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RPG RPG Maker Shota [coolsister] Curse Errant (RJ246792)


Deleted member 194301

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If there was a way to check the lewd level, I didn't find it before just going into Cheat Engine and using the item that raises her lust to find the value; I started a search with 'Unknown initial value', then searched for a value that increased by 20 after I used the item. If I needed to, I had her masturbate in the bath, then searched for a decreased value. That usually let me find it pretty easily, but if not, I just used the item again and searched once more for an increased value of 20. There's probably an easier way of doing it, but that's what I resorted to.

That being said, this game has a solid amount of scenes, but the in combat rape is once again practically nonexistent (or at least the amount of images related to it were). I don't know if it's because I've played so many H games over the years, but I was a little let down by how by the book most of the scenes in the game were, as well (even if the art's nice).
 

Sniffgog

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How does one check the lewd degree?
I've not been able to get a few events and probably not progress because of low lewd degree, but I don't even know where to check it.
The guard at the border that groped the mc increases a stat by 2 or 3, but I'm not seeing any of the numbers related to that...

Also, there's a quest for the blacksmith that asks for 3 something. Anyone knows what to do there?
In the game options, there is an option to shows extend information on the main menu, after you activate it, it will show the lewd level in numbers on the main menu.
 
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Mistix

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Hummm... I'm having trouble defeating that spirit on the hidden village, even using the cards buffers.
The fact that you can't heal is making this harder than it should be.

Edit* and just managed to beat it with incredible luck lol..
 

Fightstar

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Is it just me or does anyone else having trouble wearing the other two combat outfits? It seems like you would only see them being put on for scripted events.
 

sigmazx

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Any way I can avoid being paralyzed by the demon in the forest/avoid being raped?
 

Deleted member 194301

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Any way I can avoid being paralyzed by the demon in the forest/avoid being raped?
If you're talking about where I think you are, you know the building she gets raped in? Go in there before fighting, and interact with the bookshelf; there should be a key symbol above it, but if there's not, you may want to go back into town and talk to the shota. I just tried to do a quick test of it to double-check, and for some reason it didn't appear for me unless I talked to him first. That might've just been a random bug, though.

Edit: triple-checked; after accepting the mission, talk to the shota before going into the forest, then go directly right, into the shack. Interact with the bookshelf that has a key symbol above it. That should protect you from the rape after the fight.

On a related note, I find it strange that, for some scenes, it shows her bleeding if she's a virgin, and others seem to completely ignore it (like this one).
 
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Cupio

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Played for a few hours just for some disappointing scenes, like the old man in the bunny outfit prostitution don't even fuck her. Not gonna waste any more time, this is why you wait for someone to upload a full save first so you can determine if the scenes are worth it.
 

Lazka

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this game, didnt let me know thre is branch for quest
and idk how, but if u finish the game it will tell u there is a "true end"
but dunno how to reach that ._.
 

namomo

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this game, didnt let me know thre is branch for quest
and idk how, but if u finish the game it will tell u there is a "true end"
but dunno how to reach that ._.
You fought the final ghost boss like in normal route but with all 6 curses on you (The ones you can check in the equipment menu)
 

ghostpianist

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A lot of the complaints here seem at least somewhat unjustified, if only because players don't understand Japanese and/or their machine translations aren't giving them enough information to make informed decisions. (No, I don't care if this gets negative reactions into oblivion.)

Before I begin, full disclosure: No, I'm nowhere near endgame yet, but having spent some time playing the game and actually reading the moonrunes, here are some comments.

On CR, while the number of related images does seem fairly low, one should also note from the combat tutorial that the scenes are dependent on the state of your AP (Armour Points, for all intents and purposes), which are independent of your HP. The break points (reflected in the CGs) are 75 & 50, and the tutorial itself tells you that enemies only start using lewd attacks after your AP has dropped below a certain threshold (where applicable, of course). Think the game also tells you that only some enemies will do this, not all.

Personally, I find the combat mechanics interesting enough to set the game apart from the generic turn-based RPGMaker ruleset; you get a starting pool of 50 points with a cap of 100, and 50 are replenished per turn. You can do whatever you want within those 50 points, and/or conserve points for your next turn. Skills also have turn-based cooldowns and have "Active" and "Passive" functions; "Active" functions triggering or having a chance to trigger when using the skill, and "Passive" functions requiring specific conditions to trigger or have a chance to trigger. Part and parcel of the gameplay is about managing these various resources and synergising abilities to achieve victory. There's also the Fire/Ice/Lightning/Darkness strong-against-versus-weak-against matchups, which are adjustable depending on choice of weapon and/or equipment (or temporarily for 3 turns via the card system). Rune creation and weapon upgrading for further customisation are also available. Again, I don't know how much of this actually got through machine translation and/or sheer trial-and-error by players.

