Template: Giants
Body: 120
Mind: 10
Spirit: 10
Hit Points (HP): 260
Pleasure to Orgasm (PP): 75
Spirit Energy (EP): 75
Speed: 15
Dodge: 25
Armor: 12
Resistance: 25 (37 against being tripped)
Perception: 15
Stealth: 0
Grapple: 20
Juggernaut
Massive
Pain Resistant x2
Natural Attack
Sturdy
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Monster Name: Young Giant, tier 3
Monster Type: Giant
Monster Class: None.
Differences from Base Creature: None.
Talents:
Pain Resistant x2
Massive
Mutations:
Natural Attack
Juggernaut
Supernatural
Skills:
Sturdy
Powerful Embrace
Inventory:
Unarmed (1d100 + 20) 2d12 + 40
Description: Rare creatures found primarily in Crolia among the mountains and forests. For a long time they were believed extinct by most mortals, largely due to a massive effort to hunt down and slay giants after a group of them began to raid human villages. Since then some have been discovered, however, and it's been determined that the handful of survivors went into hiding following the mass slaughter of their race. Most of their original culture is lost to the ages, and now most of their lives are spent trying to remain out of mortal eyes.
It's widely believed by human scholars that giants were initially the result of magical mutation from a demonic portal's opening due to their apparent ability to survive without any reasonable form of sustenance. The giants themselves tend to believe that they came forth when a powerful humans champion fell in love with a mountain troll, and the results of their love would eventually evolve into the giant race. The real truth is only known to the gods, the angels, and the most ancient of faeries. Whatever the case, despite their status as supernatural beings they are every bit as susceptible to the warping effects of overexposure to magic.
Appearance-wise giants tend to have the same variety of builds one would find among Crolian culture. They run the range from thin to stocky and beyond and tend to have blond or black hair, though it's not always the case. A young giant stands about six feet taller than a common troll, making them massively tall. Though they are called "young" giants, most have been alive for half a century or more, their incredibly slow breeding and growing rates in a world full of creatures capable of massively outpacing them being part of why they're so rare.
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Monster Name: Mature Giant, tier 4
Monster Type: Giant
Monster Class: None.
Differences from Base Creature: +120 Body (240), +10 Mind (20), +10 Spirit (20), +780 HP (1040), +8 Speed (23), +10 Armor (22), +8 Resistance (23), +8 Perception (23)
Talents:
Pain Resistant x2
Battle Hardened
Massive x2
Quick
Resistant
Perceptive
Is a Giant (Has doubled resistance when making checks against prone or stun being inflicted upon this character. Because, I mean, come on.)
Mutations:
Supernatural
Natural Attack
Juggernaut
Skills:
Rage
Sturdy
Powerful Embrace
Inventory:
Unarmed (2d100 + 20) 2d12 + 80
Fling (1d100 + 20) 3d6 + 80 [30 foot range. Can use trees, cows, etc. as ammunition but must succeed a grapple check in order to use a struggling character/creature as ammunition]
Grapple Initiation and Actions (2d100 + 20)
Description: Giants continue to grow for several centuries before reaching their full potential. "Mature" giants are not necessarily more mentally mature than their younger counterparts, but they are bigger. Standing at nearly double the height, they are forces to be reckoned with. They are also rarer than young giants, with what few young giants that have been born since the near extinction of their race having not lived long enough to reach such height.
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Monster Name: Mountain Troll
Monster Type: Giant/Troll
Monster Class: None.
Differences from Base Creature: Differences from Base Creature: +120 Body (240), +10 Mind (20), +10 Spirit (20), +260 HP (520), +5 Speed (20), +10 Armor (38), +8 Resistance (23), +8 Perception (23), +26 Stealth (26)
Talents:
Pain Resistant x4
Battle Hardened
Massive
Quick
Resistant
Perceptive
Stealthy
Flaws:
Weakness (Axes)
Weakness (Fire)
Mutations:
Faerie
Juggernaut
Supernatural
Armored Hide x3
Chameleon Skin x3
Tail
Odd Hair
Odd Skin
Natural Attack
Skills:
Sturdy
Powerful Embrace
Inventory:
Unarmed (2d100 + 20) 2d12 + 80
Fling (1d100 + 20) 3d6 + 80 [30 foot range. Can use trees, cows, etc. as ammunition but must succeed a grapple check in order to use a struggling character/creature as ammunition]
Grapple Initiation and Actions (2d100 + 20)
Description: An offshoot of trolls. Mountain trolls are about double the height of their golden cousins. They don't share much in common physically with their cousins, with male and female mountain trolls sporting tails and builds that imitate the sidhe and elves more than their golden counterparts. In addition, female mountain trolls are far more common than males. Despite being known as mountain trolls, their appearances have more in common with trees than stones. They have brown skin and long green hair that imitates the bark and leaves on a tree.
Their skin is actually mostly smooth and their hair is soft and light, yet both are incredibly durable against efforts to pierce them. Many mortals have hunted mountain trolls in the hopes of developing new enchantments and armor from. For this reason, mountain trolls tend to remain hidden among the forests and mountains and use their natural camouflage to completely avoid mortals, since anything else would bring more attention to them than they prefer to deal with. As a result, they only leave their forests when there's a chance of finding a mate or their court calls on them for some important task.
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Monster Name: Ancient Giant/Ancient Mountain Troll
Monster Type: Giant or Troll/Giant
Monster Class: None.
Differences from Base Creature: +280 Body (400), +220 Mind (240), +180 Spirit (200), +4620 HP (4880, 2440 if troll), +445 PP (520), +435 EP (510), -3 Speed (12), -25 Dodge (0), +25 Resistance (50), +23 Armor (45), +8 Perception (23), (+26 Stealth (26) if troll)
Talents:
Massive x3 (Massive x2 if troll)
Pain Resistant x6
Perceptive
Is an Ancient Giant (Doubled Resistance, but its resistance is considered as infinite for the purposes of resisting any stunned, prone, charmed, paralysis, bound, or any movement restricting status effect targeted at it. Because, you know, ancient giant.)
(Stealthy if Troll)
Flaws:
Loves Too Much (Not really.)
Mutations:
Supernatural
Juggernaut
Natural Attack
Armored Hide x3
(If Troll) Faerie
(If Troll) Chameleon Skin x3
Skills:
(If not a troll) Rage
Sturdy
Powerful Embrace
Inventory:
Unarmed (4d100 + 20) 2d12 + 133
Fling (2d100 + 20) 3d6 + 133 [30 foot range. Can use trees, cows, etc. as ammunition but must succeed a grapple check in order to use a struggling character/creature as ammunition]
Grapple Initiation and Actions (4d100 + 20)
Description (Ancient Giant): An ancient giant, one that's been around for thousands of years, ceases to be able to hide themselves among the mountains and instead finds themselves at a size large enough to pass themselves off as a mountain. Their skin becomes hardened from over time and they become wise over many years of existence. They are, unsurprisingly, incredibly dangerous.
There are tales of adventurers meeting an ancient giant, though there's never been any evidence to support their existence to mortals (as usual, faeries, demons, angels, and gods are a different story). None rose during the slaughter of the giants. It's hard to say whether any are currently alive or not.
Description (Ancient Mountain Trolls): Mountain trolls, as they age, begin to turn gray. Both their body and their skin will slowly change colors and they will grow to about double their height (nowhere near as large as an ancient giant), at which point they're more valuable than ever to mortals but also nearly impossible to harvest from an unwilling mountain troll. At this point they begin to hide among the mountains, only leaving their homes when their court needs them for something of the utmost importance.