cybeast
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My save on the previous page is the closest to it, you still have to walk for a little.
Thank you!
My save on the previous page is the closest to it, you still have to walk for a little.
I was wondering if someone will be able to figure out what is happening down there. If you managed to figure that out without any instruction, I'm proud of you and of myself![]()
It's probably a what-if scenario when the Raper Beast from Fairy Fighting appears in Wolf Dungeon. Kinda wishing some of the beast enemies from FF appear in the game and rape Nonai saw this.You must be registered to see the links
I havent looked at this game or eluku's website in years, but i saw this.You must be registered to see the links
I guess thats just fanart and hes not in the game though huh?
I must be reaaaaally stupid at cheat engine because I have a weird list of options when I load that xml file and none of them say anything about animation loop. I have things like Position, Eggs, Freeze At Very High (1m+) Value to Keep From Forced "Push Button" on Watch Mode during some game over attacks ??
It's probably a what-if scenario when the Raper Beast from Fairy Fighting appears in Wolf Dungeon. Kinda wishing some of the beast enemies from FF appear in the game and rape Nona
Mainly fairy crusher, ice wolf and raper beast amirite?
As for the table - what xml file? It's CT. No matter, you aren't too bright then.
I see how it works now, the animvalues are named after specific enemies but sometimes apply to others. Not exactly what I need then but TY for making it (and also TY for caustic attitude)If you want to loop animations, check the values named "AnimValue" (duh..). There are 4 of them, named after the first animations I've found them on. Each enemy tends to reacts differently so to loop animation you must watch the change in values after the animation begins to know which values you need to freeze. When it begins, look at those 4 values - if two(only two!) of them are changing in 0-20 range, you can freeze them and the animation will be looped. Always loop both of them, otherwise only Tiki/Monster will be looped while the other will be free. If that's not clear enough for you, then give up, cheat engine is still too hard for you or you are lazy and can't see the differences in values.
The file is FairyFightingEX.CT.xml, so i called it an xml file because that's how file names work but I'm not too bright I guess
I see how it works now, the animvalues are named after specific enemies but sometimes apply to others. Not exactly what I need then but TY for making it (and also TY for caustic attitude)![]()
Fairy Fighting was given two more Game Over CGs; one for the Fallen Fairy Wall in the final boss fight
That Fairy Fighting update isn't working for me, I've been getting an error every time I try to start the game...
Ah, well that kinda sucks.Lastly, he claims that messing with the length of individual scenes in Fairy Fighting is impossible due to the program itself.