J300mer
Jungle Girl
- Joined
- Nov 19, 2013
- Messages
- 870
- Reputation score
- 456

DLSite:
You must be registered to see the links
Ci-en:
You must be registered to see the links
Twitter:
You must be registered to see the links
Patreon:
You must be registered to see the links
Discord:
You must be registered to see the links
Current demo:
You must be registered to see the links
Latest paid demo:
You must be registered to see the links
Ladies and gents, we finally have a good CR-themed RPG and it's looking SPICY.
Their ci-en showcases a plethora of different mobs, the developer is active (entertaining on their twitter as well), and the VA for the heroine hits just the right notes.This is Elzee's first game, but their discord group shows some pretty friendly environments as well. I'm usually the last person to promote a Patreon dev, but this guy definitely has flown under their radar for the obvious. Development started in May and is absolutely rocketing in progress.
Synopsis-
Typical dystopian Resident Evil idea where the MC retreats to a tunnel in order to evade the onslaught horde outside-- the game revolves around a loop system of her trying to get further and further across each floor and beat the boss of said floor. Upon beating said floor, a new one emerges. There's a few NPC's being shown so far, with one in the current demo. Once you beat a floor once, you don't have to return to said floor. Items and upgrades are not lost upon defeat-- albeit there can be some occasional RNG punishment upon loss, although barely noticable at worst. There isn't any talk of GOR upon defeat anywhere, so it's not some typical "Spam loss CG Farm" that some devs resort to.
Controls-
Z/Enter: Select
X: Back (Only for certain menu's)
Combat persists of four different pools-- Health, Stamina, VP, and ecstasy. It's worth noting that some perk upgrades restore these pools over time when maneuvering through the areas.
-Health: If it drops to 0, you get sent back to the beginning bunker. Nothing is really lost on defeat.
-Stamina: Fuel for your special abilities-- this can enable some pretty busted abilities if you combo them right.
-VP: "Virus Points?" I honestly don't know what the true name of it is, but reaching 100 means you've given in to the virus. Raises when being climaxed inside of.
-Ecstasy/Adrenaline: Your climax meter. This fills up to %100, but ramps with extra speeds the more it fills up. The MC also has different poses depending on how high this goes, from initial to past %75. Once it fills, you're stunlocked until the enemy climaxes, and you climax immediately after. The animation effect and VA's efforts spice this up to the extreme. You can unlock an ability that skips your struggle turns entirely.
Action Bar-
-When referring to the player, you can either immediately act at %75 with some abilities, or guard. At %100, you execute certain commands you made at the prior mark-- throwing grenades, performing specific specials, etc.
-When referring to enemies, the %75 mark is a bit different. They can "Pass" said turn to start their H sequence on the next %75, ramp up to a "Quick Attack", or slow down their Action Bar tremendously until they unleash a very powerful move at %100. If two enemies are at %75 and one is filling vastly slower than the other-- you should use your "Kick" attack.
Countering-
-Certain abilities and items have the ability to "Counter", per se. Once an enemy is either trying to start an H sequence, or past the %75 mark, you can kick/shoot them to deal specific debuffs.
-A character trying to start an H sequence will lose said ability, and lost a small portion of their Action bar.
-A character past the %75 will be "Countered", pushing their Action Bar all the way to zero. This is extremely useful if you notice an enemy is past %75 and is preparing a big move.
It's worth noting that losing is pretty much inevitable if your RNG absolutely tanks you out, but it ends with a black screen and the MC waking from a nap.. You keep all items, levels, etc upon losing, and you even unlock the shopkeeper at the base once you beat the current floor.
*The Ci-en link has the demo on the description.
Last edited by a moderator: