Re: [English RPG game] New paths
It was very short on story content and events, at the same time very long on rather boring battles. Maybe it's just me, but the default RPG Maker battle system is rubbish. That maze was particularly annoying, I think I fought a medium size army of goons. And when I say fought - I mean repeating the same boring (attack, attack, skill, heal after fight) process for like half an hour. It wasn't challenging, it wasn't interesting, it was unnecessarily long. And at the end I think I had enough Red Bull-s to leave the academy and the prison job and open a small shop for energy drinks

The story of the game is somehow interesting. The whole idea of a female prison guard is at the very least unique. But so far the game completely lacks side characters. Besides the protagonist, everyone else is just a small portrait face and few lines of dialog.
The visuals are ok, although I always get annoyed when people use the same Michael 6 default figure for multiple characters. Just dial a few face morphs and make the bloody guy look at least a little different.
The English is bad, but that was not an issue for me. There were some structural weirdnesses tho'. Like using quotation marks for the characters' thoughts. I'm somehow used at seeing it the opposite way (thoughts - without, dialog - with quotations). Some words were clipping outside of the dialog box. You shouldn't trust the brake marks in the editor completely, or just find some script to take care of it.
All in all, the thing is promising. Keep at it.