What's new

Patreon FGT [enlit3d] HeroineRumble


Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

i wouldn't mind if the release after orgasm mechanic was given a manual key to press rather than it being automatically occurring.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Nice concept, keep up the good work! Love it!
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

I'm noticed that all girls have same size boobs.
Is it possible to have flat and huge boobs :confused:

Yes

Its guess work as i dont know how the animations are done in this game.
But if it is how i expect, each different breast size would need a complete aditional animation.

Remember this is in alpha, the games basic systems are still being created. Theres a possibility in custom characters in the future if enough interest is shown on the blog.
But right now the characters are given the same basic body to save on developiong new animation/meshes/textures/physics/shaders etc (for now) its likely these things will be expanded upon once the actual game has progressed into beta.

This is true. The other issue is outfits. Making the 5 copies of the same outfit with 5 different boob sizes quickly leads into a mess.

Love the new girl! The best yet, for sure. I really like the mechanic where she's got humiliation moves with very low damage, but high chance to cause that humiliation/in pain statuses. Presumably she uses those to trigger the humiliation/pain, then uses the relatively high damage h-moves on an opponent who's less willing or able to escape, which I -really- like... except I don't think that's an actual thing, mechanically. Does the humiliation state actually have any effect other than the visual one? Even if it didn't unlock a new move in the style of Rumble Roses, I'd kind of like to see it do something else, like make H-moves harder to escape or the character's overall arousal increase faster, or some such thing. Maybe it could modify the animation itself in some (hopefully) easy to implement manner, like during humiliation H-move animation speed is increased by some degree, thus increasing the damage tick speed.

I'd also like to see the new girl being available for use in endless mode, or a higher difficulty version of her in exhibition, but that's just because she's too great and I want more =p.

On the topic of endless mode - I was thinking. I know career/story mode is a very low priority, and I honestly agree with that sentiment personally, however whenever you get around to thinking about it you could use endless mode as a testing ground for it. That is to say, with a career type mode usually comes some RPG elements like stats and whatnot (probably, anyway). You could test this system ahead of time possibly by making endless mode give you a base character, and then each stage you get one point to allocate to a stat like health, recovery, strike, submission, some h-related stat, stamina. Opponents of each stage get randomly allocated stats, with the number of stats increasing each stage. Might give decent feedback on stat balance/functionality, as well as make endless more interesting. Just a random thought I had when I had a 29-fight endless run the other night - after a while I started to think 'you know, I kinda wish there was something to shake this up a bit'.

A new feature that is coming up is a better character selection UI and one of the changes is that you will be able to select the AI difficulty for the opponent rather than having the AI difficulty tied to each character as it currently is.

Grapple balancing is coming and I rather not spoil it atm ;)

Endless mode (RNGed opponents) is just a small piece of the puzzle for the career mode. Got no magic wand so got to implement it the old fashion way.

Statistical progression (and other form of progression) will be the basis for career mode. The regular roster will be the "boss" fights and RNGed girls can be stuff where you fight for EXP/loot/unlocks etc. If customizeable fighter gets implemented there can also be also cool stuff like fighting for a potion that make your character's boobs bigger. Or defeat a "boss-like" opponent to learn a new H-move. Or discover a secret to make the "boss" a futa and make her embarrassed during fight ;)

Added how futa content will work in game in the blog for those that are interested.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Would be awesome if after the pin, came the true humiliation...

Grapple the loser near the ropes and you tie her into the ropes, unlocking new moves.

Grapple near the turnbuckle will put her in a "tree of woe" and unlock more moves.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

This developer is the best and actually needs a patreon.

So much free content and so much work being done.

Better than the others who rake in 4+k a month and provide an update to their demo like twice a year.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Better than the others who rake in 4+k a month and provide an update to their demo like twice a year.
HAHAHA!
Dont get me started on that state of some patreon developers.
But ill admit, amoungst the mess there is a few diamonds in the rough. People who actually understand what money is and actually care about the people who actually fund them.
 
Last edited:
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

I personally think that Patreon makes some devs lazy and stagnant. They realize that there is money coming in and they aren't worried about actually doing anything until they see numbers drop. Then they can put out a small release and they see the numbers hike back up a little again.

I miss back when games were complete when they were released for sale. Now days, you have to pay so that YOU can debug the game before it is officially launch, and then you have to pay for content that the developers purposefully left out so they could charge for it later. =/
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

I would like that the game doesnt pause everytime you move the camera with the mouse. If player is not allowed to spam grabs the pc shouldnt be either. If you wanna trascend you should leave the boat that says that more dificulty = more hp, more attack power, 0 knockout time, etc etc instead improve A.I. I would like a girl that could use a strapon as sex submission instead of the old and used futa... great game by the way.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

I would like that the game doesnt pause everytime you move the camera with the mouse. If player is not allowed to spam grabs the pc shouldnt be either. If you wanna trascend you should leave the boat that says that more dificulty = more hp, more attack power, 0 knockout time, etc etc instead improve A.I. I would like a girl that could use a strapon as sex submission instead of the old and used futa... great game by the way.

I wouldn't say "instead" more like futa and strapon should be in.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

So i THINK i managed to convince Enlit3d to create a patreon just for donations, atleast for now anyway.
If/when its created if anyone has ideas for rewards etc share it either here on the blog or on the patreon, Enlit3d would love to hear from you.
Hehe.

Im looking forward to the next update and the future of this project.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

So i THINK i managed to convince Enlit3d to create a patreon just for donations, atleast for now anyway.
If/when its created if anyone has ideas for rewards etc share it either here on the blog or on the patreon, Enlit3d would love to hear from you.
Hehe.

Im looking forward to the next update and the future of this project.

