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ACT [erobotan] Blitz Angel Spica (RJ168056)


saga55555

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Probably something like this? this is still just an idea, can't promise anything if it's going to be implemented, have to focus on other urgent stuff first
I think current H-state already suit and no need to change. But if you want to add more state for less def/less cloth system. Just add between full cloth and current H-state

- Full
- HP 40-70% (torn cloth : nearly see nipples but not see /skirt torn up but panty left
- HP < 40% (Current H-state)
 

Ranger Princess

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

I'm curious, what make the game become hard all of a sudden compared to the last version?
I'm not sure. Maybe it's just me, but it felt like the enemies were more aggressive now. Before I didn't really block much and was okay but when I was playing the new version, I had to block a lot more. And a couple times I got in a key counter that really helped take out a pesky baddie.
 

cybeast

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

On a torn note, I prefer it just like now (half torn). I love super heroine and in torn clothes you can see she still struggles against the enemy and not just random porn girls#2 :D
 

chuenlee

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

I think current H-state already suit and no need to change. But if you want to add more state for less def/less cloth system. Just add between full cloth and current H-state

- Full
- HP 40-70% (torn cloth : nearly see nipples but not see /skirt torn up but panty left
- HP < 40% (Current H-state)
Or we can have it put on option as in torn cloth or no cloth.
Or once the H meter is full then it naked.
Or dun care about nake and go with all cloth/torn from of the MC
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

it seems no almost naked won so nothing changed i guess ^^. If I ever implement the almost naked stuff, there will be an option to turn it off.

I can't really make another version of semi damaged clothing, it's too hard ^^;. The almost naked sprites is already available since i draw all the sprites naked and then add clothing on top of them so there is less effort involved to incorporate them into the game.

I'm not sure. Maybe it's just me, but it felt like the enemies were more aggressive now. Before I didn't really block much and was okay but when I was playing the new version, I had to block a lot more. And a couple times I got in a key counter that really helped take out a pesky baddie.
ooh, now I remember that I did play around with their AI behavior! I'll make them less aggrevise in the next update though I don't remember their original value so it probably won't be like when you fight them in their previous version ^^;

Don't worry if you prefer your game hard, the later bosses won't be easy!
 

Raaage

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

it seems no almost naked won so nothing changed i guess ^^. If I ever implement the almost naked stuff, there will be an option to turn it off.

I can't really make another version of semi damaged clothing, it's too hard ^^;. The almost naked sprites is already available since i draw all the sprites naked and then add clothing on top of them so there is less effort involved to incorporate them into the game.
Well since you already have the resource available then yeah just use an option to turn it on/off. Although it's really upto your decision... it's your game after all so I dun wanna make it so that you have to cater to my opinions. =x
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Well since you already have the resource available then yeah just use an option to turn it on/off. Although it's really upto your decision... it's your game after all so I dun wanna make it so that you have to cater to my opinions. =x
Don't worry, making an on/off option shouldn't be that hard if i decide to implement the almost naked sprite ^^
 

Vinceras

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

ooh, now I remember that I did play around with their AI behavior! I'll make them less aggrevise in the next update though I don't remember their original value so it probably won't be like when you fight them in their previous version ^^;

Don't worry if you prefer your game hard, the later bosses won't be easy!
I'd suggest have the two versions of difficulty in the settings. I personally don't think the enemies are that bad at all. I mean...it's a Mahou Shoujo...it's supposed to be super-aggressive enemies trying to rape a cute girl. Didn't find it overly difficult at all.
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

I'd suggest have the two versions of difficulty in the settings. I personally don't think the enemies are that bad at all. I mean...it's a Mahou Shoujo...it's supposed to be super-aggressive enemies trying to rape a cute girl. Didn't find it overly difficult at all.
Currently we have 3 difficulty settings, it's on the option menu in the title screen.

the game balance is not final so don't worry about it. Currently you can continue right where you're defeated but my plan in the future is you're back to the command center screen and has to fight the boss from the start again with full HP and stuff (Just like the Escalayer game). That should add to the difficulty.

I'm not sure if it's the correct approach for action H-game but at the moment my plan is to make the game gradually getting harder instead of hard right from the start. What you guys think?
 

cybeast

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Currently we have 3 difficulty settings, it's on the option menu in the title screen.

the game balance is not final so don't worry about it. Currently you can continue right where you're defeated but my plan in the future is you're back to the command center screen and has to fight the boss from the start again with full HP and stuff (Just like the Escalayer game). That should add to the difficulty.

