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ACT [ EL mar ] STRIKER NOA<ストライカー ノア> (same creator of fighting yuna) RJ171041


OmegaZero

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A new game from the creator of fighting yuna and shooting luna:

The first one has plenty of content but meh gameplay, the second one has better gameplay but less content, wonder what will this one be?
 
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Re: Striker Noa (same creator of fighting yuna)

interestingly, it plays like guild meister 2.
so the creator at this point tried out 3 different kind of act games. interesting to say the least.
 
Re: Striker Noa (same creator of fighting yuna)

interestingly, it plays like guild meister 2.
so the creator at this point tried out 3 different kind of act games. interesting to say the least.

There are at least three different studios with games that all seem to have the exact same battle/rape system, which makes me wonder if there's some sort of template they're all using.
 
Re: Striker Noa (same creator of fighting yuna)

There are at least three different studios with games that all seem to have the exact same battle/rape system, which makes me wonder if there's some sort of template they're all using.

Or... some kind of plot to take over the world *dum dum dum!!!!*
 
Re: Striker Noa (same creator of fighting yuna)

I wish they weren't all so lazy about animating the climax. The stock splatter effect wasn't good the first time, let alone the next 3 games in a row.
 
Re: Striker Noa (same creator of fighting yuna)

I wish they weren't all so lazy about animating the climax. The stock splatter effect wasn't good the first time, let alone the next 3 games in a row.

I wish the animate was less choppy. Period. It's also got pretty awkward animations as well.
 
Re: Striker Noa (same creator of fighting yuna)

The animation are a bit weird to me but still look OK and game play is good.

I think game play is better than Guild Meister because MC can do slide and grab attack.
Seem like he try to merge Soul of Forgery and Mistletear together.

The problem that should fix are :
- Attack effect and sound are very very weak.
- Faster normal combos and Special kicks animation (C)
- Enemies get up too long after knock down
 
Re: Striker Noa (same creator of fighting yuna)

The problem that should fix are :
- Enemies get up too long after knock down

I think this one is optional, you can cancel the 4th or the 5h attack of the combo to prevent enemy knockdown and start it again, which stunlock enemy to death.
 
Re: Striker Noa (same creator of fighting yuna)

I think this one is optional, you can cancel the 4th or the 5h attack of the combo to prevent enemy knockdown and start it again, which stunlock enemy to death.
Yes, you can attack enemy while it's in mid air. But it isn't change the fact the enemy take too much time for recover.
Specially that flying enemy, after it recover from knock down.
You still have to wait it's slowly flying up from ground around 2 seconds -__-"
 
Re: Striker Noa (same creator of fighting yuna)

Tried the trial, got pretty much what i expected. Feels pretty mediocre at this stage, but it will probably be decent enough that i will have to check it out when it's out.
 
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