Pros:
--Love the CGs and the impregnation/bloat fetish. Ditto with the internal cumshots. Those appeal to me, so maybe I'm biased.
--New music in the CGs and overall background music is very grim and foreboding. I've said it over and over but your attention to ambiance is what sets this game apart from others like it (e.g. the unfinished AZL). Also adds another dynamic to your CGs.
--Really cool and fitting gore doodads and map clutter! Along those lines, I love the map design and attention to detail. Again, it adds to the overall setting and feel of the game. It actually feels like a zombie apocalypse with the bleakness and death everywhere.
--Missions were fun and interesting; they actually add to the story and draw me in to what's happening.
--Rewards (improved weaponry) were good to have. Still not really finding a use for other items just yet, though I'm cheating a little bit (see my "Tips" section) and I'm attempting a virgin walkthrough.
--Glad you took some of my/our suggestions and repopulated the sewer and power plant with more enemies.
--Thank you for not killing Rebecca...for now. Mwahaha...
Cons:
--Duuude, maybe it's just me, and I'm deeply regretting complaining about the relative lack of difficulty of the enemies, but they're far too hard now. According to your changelog, the Runners function via field of sight or patrol an area, and your solution is to hide behind objects or stealth them away. However, this doesn't work because:
1.) the Runner AI is ridiculously unforgiving. I have zombies that are able to check me when I'm behind any impassable object, and this is proven even more in the interiors, where zombies behind 6-8 tiles of wall are able to spot me and attempt to chase.
2.) the "field of sight" is not a linear one. If I am anywhere in the vicinity of the direction a zombie is looking, it'll attack. Hell, zombies that aren't even on my screen spot me and rush to attack. Often, as long as I enter an area it is patrolling, regardless of whether it's even looking, a zombie will instantly turn around and attack. Therefore, stealth is not an option.
3.) You literally cannot hide from these runners. Their pathing is such that I've never been able to trick any of them into running into a trap or an impassable map object. Even if I could, I highly doubt they'd lose interest and resume patrol anyway. Furthermore, you really don't have any opportunity to hide from them once they spot you, since they have the same movement speed as you. Your only two choices are to either hope you have enough distance to turn and shoot them, or to run into another area (which is almost always backwards into where you just came from).
NOTE: The Power Plant runners seem to be a bit different; they display the behavior that you reference (e.g. running but then giving up after you move away from vision).
--Along those lines, the pathing is REALLY annoying; when you're running from a runner, the AI knows the map and won't get caught up on doodads, but you don't, since all the doodads appear to be traversable (but aren't in reality). Even if you can identify which are which, the runner is moving so fast that it's difficult to navigate through doodads while avoiding being caught by the runner(s).
--There are certain entrance areas, such as the sewers, that spawn groups of enemies immediately. Therefore, if you don't kill the crawlers before entering the power plant, they will insta-kill you without you being able to move because 2-3 spawn or appear where your sprite enters on the map. Apparently, you CAN escape, as long as you killed at least one or two of them beforehand. However, it is pretty annoying to be attacked once or twice immediately when entering an area without a chance to respond.
--Oh how I wish for a Menu CG Gallery...I'm sure you've got that in mind for a future update. Someday. :/
--BUG: You've got an unattainable object in the supermarket area; one of the sparkling objects cannot be accessed from any direction.
--BUG: Might just be my own experience, but your "AJ Baby" scene is bugged and unplayable. After I returned the baby, I got a black screen and was unable to progress.
--BUG: Completed missions don't go away in the mission screen.