, then vs now: same scene, rebuilt from the ground up for Chapter 1.
 
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