barreytor
Tentacle Monster
- Joined
- Mar 28, 2014
- Messages
- 349
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- 23
Re: [Challenge] Make a short h-game in 72 hours!
Well, there isn't really much to it. Was going to challenge Azure to get something done in 3 days, then thought people other than him would have fun doing the same challenge.
Real developers ignoring this thread is pretty much what happened, and honestly, all the better for them. They already have their work schedules and their projects with tons of required work and participating in this would be completely pointless for them.
If I had to say who this was geared towards, it'd probably be those "up-and-coming" devs who don't really have any titles to their name (and Azure).
Also, my personal reply to this is that I can't really be proud of releasing a RPG Maker thing because I didn't check for game-stopping bugs.
And yeah, I might try and charge money for my game, but after adding more content and making sure there aren't any more glaring errors.
Like Mayak would do, I'd use my entry as a demo and have the real game be bigger.
Anyway, that thing aside, if anyone else wants to join in and do something, there's like two hours left to say you join, and around three days to post any game even if you don't say a thing.
Regardless what the author might have intended
Well, there isn't really much to it. Was going to challenge Azure to get something done in 3 days, then thought people other than him would have fun doing the same challenge.
Real developers ignoring this thread is pretty much what happened, and honestly, all the better for them. They already have their work schedules and their projects with tons of required work and participating in this would be completely pointless for them.
If I had to say who this was geared towards, it'd probably be those "up-and-coming" devs who don't really have any titles to their name (and Azure).
The people who do follow said challenge will probably be a bit proud of their work, and will either be VERY sensitive to criticism, or/and try charging money for it.
Also, my personal reply to this is that I can't really be proud of releasing a RPG Maker thing because I didn't check for game-stopping bugs.
And yeah, I might try and charge money for my game, but after adding more content and making sure there aren't any more glaring errors.
Like Mayak would do, I'd use my entry as a demo and have the real game be bigger.
Anyway, that thing aside, if anyone else wants to join in and do something, there's like two hours left to say you join, and around three days to post any game even if you don't say a thing.