I'm not sure if it's the correct approach for action H-game but at the moment my plan is to make the game gradually getting harder instead of hard right from the start. What you guys think?
I don't mind with that. Challenges are always welcomed, as long as it's not fake difficulty (weird hitbox, unresponsive control, etc) :D
 

Belkezar

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Currently we have 3 difficulty settings, it's on the option menu in the title screen.

the game balance is not final so don't worry about it. Currently you can continue right where you're defeated but my plan in the future is you're back to the command center screen and has to fight the boss from the start again with full HP and stuff (Just like the Escalayer game). That should add to the difficulty.

I'm not sure if it's the correct approach for action H-game but at the moment my plan is to make the game gradually getting harder instead of hard right from the start. What you guys think?
If stages have to completed in a single life, but the only way to get doki doki points (XP) is from getting beat up and raped by the enemies, you're going to have some wonky balancing going on. Will any accrued XP be lost when booted back to the command center?
 

Dyhart

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Too lazy right now so I'm just going to say thanks for the replies to my question. I will have to watch the anime.

And I'm a fan of the current clothing damage as well.
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

A minor announcement: The whip girl will be in the game during it's 1st release. She will be in the next update :D (she will still be in WIP mode obviously)

If stages have to completed in a single life, but the only way to get doki doki points (XP) is from getting beat up and raped by the enemies, you're going to have some wonky balancing going on. Will any accrued XP be lost when booted back to the command center?
off course not, there will be no point of losing the battle if all of your effort is going to be wiped out ^^;
Too lazy right now so I'm just going to say thanks for the replies to my question. I will have to watch the anime.

And I'm a fan of the current clothing damage as well.
escalayer anime?
I don't mind with that. Challenges are always welcomed, as long as it's not fake difficulty (weird hitbox, unresponsive control, etc) :D
I'll keep that in mind X3 !!
 

Raaage

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

A minor announcement: The whip girl will be in the game during it's 1st release. She will be in the next update :D (she will still be in WIP mode obviously)
Nice to hear!
 

cybeast

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

A minor announcement: The whip girl will be in the game during it's 1st release. She will be in the next update :D (she will still be in WIP mode obviously)
Yuri Bondage woohooo!!!!
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

so I made a patreon a few days ago, here is the
I will still post update news and demo link here so you guys can still play (and test it lol). I really love hearing how you guys plays the game in a totally unexpected way XD.

Basically the patreon's main purpose currently is for getting custom voice actress(es) from DLSite in case I can't get them anywhere else.

oh, and let me know if you guys have ideas for the the patreon :D
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

So here is some progress info:
The skill shop is implemented and i might have an idea about how to make combos useful. I'm thinking of using it to unlock the skills, something like: perform 10 combos to unlock it. Depends on how difficult the game is you might still have to buy it using Doki Doki Cells, so the unlock thing is simply make it available for purchase.

Currently working on dating mechanic where you can get Doki Doki Cells via peaceful means. Something like this:
 

Raaage

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

uwaah it's been a while since I've checked this thread... busy with dota 2 and other games(gonna try tera lol)

So you have a patreon now! As much as I'd like to pledge unfortunately I don't have the means to do so... I don't have a CC and I'm too embarrassed to borrow my sibling's CC ehehehe

As for the dating mechanic... hmmm... well since I don't really have a clear idea how it will go I don't really have anything to say about it... I can see that you're expanding the game which is nice I just hope that you don't overwhelm yourself with your plans :)
 
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erobotan

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

uwaah it's been a while since I've checked this thread... busy with dota 2 and other games(gonna try tera lol)

So you have a patreon now! As much as I'd like to pledge unfortunately I don't have the means to do so... I don't have a CC and I'm too embarrassed to borrow my sibling's CC ehehehe

As for the dating mechanic... hmmm... well since I don't really have a clear idea how it will go I don't really have anything to say about it... I can see that you're expanding the game which is nice I just hope that you don't overwhelm yourself with your plans :)
Don't worry if you can't pledge, your feedbacks here is much appreciated ^^

The dating mechanic is pretty simple, you choose the position that you want (lol), some animation happens, you receive some doki doki cells, and the day ends (there will be some boss battle that happens on certain date and the game also has time limit so you can't spend all days having sex with your partner ^^;). Ideally there should be some dialogs during the dating but maybe it will be too much for me so for now only animations ^^;. If there is no change of plan there will be 3-5 positions :D
 

thswherizat

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Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Any timeline on the next updates? I'm looking forward to learning a new boss.
 
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