Re: Side Scrolling Action -- The Primeval Star: Operation Dark Mana
Tried the demo.
Animations were functionally adequate, but lacking.
The game seemed to lag sharply whenever I moved. While standing still
or during any animations, the game ran fine, but if I ever started moving.
the FPS dropped like a stone to around 12.
I didn't see much reason to continue playing since I only found two monsters,
found a couple of items with very vague if not entirely non-existant means
of instruction on how or where to use them, and moving through a dark
hallway at 2 MPH was just a bit too tedious..
I tried cheating my way through the gas to see if there was any interesting
content there, but there was just a locked door.
First impressions were not good..
Basic animations that change depending on a serum, which is creative,
but feels a bit like a gimpy stunted version of the equally-rare-but-more-popular
arousal level based struggle system, which only one game uses to my knowledge so far. (Space escape)
The atmosphere was heavy.. But perhaps it only seemed heavy because
my character walked like her feet were made of lead, so I didn't really get
a good grasp of the immersion unless that terrible walk speed was supposed
to be part of the game, in which case I was very immersed, feeling bored and
miserable as I walked through empty corridors only to be pleasantly surprised
then mildly disappointed by the creatures I ran into.
The menu interface was a mess, but some part of me felt like they were
trying to emulate a generic horror-game type menu what with the confusing-to-use items,
and the cryptic map screen, so maybe they're really just aiming to make a horror game that
begrudgingly contains hentai, in which case props to them for that, they don't need me
coming in complaining about the lack of variety in animations or sound design when that's not their main focus anyway.