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THAT REMINDS ME. As much as I love hentai games, there's a weird thing with most of them, in that what the systems encourage you to do is different from what the purported narrative goal of the game is. I could write a whole essay on it, but basically it boils down to the fact that your character getting raped should, in theory, not be what you want because, you're losing, taking damage, having options restricted from you... Whatever is going on, it's something you would usually want to somehow prevent, which you are suddenly being rewarded for. WHICH IS REALLY WEIRD, RIGHT. Hentai games reward you for losing, sometimes more than they do for winning.
And there aren't a lot of games that do anything interesting with the other way around - Visual novels are not games, and RPGs with no combat rape generally don't have a lot of "sexual mechanics" going on. Princess Conquest and the Queen Opala games are actually what I would point to as games that deftly avoid this problem, primarily because they reward you in a more straightforward way - You are a man, and you are rewarded for defending the women in your party, essentially. The Queen Opala games, though, really take more of a visual novel approach to sex scenes, and weirdly do way more with the collectibles as far as art goes. Which kind of makes sense given how they do their art, but still.
How's a guy to get his systems driven consensual sex fix, man? D: