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VN/TEXT Active [Cryswar] Divine Dawn (V0.24, Updated April 21st)


Hazunya

Jungle Girl
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Really like the art direction for this one, ashley best girl of course.
Is the adventure in the current build 3 areas only or am I missing some key progression. Loving the game so far and would want more if the current build allows it!
 
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Cryswar

Cryswar

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Really like the art direction for this one, ashley best girl of course.
Is the adventure in the current build 3 areas only or am I missing some key progression. Loving the game so far and would want more if the current build allows it!
Ashley has been very popular since the start haha. Definitely giving her more content this update. I'm glad the art's working out too!

Yeah, the latest area is the Severn Floodplains leading into Badon. The next update will likely add another area; the last few have been heavy on expanding the camp and getting some romances going, but now I'm focusing on progressing the story.

Thanks for commenting!
 

J300mer

Jungle Girl
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For a single developer, you have a lot of talent/potential as a writer for ecchi's-- so don't feel like you're beating a dead horse for giving updates/being optimistic. I think you have a lot of potential. Be good to yourself.
 
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Cryswar

Cryswar

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For a single developer, you have a lot of talent/potential as a writer for ecchi's-- so don't feel like you're beating a dead horse for giving updates/being optimistic. I think you have a lot of potential. Be good to yourself.
That's very kind of you to say! I'm definitely going to keep working on the game, it's just hard not to feel like I'm spamming sometimes when there's no feedback haha.

Thank you for commenting as well!
 
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Cryswar

Cryswar

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samupdate.png
Changelog:
  • Sam has a new sprite, courtesy of Coubalt, going from 8 to ~35 expressions! It can also get naked, which features in her first lewd scene. She also got a titfuck CG with 9ish variations, also provided by Coubalt!
  • Metatron's romance also moved forward; she'll get her first lewd scene with a CG of her own next update~
  • Ina gets a pretty chunky camp scene, showcasing her character much better, dropping some lore, and setting up next update's plot progression.
  • Sarah got a new conversation and 6 trust scene, Maya got 4 affection and 4 trust scenes, Ashley got a 6 trust, and Celica got a 4 trust. I'd summarize them, but these patch notes are already too large.
  • Celica now has a phenomenal new camp theme, and Ashley got a dope new battle theme, both courtesy of the talented Ubercrow! Some other characters, like Sam and Metatron, also gained noncustom music for various scenes.
  • The equip menu is finally functional, allowing you to change your weapon, bring up to two weapons with you and switch in battle, and learn the abilities of any weapon you're carrying with you without needing traits. More weapons will be added later.
  • The game's music has been streamlined and converted to a more efficient format, cutting the game's overall filesize down by ~40%. I also equalized some of the louder songs, so hopefully audio will be more consistent.
  • Camp and adventure transitions are now a little less clunky, ditto with some character appearances/disappearances.
  • Allies now gain masteries, which work about the same as yours, except they pick theirs from a curated list.
  • Several allies gained unique traits, and some had their abilities switched around to better fit their character.
  • In general, allies should be MUCH more potent now.
  • Unique and unlock traits are now colorcoded, and ally trait lists are now ordered, so it should be easier to parse them.
  • Abilities now have a dedicated custom tooltip screen in battle, which shows projected damage/healing to target, requirements (color-coded in case any are missing), and remaining cooldown.
  • Damage and healing numbers are now displayed in battle. It's a little chunky right now admittedly, but at least you have some idea of what your abilities are actually doing.
  • Identical enemies now get identifiers to better tell them apart.
  • I'm gonna be honest here, I know I added some new abilities, but I forgot what they were. Good luck finding them!
With that done, I think the camp is in a good enough position that I can focus on moving the plot forward after a detour that admittedly took longer than I had expected. I'll still continue doing camp stuff, of course, but doing each romance from scratch was incredibly consuming, whereas now I have a strong foundation for the girls.