(For the curses, not that far into the story yet so not sure how they might potentially affect gameplay, decisions, and/or outcomes other than what has been mentioned in the post above.)

On events such as the forest boss, again, the game tells you at the start that certain indicators above NPCs indicate that they may have information about the main quest or sub-quests (again where applicable), although how much of this information provided by them is lost in translation I don't know. But perhaps it's better to look around the game for dialogue first (assuming you can understand it) instead of just blindly charging off to fight the next boss to progress the main quest. Similarly, for branch points for decisions in quests or in general, it's important to understand the context before committing to a reply. For example, early on there is a decision point where after setting up camp below a bridge for the evening, either you pick up the supplies from the horse/donkey/whatever, or your companion does. If you do, you dispatch the bandits without incident, whereas things are unlikely to go as well if you let your companion go instead.

The game only really opens up after you've found the merchant in the desert city and resolved his problem, allowing you to arrange for long-term stay at various inns in various towns/cities (this may cost you though), which should also allow you to make the transition from day to night within certain locations, opening up more events/options.

Finally, for people complaining about not being able to access that many scenes: To be fair, I don't think it's that easy to access scenes in-game early on, outside of a few mandatory ones, if only because there are so few ways to raise the necessary stat early on. As previously mentioned in this thread, the only real way to do this is to run the shady merchant questline in the starting city and use the items sold by him to artificially boost the stat (it's a flat +10 that can't be stacked) to access early events. Once again, things should open up as the game progresses, but again it's probably difficult to comprehend if you're not reading the text or are using machine translations.

If you just want to look at the images / view the scenes, then use a decrypter or wait for a full save. (Having said that, just looking at the images without the context is also not a great way of judging quality; like reading a comic with empty speech bubbles.) If you actually want to play the game on top of that (and it really isn't that bad a game), then you need to understand what's going on and how things work. But it's not really fair to dismiss the game just because of the above.
 
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Lazka

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You fought the final ghost boss like in normal route but with all 6 curses on you (The ones you can check in the equipment menu)
ah i see, i have 5
do u know how to get dancer & maid costum?
idk how to get that scene
 

Gruuben

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Both dancer and maid costumes are linked to sidequests. For both you get an item that you have to then upgrade at the rune creation station on the overworld map before you can equip.

I'm not 100% sure on the prereqs unfortunately. But for dancer I was talking to Rana (your companion) at 2F of the desert town casino at night. After that I got to buy the dancer outfit from a traveler guy on the right side of the port town (I think you can get some other outfits from this guy earlier on). Going back to the casino to finish the event gives you an item that lets you make the equipable outfit. For the maid outfit you unlock a mansion area above the bottom right town by talking to Rana in that town. The upgrade item you also get by talking to Rana after the quest in the mansion.
 

derp01

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How do you activate the scene that's to the right of the first goblin scene in the recollection room? The one where she's on a boat and it's a bad end
 

Gruuben

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How do you activate the scene that's to the right of the first goblin scene in the recollection room? The one where she's on a boat and it's a bad end
Choose the first choice before goblin battle. Then let your AP fall enough in battle that the goblin shadows grab you and wait long enough for them to jizz over you. After the battle you get an option to bath outside in the river. A guy will approach you when you do and if you lose the battle you get that bad end
 

derp01

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Choose the first choice before goblin battle. Then let your AP fall enough in battle that the goblin shadows grab you and wait long enough for them to jizz over you. After the battle you get an option to bath outside in the river. A guy will approach you when you do and if you lose the battle you get that bad end
Ho damn thanks I was trying to figure that one out for like an hour. That's so damn specific I don't think I was ever gonna get that.
 

jello_pudding

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I get a sense this game is well made but without being able to read Japanese and relying on machine translations is making it really hard to play and know what the hell you are doing lol.

A guide or translation will make this vastly better imo.
 

Lazka

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How do you activate the scene that's to the right of the first goblin scene in the recollection room? The one where she's on a boat and it's a bad end
nvm, i got it
 
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