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moonblack

Evard's Tentacles of Forced Intrusion
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There currently is a way to "rewind" certain paths in the game, but it's really well hidden (maybe I'll add some hints for it in the future), and it's limited in number of uses and the paths it can affect. Right now, it's pretty much just the cowgirl path that can be "erased". I do plan to expand this more, but I'd like to have a path complete, or very close to complete, before offering the option to rewind it. That's to avoid having to tweak the interactions multiple times. I figure some of the hypnosis paths will end up on this list, eventually.
Is it still that dragon we can find underground?


It's been a while since I last checked out this game. Any idea how long until 0.78 is public? I'm trying to decide if I should wait for it, or try 0.77.
 
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mdqp

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Is it still that dragon we can find underground?


It's been a while since I last checked out this game. Any idea how long until 0.78 is public? I'm trying to decide if I should wait for it, or try 0.77.
Yep, that's the one. I plan to make the dragon more useful as the game grows, I just don't want to mess too much with it when the paths aren't finished yet.

I go for a monthly schedule, so you can expect a new release around the 20th of july.

... Some ways to resist/undo hypnosis/memory wipe (like being possessed and/or strongly under someone influence) which could help in some quests. Some ways for summons to help outside of battle, maybe help against blindsiding.

Other things: ways to tell Baltazar "bitch, you got the wrong building". Dragon TF with a curse some strings attached. Is it possible to give back slaves yet? Some stat(s)/skill(s) related to all the intrigue stuff. More Gods/Goddesses and traits/stuff options at the start. etc...
So you'd like to have some more "helpful" creatures to show up, and help the protagonist, or to give some of the summons abilities that work outside of battle. That doesn't sound like a bad idea. I might have some summons which aren't super great in battles but have special passive abilities, and maybe the player can pick which one is active. I could also consider some helpful sprites to resist some specific charms/hypnosis.

Nobody speaks like that to great Balthazar!!! Joking aside, I feel like that wouldn't work, at best it would be a way to slip in another funny scene, but otherwise you'll have to convince him through logic (or by showing him your boobs).

There is a dragon TF, but only as a bad end. I was considering at one point to use a dragon TF like other games use vehicles (so you'd turn into a dragon and fly around in the overworld map), but I am not sure if it's worth the effort. I was also considering combat transformations, but since the protagonist is trying to keep her shapeshifter status as a secret, I felt that would force me to apply too many restrictions to it, so I decided against it.

Do you mean you want to trade the slaves back, or give them their freedom? I am considering the ability to give them their freedom, but not trading them back. . What kind of stats/skills? Some more options at the start might be nice. I was considering a special quest for each of the starting gods you can pick, however, so it depends on how much content I can put out.
 

Slam Sector

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I'm guessing joining the outcasts is either going to be a bad end path, or something you can do from a later mage guild quest.
 
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mdqp

mdqp

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A certain ghost could have extra uses. Other summons. maybe some other creatures.

Boobs too, but considering the quest to investigate the place.

A Dragon TF could have similar restrictions than Mouse and Fish... bad ends due to wording and other stuff could include being sealed or becoming a dragon's sex slave.

Well, the slave guy mentioned being able to give them back if dissatisfied. Maybe some manipulation/disguise stat/skill. Some Gods choices could affect some quests and/or scenes.

Ever considered a "join the outcasts" path?
I guess that if you let the ghost stay, but you remain in control, we could have something useful come out of it, I'll need to think about it. There are plans for more summons.

Since we can already convince Balthazar by either using logic or showing him our "assets", I believe it's fine if we don't add more to that mini-quest. We'll have more chances to yell at him once I add more content about him.

Well, as I said, we do already have a dragon bad end. There is also a problem with how RPG Maker handles big sprites collisions (which is to say, it doesn't), so having such a thing usable in the "normal" map would be troublesome. Anyway, I can tell you already the next TF added will be "human", which will allow some fun shenanigans to happen. ^_^

I wanted the slave trader to sound business-like in certain aspects, but actually trading them back felt a little awkward to handle, so I decided not to add it. Maybe it could be worthwhile to give people a second chance at choosing between the two slaves, but it doesn't feel very useful, so I am not sure. When we get the human transformation, we'll be able to shapeshift into other people. There will be limitations and risks, however. Maybe intelligence could be used in situations where you'd manipulate someone else. Gods will have their own quest related to them, but I am not sure if I want to add variations to other quests as well.

As for the Outcasts, check my answer below the next quote.

I'm guessing joining the outcasts is either going to be a bad end path, or something you can do from a later mage guild quest.
I don't want to spoil too much, but at one point I did have some plans for the Outcasts. Joining them wouldn't be as "bad" as you might think at first, but I am unsure on how I'd want the contact to be established. It would have to happen after you become a noble, though. As I said, though, I don't want to spoil things too much.
 