My tentative plans for the next update are to add Metatron and Celica lewds, introduce the Knight-Commander and push the Sahuagin plot forward, and include the Deepwoods combat area/sideplot (full thing or first area - not sure yet). Hopefully Metatron and maybe Ashley martial arts as well, Sam's shenanigans took a lot more time than I expected in this update.

I also learned today that ULMF can't handle images over 2mb, so... most of the new screenshots I wanted to show can't be uploaded unless I kill the quality. Oh well.
 
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Cryswar

Cryswar

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Divine Dawn 0.21f is out! The product of over two months of work, it offers 4+ hours of content, lewds with CGs, a new combat area, and much more!

Changelog:
  • Metatron's existing romance and Celica's new 10-affection romance scene now lead to lewds, each with a bespoke CG with multiple variants! Celica's CG was drawn by Nor, while Metatron's was provided by SunsetSkyline.
  • Deliver Ina to the knight camp, meeting several new characters, running into your first main plot decision, and unlocking...
  • A new combat area, the Deepwoods Verge. Expect to target down specific enemies, deal with cancerous bullshit, and fight...
  • Siofra, an extremely hot spirit mommy drawn by Coubalt, a new character debuting as a boss!
  • Two entirely new weapons, the Shortbow and the Greatsword, each with 6-10 abilities. Shortbows excel at ability rotations to keep debuffs and statuses on enemies, and can synergize with magic to become a magic archer, while Greatswords deal ruinous damage and can cripple enemies.
  • Most weapons now have various stat bonuses and penalties, including several new magic or hybrid melee/magic weapons.
  • Ashley gained 8, 10, and 12 trust scenes, which start her along the path of her own custom martial art and reveal quite a bit about our beloved gremlin! Soon you'll be able to follow her down the same path~
  • Maya got adorable new art, courtesy of jfc, with a boatload of new expressions!
  • Progress menu heavily revamped, with far more information and less reliance on shitty tooltips, as well as aesthetic improvements.
  • Tons of new icons for statuses and stats, especially visible in the progress menu and rightclick stats menu, courtesy of Clockwork Raven!
  • A new Charisma stat, which buffs your ally's offensive and defensive abilities. It can benefit multiple allies, which may become relevant soon...
  • Deepwoods Verge monsters are a mix of custom stuff from Garrisen or acquired from Aekashics.
  • Deepwoods Verge background art courtesy of Chrisowl!
  • The main menu now cycles between a couple of cool new backgrounds, and some of the commissioned music. Also messed with the layout slightly so it feels a little more... idk, professional.
  • A bunch of new music, particularly the Deepwoods and Sam battle/camp themes by the talented @Ubercrow, and a few from various free-use repositories.
  • Various fixes to channeled abilities; they now update targets each turn, including newly-summoned enemies or recently-dying foes, rather than needing to be re-toggled. Buff boosts and channel cost upgrades SHOULD be working properly as well, but doublecheck your pre-mastery channels.

v0.22 will revisit the opening, among other things, with an uncertain ETA but hopefully in around 1-1.5 months at most.
 

2-tall

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The Dog girl got artwork. I was interested in seeing what see would be made to look like. I was surprised.
 
