Character Creation and Applications


Nov 10, 2008
This is where you'll post for character creation. Below will follow a setup for the sheet, along with various describers where needed for explanations. And always remember, even things that go bump in the night need help and protection.

Place of Birth:
Species (Either Human or Abnormal. You may also define deeper if you wish, for example Yeti, Elf, Medusa etc. Pretty much anything BUT a Vampire.)

Known Biological Facts (Anything you think is worth mentioning goes here.)

Powers (Can they teleport? Are their minds enhanced? Is their strength enhanced? Pretty much the sky is the limit here.):

Light Background History (Anything of interest in their past goes here.):

Current Member of Sanctuary Network? (If yes, where they'll be in Calgary. This will make life much simpler for us all. If not, we must then come up with a means to bring them into the fold, which will likely involve the Cabal chasing them, or worse.):

Miscellaneous Facts (Any non biological or background facts such as your character is dating someone, or something else.):

This is the backbone for the character creation sheets. Sanctuary takes place modern day, however the Sanctuary technology is a bit more advanced than normal Earth technology. Of course too you'll be dealing with a wide variety of Abnormals, some which are friendly like the Yeti (Usually), Mer-folk and others, while some such as the Alvarane aren't hostile, but can be dangerous, and even to the dreadful Naga race which outright kill and consume other living beings for food.

Use this thread to post your creations, and if approved, I'll add them to the database. I'll be looking to start this up no later than next weekend, earlier if all who expressed interest already get back to me with a character, or a withdrawl sooner.


Chief Spam Hunter Why Are You Making Me Do This
Super Moderator
Nov 10, 2008
Re: Character Creation and Applications

Here we go:

Name: Michael Umbral (Assumed Name, Real Name no longer used.)
Age: 30
Height: 6'
Weight: 184 lbs.
Place of Birth: Unknown (Subject's accounts vary wildly.)
Species: Abnormal (Altered human.)

Known Biological Facts: Subject's blood appears to be a slightly darker shade than human norm. It also seems to have a high viscosity than human norm.

Powers: Ability to "manipulate" shadow-like matter. Known "techniques" below.

Shadow Chain - Able to manifest a long chain of smoky darkness. Capable of manipulating things as if it were a rope/whip. A shadowy black gauntlet manifests on his right forearm when he's getting ready to attack, or has recently finished an attack. Occasionally manifests with a spiked ball attached to the end, like a morning star flail. Also has been seen on rare occasions with an anchor attached to the end.

Shadow Mist - Two uses of this. One use is purely shifting into a smoke/mist-like cloud. In this case, the cloud takes the appearance of black smoke, and can safely dissapate to nearly invisible shadows. Second use is sort of a teleportation, or gravity-less "superspeed" ability. Does have limited solidity, so air-tight seals interfere with the ability. The "teleportation" use is exceptionally fast, to the point of being effectively impossible to interrupt in progress.

Shadow Puppets - Can create shadowy decoys at range. While clearly made entirely of the dark, shadowy matter that Michael manipulates, he's gotten kind of skilled at using them in dark corners and alleys to fake his location. He's also been know to transit between decoys while in "mist form', furthering confusion as to his true location.

Shadow Garb - Used to create necessary clothing, always in darker shades. As the clothes are made out of manipulated shadow, they're very hard to successfully tear or damage. So far, this is the only ability mastered to the point of being able to completely remove the bright light vulnerability from.

Light Vulnerability - Exceptionally bright lights can disrupt most of the shadow manipulation abilities, such as suddenly being caught in full-blast from flood lights, or a flashbang going off nearby. This vulnerablity will either cause a "short-out" which effectively destroys the active effect (in the case of a solid effect like the Chain) or it will cause severe injuries, for abilities like the Mist. Only the clothing ability currently has a total immunity from this weakness.

Other uses of shadow manipulation theorized, but remain undiscovered / untested.

Light Background Facts: The man who is currently calling himself Michael Umbral is an escapee from a Cabal testing facility. According to him, after graduating high school in 2006, he was captured by the Cabal late on November 3 of that year, experimented on, and from those experiments gained his ability to manipulate shadows. He escaped from the Cabal facility, located in southern Scotland, on March 15 of 2007, and has been on the run since. It's unsurprising that he's had several run-ins with Cabal teams, as well as a single, direct encounter with Sanctuary personnel where he stated that at that time he was unwilling to deal with them. However, he's under the belief that the tone of the Cabal's actions have changed recently, and may have extremely covertly aided Sanctuary efforts against the Cabal in response. He also has suspicions that his own abilities may be changing some as well.

His previous direct encounter with Sanctuary personnel, namely Declan Anderson, occurred near Medmenham in the UK on March 25, 2007.

Current Member of Sanctuary Network: No.