Slam Sector

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Well they seem to be 1. a bunch of wizards who rebelled and went underground because they're mad about something to do with royal succession and 2. guys who freely use mind-control magic to get things done, so I just assumed that falling in with them is going to result in the heroine ending up as a mindslave unless she buys her way in from a position of magical and political power.
 
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mdqp

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Well they seem to be 1. a bunch of wizards who rebelled and went underground because they're mad about something to do with royal succession and 2. guys who freely use mind-control magic to get things done, so I just assumed that falling in with them is going to result in the heroine ending up as a mindslave unless she buys her way in from a position of magical and political power.
The royal family is involved in their decision to rebel, yes. But as I said, I don't want to spoil things, it's just that not everything is at it seems with them.
 

Wveth

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How much content is there at the moment? I'm assuming you plan on charging once it's done? (not that that's a problem, just curious :) )

Will be keeping an eye on this regardless. I like the art style and the idea very much.
 
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mdqp

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How much content is there at the moment? I'm assuming you plan on charging once it's done? (not that that's a problem, just curious :) )

Will be keeping an eye on this regardless. I like the art style and the idea very much.
Do you mean how many hours of gameplay? I'd say several, but as the developer, it can be hard to gauge (I don't play my game much, other than to do testing XD). The game will be free, that's how I started and how I plan for it to go. I release monthly updates, and each month I release to the public the previous release. If you feel like trying it out, just head to my patreon page, the link to the free version is at the bottom of the page, you can check it out for yourself, and see if you like it. If you do, consider supporting me, of course. :p
 

Wveth

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I did end up trying it. It seems pretty good so far. I like the world, the writing comes off genuine and usually not stilted. You done good. :D

I do have one tiny issue though. The game says she's a C-cup and she is quite clearly much bigger than that. For most people this'll be a pleasant surprise but not really in my case. I always prefer realistic breast sizes, so the first scene I got with her shirt off was disappointing. Now obviously you can't and shouldn't change things to cater to my personal taste if that's not your thing. Don't get me wrong, I'm not suggesting that. But maybe you should have the size stated in the menu/notes be more accurate. They do seem to be within the realm of reason in the Personal Info screen but they grow in the h-scenes. Anyway, don't take this too seriously; the writing is where most of the hotness comes from (for me anyway), and it's good regardless.
 
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mdqp

mdqp

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I did end up trying it. It seems pretty good so far. I like the world, the writing comes off genuine and usually not stilted. You done good. :D

I do have one tiny issue though. The game says she's a C-cup and she is quite clearly much bigger than that. For most people this'll be a pleasant surprise but not really in my case. I always prefer realistic breast sizes, so the first scene I got with her shirt off was disappointing. Now obviously you can't and shouldn't change things to cater to my personal taste if that's not your thing. Don't get me wrong, I'm not suggesting that. But maybe you should have the size stated in the menu/notes be more accurate. They do seem to be within the realm of reason in the Personal Info screen but they grow in the h-scenes. Anyway, don't take this too seriously; the writing is where most of the hotness comes from (for me anyway), and it's good regardless.
Glad you are enjoying the game! I worry about the quality of the writing a fair bit, because the message window is really small and forces me to be more awkward than I'd like to be when writing long sentences, and writing in general for a porn game can be troublesome at times.

The problems with the breasts size comes from a few sources. I do generally prefer generous chests so that affected the more "abundant portions", but I also didn't add all possible sizes in the art (so we have the same graphics for A & B cups, C & D cups and so forth) to keep it simpler and have less work for the artist, and I always kept the larger size as the one to be used for reference. This is also important because there are some piercings and whatnot available in the game, so adding more sizes multiplies the requirements for any extra decorations I might have (bikinis, tight/revealing clothings, etc).

As for the CG, it simply wasn't feasible to have multiple versions everytime, so I went with personal preference, even if it's a little disappointing even for myself. If there were less options, maybe it would be possible to have all CGs reflect the changes, but I have to admit even then it would be a little hard. 2D art isn't very flexible, but I like the look too much to want anything else in my RPG. ^_^
 
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mdqp

mdqp

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Might be possible using overlays.
Sorry, I didn't explain it properly. It's not that it would be technically impossible, it's just that the amount of work for the artist would become massive. Simple things like sweat on the body might need to be partially re-done for each size, same thing if there are clothed/naked version in the sequence, etc. For example, I have one scene where the man grabs the protagonist's nipples, and that would need to be re-worked of course. It just spirals out of control and it would either force me to pay a lot more (and this assumes that my artist has enough time to work more for me without issues, which isn't always true), or reduce the number of sequences, just so that I can mostly cosmetic changes. In the end I decided to go this route, even if it does annoy me a little (I wish I could make the perfect game, of course XD).
 