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Cryswar

Cryswar

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DDBanner.png
Changelog
  • The pre-temple opening of the game has been completely redone. Pick between bespoke new premade choices or a custom character builder, meet a new character, and meet a more tolerable Sam. Female Sam only; male Sam has been completely removed.
  • The temple has gotten minor updates, making it possible to skip some text, taking out some lower-quality stuff, and adding a bit more.
  • Sarah and Ashley temple scenes now have their own CGs! Minor updates to the scenes as well.
  • The game now has a LOT more backgrounds; temple is unchanged but the forest and home scenes, camp, and Badon now have proper art.
  • Amnelis sprite courtesy of Coubalt. Knight-Commander Selendis art courtesy of jfc!
  • Amnelis theme and Sofra normal/battle themes all by Ubercrow! The temple boss also has a new theme, courtesy of The Mad Duck
  • 4 entirely new weapons - Greataxe, Dual Daggers, Mana Blade, Longbow, each with unique playstyles. Almost every old weapon has been heavily reworked as well! Earth magic got a major revamp too. About 300 new abilities and ~100-150 reworked ones in total.
  • A new set of no-requirement channels, so non-mages have good access to buffs, and new Reaction system which lets you reflexively block, counterattack, or evade attacks for a certain duration or use count.
  • Significant improvements to much of the progress menu UI, showing much more info about abilities
  • Around 15-20 ish traits, some for existing weapons, some for new/magic
  • New Metatron 12-affection scene, covering the aftermath of her first lewd. More to come~
  • Camp scenes now have normal/faded icons to show if they've been watched or not.
Work on 0.22 is ongoing, I managed about 9k words last week and am hoping to significantly pass that this week. Gonna be plenty of content next time around, between writing and CGs!
 

2-tall

Demon Girl
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male Sam has been completely removed.
So much for our travelling bro I guess. I did at least want to try and hook him up with someone else but oh well.

Edit: I now have to restart the game from scratch because of this.
 
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Cryswar

Cryswar

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So much for our travelling bro I guess. I did at least want to try and hook him up with someone else but oh well.

Edit: I now have to restart the game from scratch because of this.
He should just convert to FSam on existing saves if I set it up right. But with a completely new opening, it might not be bad to restart to see the new stuff too.
 
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Cryswar

Cryswar

Demon Girl
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There is no virus in the versions linked in OP. I personally upload those after building them in Renpy. I've recently been using the "for market" build since it includes PC, Linux, and Mac all in one file - it may be a false positive related to that?

I do suggest using DivineDawn.exe over DivineDawn32.exe, as I understand it the 32-bit version of Renpy is getting phased out and has more issues with false positives like that. If the issue recurs I'll just manually remove it from builds.
 
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Cryswar

Cryswar

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DDBanner.png
Lots of news today!

Divine Dawn 0.25 is out for supporters, and most importantly, it is now available on Steam! I know it's a pirate site and all, but if you can buy and leave a review there, it'd help a lot. Steam filters visibility for games beneath (I think) 15/30/100? reviews, and with the weird news of Itch lately, Steam is my best bet for keeping this going and actually living on it.

You can get the newest version of the game at these locations;

0.24 is free for everyone, so even if you can't afford to buy the game, there's still new content to enjoy! Plenty of Maya content and a great CG to flesh her out as a little more than "that one annoying dog." There are also Celica cuddles and various other characters getting some love.

0.25 Changelog;
  • Sarah affection 8/10
  • Celica trust 8
  • Sam affection 10
  • Ashley affection 8
  • Metatron conversation 5
  • Charles gets 3 new worldbuilding conversations
  • 7? new armors, with unique stat combinations
  • 30-odd new armor traits
  • 10? new Charisma traits
  • Traits to unlock critical heals
  • Elements and armors all have fancy new icons, courtesy of TheWiseHedgehog!

0.24 Changelog;
  • Maya gets a new conversation about therianthropy, a 10 trust scene, her first martial arts training unlocked, and a new nighttime sex scene with maledom. Bratty dog requires correction.
  • Ashley gets a 6 affection scene
  • Sam gets an 8 trust scene
  • Celica gets evening campfire cuddles
  • Experimental cheat menu! Some functionality is duplicated to see what people like and what I want to stick with/improve on in the future. Be careful with leveling down, that is experimental.
  • Initiative list shows up in combat
  • 24? Charisma abilities + masteries
  • Cryomancy revamp, including a bunch of new/revamped abilities and 6? new traits
  • The they/them army of Sam has been further decimated
  • Assorted bugfixes that I forgot 15 minutes after I put them in, weeks ago. The one I remember is fixing instant ability targeting.

"Wow Crys, why are the traits/abilities listed with question marks?" please be patient, I'm rhubarbed
 
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