Re: [暗黒郷物語]トビ姫 -Inter Breed-
By Tentacles do you mean the plant monster? If so I used Ex 3-3, first screen has a plant monster that will breed.
Thanks, I cleared all of Ex 3 but completely forgot there were tentacles there somehow.
In the full game though, the human girls outclass all the monsters to such a ridiculous extent. Between the archer's completely ridiculous damage and utility, redhead's great damage and odd hitboxes, and the main chick's AoE, you don't even need much else. Even the healer has incredible offensive use with those long hitboxes if you give her some damage. I haven't toyed around with the hybrids much, but through the main game I used the plant and squid the most for utility.
Yeah you're missing out on the hybrids. If you think the human girls outclass the normal monster girls, it's like the same difference between the hybrids and human girls. Most the hybrids wreck multiple enemies just by proxy to them. It's basically "Launch girl into middle of enemies and win" rather than having to line them up properly for attacks.
The strongest girls I've used now are:
Earth Archer Girl: Well we all know how strong she is. Unlike most other archer characters, it seems her damage isn't split up between her arrows, so her damage is tremendous.
Bird + Mermaid Girl: Aoe heal and massive aoe damage around her, she's a much better Yellow Human Girl. Only problem with her (As with most girls) is that she doesn't move much after her initial launch, so she can't deal with enemies on the other side of the map.
Snake Girl: Her movement and attack range are pretty massive and will take out pretty much anything in her wide path. She's one of the only base girls that I think beats her hybrid (As much as I love the Snake/Bat girl hybrid, she's a bit more difficult to use, but still powerful and a bit better for anti air). I think she has one of the best initial attacks in the game, but her auto attacks afterwards are a bit lacking since she doesn't have the same horizontal speed. She still seems to have a lot of damage for how large her attack range is.
Spider + Bee Girl: As I mentioned already, she's free damage with no risk. She aims at an enemy and attacks everything in the path on the way to it. Pretty good damage for how easy she is to use, but it is a bit lower than some. If you get good at predicting who she will target, you can take out a lot of enemies at once too.
Wolf + Octopus Girl: Has the potential to be incredibly powerful, but she suicides on most maps/attacks. Probably needs to be patched. She's like a super version of the purple human girl and will rush down and kill all enemies in a line through terrain. Really fun to use

and it's entertaining to watch her fly through the map. She probably has the best auto attacks (After her initial launch attack in later rounds), since she automatically launches herself into enemies all the way across the map. You don't have to worry about her not being placed properly. If you can stop her from suiciding, she's probably the strongest girl in the game just because of that, considering she's about the only girl who can solo most/all maps with enough time.
Weakest girls:
Centaur + Ogre Girl, Harpy: They both suffer from the same problem of splitting up their damage between their arrows. This is fine on easy maps but once enemies have a lot of defense in hard+ maps, they'll need to be quite a bit stronger than the rest of your girls to do more than 0 damage. The Centaur + Harpy girl is a bit awkward to aim too, a lot of levels have ceilings so it makes her weird. I think I'd almost just take the harpy girl over her since she's easier to aim. Only time I'd say they're decent is if you're targeting a bunch of grouped up enemies of large monsters, otherwise most the arrows will miss.
Purple Human Girl: I like her look but her move attack is horrible. She has no vertical movement after her initial launch attack and simple bumps/hills will stop her from being able to damage enemies. With as 3d as the environment is, she's really limited on most maps.