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mdqp

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By overlay, I meant layered picture/CG, like having a blank face, then adding/changing the expression using other, smaller pic.
I know what you mean, but believe it or not, it would still be too much work. Imagine something as simple as a bikini piece, having to be moved around 4-5 times (assuming that's how many different breast sizes I'd use) in every CG that uses it made for the game. Just positioning and editing it should there be a need for it (because of the change in perspective and scale when breasts are of different sizes) would take time. This is also true for other details besides the lineart/coloring (if for example there is a blur effect to simulate movement or sweat covering the body), if there is another person in the scene (for example, there is a scene for a tittyjob, which would be greatly affected), imagine how much extra work that would take. I'd have to make the sequences less dynamic, if I wanted to add the extra details (or pay the artist more for the extra work, assuming he'd even have the time in his schedule).

The concept is easy (and I do use layered images for the personal info page, and whenever I just show the protagonist's bust), but it's not really an option for the more detailed art in the game.
 
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mdqp

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Damn! I forgot to let you guys know about last month update, sorry everyone! >_< Anyway, this month's update is ready, you can find it ! I hope you'll enjoy it! ^_^
 
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mdqp

mdqp

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I didn't forget this time! The new update is out, and you can find the free version ! I hope you like it (and consider supporting, if you think it's worthwhile). :)
 

thisandthat

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Playing the public version, it's pretty nice to see how many scenes there are already, though the dearth of cgs that go with them is noticable. A few suggestions:

For cgs that have no background picture, how abut cropping it instead, make the background transparent instead of a blank white or black background?
For the brothel, how about instead of narration, have the player manually go upstairs and into a room to wait for customers? Also, make it so you can decide which customer you want to reminisce about to see different events, and you can include some vanilla sex stuff here with various positions.
Dancing minigame's really not something I enjoy. Maybe make the timing less strict? Or add an option to skip it?
More bandit/scumbag type characters, and an option to have a mutually beneficial relationship (in several ways) with the underground elements instead of getting ripped off as the primary storyline.
A system where if your inhibition is low enough, you don't suffer willpower loss from choosing to act in more sexual ways.
Negotiate for accomodations in other cities with your body if inhibition is low enough, or a discount at shops where applicable, etc.
Related to the above, maybe an option to start with no accomodations instead of inheriting your uncle's house, or an event where you lose your house, temporarily or otherwise, and have to stay in either the slums, apartments, or inns.
 
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mdqp

mdqp

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Playing the public version, it's pretty nice to see how many scenes there are already, though the dearth of cgs that go with them is noticable. A few suggestions:

For cgs that have no background picture, how abut cropping it instead, make the background transparent instead of a blank white or black background?
For the brothel, how about instead of narration, have the player manually go upstairs and into a room to wait for customers? Also, make it so you can decide which customer you want to reminisce about to see different events, and you can include some vanilla sex stuff here with various positions.
Dancing minigame's really not something I enjoy. Maybe make the timing less strict? Or add an option to skip it?
More bandit/scumbag type characters, and an option to have a mutually beneficial relationship (in several ways) with the underground elements instead of getting ripped off as the primary storyline.
A system where if your inhibition is low enough, you don't suffer willpower loss from choosing to act in more sexual ways.
Negotiate for accomodations in other cities with your body if inhibition is low enough, or a discount at shops where applicable, etc.
Related to the above, maybe an option to start with no accomodations instead of inheriting your uncle's house, or an event where you lose your house, temporarily or otherwise, and have to stay in either the slums, apartments, or inns.
Well, the public version is only one month behind the Patreon one (although I am considering upping the delay, mainly just to see if I can raise some more funds like that). The lack of pictures is mainly due to a lack of money, coincidentally. XD I am trying to slowly add more CGs, but there are limits (I'd probably need a second artist if I started making enough money to support more than 3 commissions per month).

I did think about leaving the background transparent, but there are several issues with that. For once, if I am narrating a series of events, but the sprites remain static it can be bad (and of course, creating a cutscene with the sprites everytime is laborious). Some drawings also need a background, because of the way certain details work in the photoshop file (I should ask the details to my artist, but I know sweat needs a weird black layer that would be visible without a background, for example). Finally, even when there are no obvious issues, certain scenes just don't work well with the normal map as the background (color contrast and other issues are bothersome to check for each scenario).