If it's just for donations, why are you asking for reward ideas? Argh. That's a slippery slope.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Judging by the popularity this game has gotten since release, i would think that the best course of action with patreon would be a 5-7 day pre-release for the donors along with a e-mail for the patrons to sent to, for reporting bugs. it might increase the update release times as well as help each update on the official blog run smoother. Of course the only problem i can think of about this is not many people taking the bug report part seriously and just donating for the pre-releases.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

If it's just for donations, why are you asking for reward ideas? Argh. That's a slippery slope.
atleast for now anyway.
In other words, Dev is open to ideas for rewards. If there any good ideas they might switch from a donation patreon to a full development one with tiered rewards etc. Thats what i speculate anyway.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

In other words, Dev is open to ideas for rewards. If there any good ideas they might switch from a donation patreon to a full development one with tiered rewards etc. Thats what i speculate anyway.

That's what I meant when I said it was a slippery slope - it goes from asking for donations to requiring people to pay to get the updates. I'm personally the type of person who doesn't buy anything until it's completed, so I'd be sad to see the free updates go if that happened and would lose interest in it. I can understand the need for money, at least, so I'm not going to tear anyone's head off over it.
 
Last edited:
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

That's what I meant when I said it was a slippery slope - it goes from asking for donations to requiring people to pay to get the updates. I'm personally the type of person who doesn't buy anything until it's completed, so I'd be sad to see the free updates go if that happened and would lose interest in it. I can understand the need for money, at least, so I'm not going to tear anyone's head off over it.
Youre clearly not up to date on current patreon trends are you?
With free games they give patreons an earlier build than that build gets release later for free to everyone.
Atleast thats the current trend.

Theres lots of options, not just forcing people to pay for the game suddenly.
Please dont be so close minded.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Love the mechanics of the game so far, quick question, Is there any girl with larger breasts in this game, they are a tad small for my taste -.-
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Love the mechanics of the game so far, quick question, Is there any girl with larger breasts in this game, they are a tad small for my taste -.-

the game is still in the alpha stage so variations of girls are on hold until the game mechanics are sorted out.
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Would be awesome if after the pin, came the true humiliation...

Grapple the loser near the ropes and you tie her into the ropes, unlocking new moves.

Grapple near the turnbuckle will put her in a "tree of woe" and unlock more moves.

Problem is are we talking about like 4 new moves total or 4 new move per character?

I would like that the game doesnt pause everytime you move the camera with the mouse. If player is not allowed to spam grabs the pc shouldnt be either. If you wanna trascend you should leave the boat that says that more dificulty = more hp, more attack power, 0 knockout time, etc etc instead improve A.I. I would like a girl that could use a strapon as sex submission instead of the old and used futa... great game by the way.

AI does not have stat advantage over the player.

Love the mechanics of the game so far, quick question, Is there any girl with larger breasts in this game, they are a tad small for my taste -.-

the game is still in the alpha stage so variations of girls are on hold until the game mechanics are sorted out.

Yeah
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

Problem is are we talking about like 4 new moves total or 4 new move per character?



AI does not have stat advantage over the player.






Yeah

So the pc long knockout time after being hit vs the non existant npc knockout time its not an stat advantage?. I had my girl smash, fingered and legs broken three times in a row without rest XD. I had to abuse the a.i. to been able to defeat it from lvl 3 to 5. The only posible way of grabbing the npc was after complety depleting the green bar and ONLY then she was really ko
 
Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling

^ You are capable of everything the AI can do - there's no difference between you. Due to that, you can get a better grasp on the basics of the game if you watch how the high level AI plays and copy them - they've got the basics down pretty well actually.

On the topic of AI though, I'd like to mention some of the things I've been abusing about the AI for a while. It's probably fine for lower level AI to fall for these things, but it'd be interesting if high level AI was a little too smart for them.

- The direction they roll when getting up seems to be RNG, if I'm not incorrect? In any case, they sometimes roll directly towards/into you when you try to grab them while they're down and wake-up attack is on cooldown. This is bad for them, because they'll actually still get grabbed when the roll finishes because the grab hitbox will still be active. The interesting element of this is that it opens up some corner strategy where if you knock someone down in the corner, they can't roll away from you and get grabbed on wakeup guaranteed, which I actually kind of like - gives you a reward for knocking them down in the corner while their wake-up attack is on cooldown. You could fix this element of the AI by shortening the active hitbox time of the grab, but that would remove the corner element too. I actually think it would be more interesting to leave it in, but let the AI in on the trick so they roll away/to the side from you when they can to avoid the situation, as well as position themselves to block your escape when they happen to knock you down in the corner so they can benefit as well.

- AI can be baited into using their wake-up attacks with almost 100% certainty by whiffing a basic attack while standing next to them while they're knocked down. You then recover from this basic attack fast enough to block, which leaves you in a pretty good position to punish as well. A human would never fall for this because the grab animation is slow enough to punish on reaction alone, so I don't see why AI should fall for it. Based on the current state of the game, honestly the only efficient way to use wake-up attacks is to punish grab attempts, and you're better off rolling or waiting to stand up for everything else. Honestly, maybe the grab animation that's unlocked when your opponent is prone could be changed to be fast enough not to react to, so you have to pre-emptively roll or wake-up? Could open up a mindgame/mixup element perhaps. It would also address my first point, actually...

- Whenever the AI waits on the ground for the auto standing up animation, I tend to punish it by starting up an attack during the animation so they get hit the instant they become vulnerable - and it works every time. Stuff like timing Stomp to hit right at that instant, or doing rapid kicks on top of them, or Yellow's Smack. It works incredibly well, which makes me wonder - you can block on frame 1 after standing up, can't you? If you can't, I definitely think you should be able to; and if you can, then the AI certainly should be blocking these attacks, because I'm getting freebies all the time with them.
 
Back
Top