(with nothing new H-wise), and just survival/time attack modes available.
Two enemies, troll and vampire are new.
They show up if you survive long enough in survival.
7, but yeah... this is the greatest shame of my life most likely. Part of it is Hubris and underestimating the development process. I honestly wanted to make a smaller game, but the support we had in Offbeatr when starting was stupendous... Game blew up to a huge game due to stretch goals, and we made a lot of promises. Those promises caused a lot of technical issues down the line when we reached a certain amount of assets and the base game has had to be reprogrammed at least twice now. Not to blame the OB support. If I had the knowledge I do now though... I'd definitely start this project differently though.
I'm actually in my late 20's. I'm gonna be 29 this January, but still 20s XD
Sorry if this was already asked/answered but how close are we to a final version?
All enemies are programmed.
This includes bosses like Golemn, and special stretch goal bosses like Alice(?) and Ucogi(?), as well as the Succubus's second(?) appearance which is a tag-team boss sorta... Voms' progression and systems are all done as well. Where he goes, who he meets, when he gets new abilities and all that.
Currently the main map is doing some renovation just like the main menu. Veins is a detail orientated artist and he's not happy with some levels on a pixel-by-pixel basis. Since we're not using stock assets and everything in the game is drawn by him, he wants to make the most of the areas in design.
So our todo list right now is
Main Map renovation. I say renovation but he's focusing mostly on making sure there are no errors, and trying to make the game not feel too "flat"
Final Boss Sex Scene - Battle is programmed
Alice and Ucogi art assets - These are Veins' OCs and he's really adamant about them looking as good as possible for their fight.
One MoGi's sex scene.
After that is a full game review. We play like idiots to see if there's any glitches we can find and anything we're unhappy with.
I don't want to make any promises regarding a specific date, Full Game Review could be a week of playing or a month. Alice and Ucogi's art assets include finalizing their boss fights. Even though their fights are programmed, they're not programmed with the final frame data. Stuff might need to be changed when an attack might have 16 frames instead of the placeholder's 8 frames.
But yeah, we're working and refuse to fail our fans who supported us financially to get to this point.