I figured moving upstairs would be just a way to waste the player's time, since movement in RPG maker games often just seems to get in the way, unless there is some nice exploration involved. Having the sex scenes at the brothel be part of the masturbation fantasies you can have is fine, I can probably add them to the system (unless you mean something else with the "decide which customer you want to reminisce about" line). Adding some "random Joes" for less involved sex scenes is perfectly doable as well, and probably something I should do whenever I expand the brothel.

I could make the dancing mini-game easier, although it's always optional, so I am a bit reluctant to drop the difficulty.

More bandits are definitely on their way, and I do have some plans for getting involved with criminals as well.

Sadly, all stats changes are manually called in the various scenes, and it would be really hard to change inhibitions/willpower interactions as you suggest (using game-wide solutions would carpet-bomb the stat changes, and we'd have no drops even when we might want them).

I think that's actually a good idea, I am not sure if I want ALL innkeepers and shop owners to be involved in it, but having some be vulnerable to your charms should be nice. Right now, you can seduce just one blacksmith in Tarkas, if you learn about his weakness from a guild member, and you have a big enough chest.

Having some temporary situation leaving you to struggle for housing could be doable, but I feel like there are too many people that could help you with that in theory, to make for a believable struggle. I think having some options for when you are away from home will be enough.

I hope you are enjoying your time with the game, and thanks for the suggestions. ^_^
 

thisandthat

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Hmm...how about instead of making it black or white screen, you use a semi-transparent layer? So you can set it to dark transparent layer, kinda like sunglasses? This is a minor point for me, BTW, and I'd be fine even if you don't do anything. I just find the lack of background details in some cgs a bit...odd, I suppose, especially in the brothel scenes.

About the brothel scenes, I was actually trying to put it in the context of your script, which displays which one was the most notable for the session. I was not thinking about the masturbation scenes but the actual brothel scenes you get when working there. Maybe make it so you get a choice like "Your most notable customer was: *choice*". Not necessarily exactly like that, but you get the idea. or, related to what I said about having you move manually to your room, maybe make it so you have different rooms for different activities, with some being vanilla sex, or specailized for non-penetrative stuff, that pays less, and some that pays more but you have to do more extreme stuff like gangbangs, bdsm, or anal, with your inhibition limiting you to which room you can work in.

In other cities, maybe you can make it so she can do street prostitution too if she runs out of money or something and can't stay at an inn at night...which would be a great segue into the criminal under world in various locales, now that I think about it.

The rest seems fine, and thanks for replying. Keep up the great work.
 
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mdqp

mdqp

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Hmm...how about instead of making it black or white screen, you use a semi-transparent layer? So you can set it to dark transparent layer, kinda like sunglasses? This is a minor point for me, BTW, and I'd be fine even if you don't do anything. I just find the lack of background details in some cgs a bit...odd, I suppose, especially in the brothel scenes.

About the brothel scenes, I was actually trying to put it in the context of your script, which displays which one was the most notable for the session. I was not thinking about the masturbation scenes but the actual brothel scenes you get when working there. Maybe make it so you get a choice like "Your most notable customer was: *choice*". Not necessarily exactly like that, but you get the idea. or, related to what I said about having you move manually to your room, maybe make it so you have different rooms for different activities, with some being vanilla sex, or specailized for non-penetrative stuff, that pays less, and some that pays more but you have to do more extreme stuff like gangbangs, bdsm, or anal, with your inhibition limiting you to which room you can work in.

In other cities, maybe you can make it so she can do street prostitution too if she runs out of money or something and can't stay at an inn at night...which would be a great segue into the criminal under world in various locales, now that I think about it.

The rest seems fine, and thanks for replying. Keep up the great work.
Even semi-transparent would mess with some of the stuff. I'll keep it in mind, but you said it yourself, this doesn't seem like a big deal.

Okay, so you'd just want a way to pick which scene you get to see, that is certainly doable, it doesn't have to be random (although I found that random seems to improve the longevity of such events). I am not sure if I want too many "generic" sex scenes, but as I said, I will probably add some of them, so that there is more variety.

If I add street prostitution, it's probably going to be something more structured, while for finding the money for the inn I still think it would have to depend on trying to seduce the innkeeper, or something similar.

Keep an eye out for future updates! :)
 
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mdqp

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Back from the pits of Hell (or straight from my couch, if you want me to be totally honest), we have a new release. You can get the free version , or you can download the latest patreon version from , if you are a supporter.

We also have a walkthrough now (link in the opening post). I hope you have fun with the update. ^_^
 
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mdqp

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Here's a new update, everyone! The free version is , and the patreon-only version is .

If anyone interested gives it a go, make sure to post any suggestions/thoughts you might have. Anyway, enjoy the game. :)
 
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