I don't want to quote that whole thing, but here's my counter-argument to that.
1. FF let you choose which characters to fight, meaning you weren't subjected through areas that you genuinely didn't enjoy. IE you can beat it just by spamming the last two bosses, or just select whatever character you want to get reamed by. WD doesn't do that, meaning people will be forced through scenes that truly, truly disgust them over the simplest mistake-- like the rocks that grab you because you can't afford to hit them from a distance, then force you to watch your character get a gruesome death for the game having a terrible mechanic go even worse-- or having those flowers below which gouge her insides just because there's a slight frame delay unless you hang over the cliff before you jump.
2. FF's animation was built around mostly just lewdcore things, then the parts that were gruesome (minus a couple) were easily avoidable. What I mean is that enjoyable things weren't "short", and could be spammed with little to no repercussion by giving your character a free cheat that came with the game. IE you can get creampied by the corrupted fairy over and over again-- how awesome was that?
Now look at WD. To get a good scene, you can only see it a couple of times before it deliberately saps your HP, then you have to spend either minutes at a time gathering supplies-- by doing something you might not enjoy at all-- just to see it for maybe 40 more seconds. It's too much effort for nearly no reward at all.
3. There is never a forced area in FF. You're open to whatever you want to get. WD doesn't have stage selections, or gauge invincibility. Instead, it has a gallery that limits the player from actually seeing the newer scenes unless they go all the way through it, or deliberately hold on to a save from the last game.
I mean no disrespect to Eluku, I just think that the game's design isn't meeting it's own purpose.