Miscellaneous Facts: Michael has shown fluency in several languages, including, but believed to not be limited to, English, Spanish, German, Latin, Arabic, Hebrew, Chinese, and Romanian. He's also somewhat skilled at ventriloquism. He has been spotted in various locations by Sanctuary personnel either seeking to acquire, or studying, various books and written materials. There has also been reports of no less than five different conflicting stories overheard about his pre-imprisonment past, and each is believed to be a deliberate lie, perhaps told to protect any surviving relatives.
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Hentai Master
Nov 9, 2008
Re: Character Creation and Applications

Name: Sarah Miranda Quintex
Age: 23
Height: 5'3"
Weight: 143
Place of Birth: Malton, England
Species: Human modified with necrostasis Virus

Known Biological Facts: Short, blond hair covers this pale girl's head, some of her hair constantly covering over her right eye. Both eyes colored a deep crimson, with a slight glow in the case of dark areas. Often, she is garbed in a blue t-shirt, purple skirt, and a well-worn trenchcoat, with military-grade boots for her shoes. Tends to keep a worn carpet bag strapped over one shoulder.
Powers: Sarah is a known carrier of a modified strain of the NecroTech Incident virus, having had severe tampering to it's genome by both her mother and then herself over the years of confinement during the Malton Incident. Should fatal injury occur, she will eventually return to a semi-living state, with all the shortcomings and advantages of such a situation can give.

Outside of her mutation, she is a quick thinker, if a bit rash and having a tendency to be sarcastic. Several quirks of her character can be seen due to her original locations pre-Sanctuary, such as rashness, tendency to work alone, complete disregard for self-preservation, twitchy upon being surprised, and incompetent social skills. She is also highly acrobatic, and quite possibly a contortionist under certain duress.

* Adept firearm user, specializing in handguns and akimbo pistol use.
* Necrosis virus cotangent - Upon suffering major fatal injury, has the ability to enter a 'zombie' state, increasing agility and pain tolerance after the transformation. Not a contagion risk due to certain DNA quirks.
* Specialized serum use allows for further augmentation of her abilities - Most serums are highly unstable out of necrosis state, with the exception of a specific serum. Currently serum doses have been developed for 15 Minute, 30 Minute, and 1 Hour intervals of transformation. Has tendency to try and recover samples of abnormal DNA to continue serum experimentation.
** Horror Prime - Mutation allows for increased strength severely. Five tentacles form from her back, three formed with small, rosebud-shaped heads filled with tons of teeth, the other two armed with twin, vicelike claws. Unstable as human.
** Sakura - Mutation causes increased agility and flexability, slight patches of snake-style scales on her arms and hips, and twenty or similar tentacles formed into her back, and fangs that can secrete poisonous fluids. Unstable as human.
** Seraph - Mutation causes short wings to evolve from the hips and shoulder blades, and a undecorated tail to extend from the spine, as well as finger and toenails to develop into sharper claws. Some form of mind-deadening pheremone is secreted from this specific mutation, muting the mental processes of many creatures, while the wings are capable of allowing sustained gliding. Unstable as human.
** Eldrich - Mutation causes the subject to go into a incorporeal state, causing the form to be unable to interact directly with physical objects. Telekinetic powers are able to develop, although her body also develops physical transformation, in the form of three extra limbs mutating from her back and shoulder blades, and a third eye to form on her forehead. Surprisingly, stable as both human and necrosis.
** More serums could possibly be developed as time goes on.

Light Background History: A survivor of the NecroTech Malton Incident, Sarah was originally captured by the Cabal during the rushed evacuation of the incident area. Transported to Compton, Ohio, experiments were done on the poor girl before her release into the custody of the Sanctuary.

Sarah assisted the Sanctuary well during her early days, even though the location took a major downside from the mad attacks from the Cabal. Assisting in earlier operations, Sarah is self-conscious about her potential harm with her strange genetics, but is more than willing to assist against an organization that seems far, far too evil for it's own good.

Miscellaneous Facts:
* Has been known to carry most of her possessions in previously-mentioned carpet bag, all without any form of outward stress on the bag's part.
* Necrosis mutation always seems to reform into a very specific wound pattern upon resurrection. Theorized first wounds ever inflicted to subject that led to fatal injury.
* Main weapon choice is a standard police-issue Service Pistol and revolver-standard Magnum, as well as rarely a pump-action shotgun.
Nov 11, 2008
Re: Character Creation and Applications

Name: Zaleia Meheaven
Age: 26
Height: 5'5"
Weight: 120 lbs.
Place of Birth:
Species Meta-Human a.k.a. Homo-superior

Known Biological Facts: Due to being able to absorb electricity she has been able to sustain herself off the electricity itself. She can go extended amounts of time without eating or drinking by living off electricity but eventually must still acquire food to restore herself after a while. Depending on how much electrical energy she currently has stored within herself her skin begins to show a more bluish color to it with a spreading appearance of small little electrical zig-zags across her skin.

Powers: Capable of absorbing, channeling, and expelling electricity. Electrical energy absorbed can be stored within her body in a form of internal battery. Current limitations of her internal battery is currently unknown. She is capable of transforming herself into a pure electrical energy form and while in such form may use any means of transit available to electricity or the like.(moving through electrical wiring and outlets and even short range teleports through the air itself.

Current Member of Sanctuary Network? No. Currently residing in New York city.
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