Note that this game is fully in Japanese; you will need the japanese computer settings to play it. However, it's pretty easy to get through and even understand the storyline just from the images; the information I'm giving you in this post is from one playthrough without using any sort of translator or guide.
Links:
Overview:
Images:
Conclusion:
It's a strategy tactical game. Even without a walkthrough or translator, it was pretty easy to go through. There's a new game plus option (if you save at the end, then load that save) where you keep the characters and their stats. You can't view the cg or remembrance scenes until you finish the game once. The real challenge is finding out how to unlock all the cg. For those who are more into action finger-twitch games like blank blood or nsphere, this probably isn't for you.
Also, I did some googling, and apparently there's a walkthrough floating around. It's all in japanese though... so use at your own risk:
Have fun!
Edit 1: Somewhere in this post I mentioned that whatever soldiers you throw into battle will be used up and unavailable from then on. I have since discovered that I was mistaken; any soldiers that receive NO DAMAGE during the course of a battle will continue on with you.
Links:
New link thanks to ichigo:
You must be registered to see the links
Code:
Ugh. Stupid uploads. Here you go... Files are ~450mb
Part 1:
[url]http://www.megaupload.com/?d=1382YRDT[/url]
Part 2:
[url]http://www.megaupload.com/?d=FQ86P8NR[/url]
Part 3:
[url]http://www.megaupload.com/?d=624VQWUO[/url]
Overview:
The game is a relatively simple one. You have yourself as the main character, plus a number of companions. You move along the world map through a series of nodes that splits in several places, making it a fairly linear game - the splits always lead back to the same point. The differences generally are in which character(s) you pick up. Most of the story is told through dialogue, and there are many choices throughout the course of the game, I suspect these influence which character ends/scenes you get. The cg isn't fantastic, it's not animated, but it's well-drawn and there are several tentacle scenes (from what I know so far; I've only unlocked 49% of the cg in my first playthrough). Essentially, the overworld revolves around these little red bubbles you get. You start out with a maximum of five or six, and the maximum increases every time you take over an area. There are three things to use magic for - breeding (we'll get to that later), terrorizing, and plundering. Each country you control has a destruction bar. It goes up to 100. So if you control two countries, you can have a maximum of 200 destruction. The more destroyed your countries are, the faster your red bubbles regenerate. Picking a country to destroy uses one bubble - so if you control three countries, and choose to destroy one, that country's bar goes up 5-20% (lower gain the higher the bar is), and becomes unavailable for any other actions, like plundering. Plundering works in much the same way; each country you plunder takes one bubble, and you have a chance of getting one item for each. Combat is of a rock-paper-scissors type model. You must have a commander in each battle, a commander being one of the named characters. Each character has an "MP" rating, which coincides with your red bubbles (so it's probably safe to assume the red bubbles are MP of a sort). The main character, being the strongest hero, always requires three mp, while the others vary between one and two, depending on how powerful they are. The commander you choose defines how many party members you have; weaker ones have a maximum of two others, stronger ones can go up to eight or ten. However, in order to put more named members in the party, you have to have the required mp. If you only have two mp when you initiate a battle, you can't choose the main character at all (because he requires 3). If you choose a one-mp party member to be the commander, you can only add one other one-mp party member before all your mp is used up. Your troops are free to fill out the rest of your party, but be warned - even if they don't die, they become unavailable for use after the battle! That's okay though, because they're readily available and your named characters' hit points transfer over turns - any damage they take is permanent, only slightly healed between each over-world turn. So using troops as meat shields is a perfectly acceptable strategy. The actual combat consists of two wheels, yours and your opponent's. Each wheel has a number of slots depending on the party you have - let's say you chose the main character as a commander. It's the beginning of the game so he has three additional slots. You put magician-type troops in all of those slots. Your wheel will look like this: xmmmxmmmxmmm repeat where x is the main character and m is a magician. Each turn, you choose to move the wheel left or right, and whoever is there will attack. It starts on your main character, so the first turn, you will have to have a magician attack. The next turn, you can either continue the same way, and have the next magician attack, or go backward and have the main character attack. This is where the rock-paper-scissors model comes in. Swords beat archers, archers beat casters, casters beat swords. You have to try and predict which way the computer will move his wheel so you can choose the appropriate class type to combat. Each hero has their own type - the main character is sword-type. But now I should talk about breeding - that's what you're playing the game for, right? Basically, you are a demon lord intent on world domination. Your companions are demon-girls. Each turn, you can mate with one of them (costing one mp). A set number of turns later, between two and four, they will give birth to a number of troops, whose type depends on their type. The first companion you get is a succubus-like girl, who is a caster. So you mate with her, and four turns later she gives birth to two caster-type troops. This breeding is where the H-scenes come in. I haven't figured out the exact mechanics, but if you gain enough influence, you get new H-cg every time you breed. I was able to unlock the starting succubus' second cg, but apparently there are a couple more after that.
The breeding, of course, is what makes this game highly interesting to me. Most H-games are just 'here, let's put random sex into a B-grade storyline with some lame-ass excuse for it.' Here, the sex is incorporated into the game mechanics. It's the best excuse for adding sex into a game that I can remember. Crossing the land, destroying and pillaging as you go, and having your own private harem of demon-girls to breed with... sounds like our hero is living the high life! If nothing else, it's worth a play-through of this game to be able to put yourself in the hero's position as master conquerer and demon-girl breeder.
The breeding, of course, is what makes this game highly interesting to me. Most H-games are just 'here, let's put random sex into a B-grade storyline with some lame-ass excuse for it.' Here, the sex is incorporated into the game mechanics. It's the best excuse for adding sex into a game that I can remember. Crossing the land, destroying and pillaging as you go, and having your own private harem of demon-girls to breed with... sounds like our hero is living the high life! If nothing else, it's worth a play-through of this game to be able to put yourself in the hero's position as master conquerer and demon-girl breeder.
Images:
Here is a shot of the overworld.
At the top left, there are red bubbles. These are your mp. Actions cost MP, as does setting commanders into battle. The bar below it is the destruction bar. The higher this is, the more mp you regenerate between turns.
Menu:
First option is plundering. You select this, then select the countries to plunder. You can only plunder countries that you control (for example, at this stage of the game, I can only plunder the first country), countries that have a commander, and countries that haven't been subjected to any other actions that turn, such as destroying. Each country you plunder uses one mp. Each country you plunder has a chance of giving you a random item. I'm not sure what criteria determines what items you can get. It appears to be completely random. You can get equipment for your characters, items to help breeding, items to help plundering, items to help destruction, and potions, as far as I can tell. I wasn't able to figure out how to use the other items I got.
Second option is destroying. Destroying is subject to the same rules as plundering - must have a commander, must not been looted that turn, uses one mp, etc. Each country has a destruction bar that ranges from 0-100, which drops between 0-5 points each turn. The lower it is, the more you gain when you destroy it.
Third option is healing. You can choose to heal your entire party for one mp, two mp, or three mp. More mp gives more healing. Useful for when you're running low on troops and therefore need to use party members in battle, and have lots of mp to spare. Otherwise, the healing you gain between turns is more than sufficient.
Fourth option is breeding. Click on it, then choose the demon girl you want to breed with. The first time you breed you'll get an H-scene, subsequent breedings will just give you a line or two of text with the cg. When you advance that character's story, you'll get another H-scene and the cg for each breeding will change.
Breeding with the succubus:
Fifth option is commanders. You must assign a commander to each country in order to do destroy/pillage. Let's say you put the succubus in charge of the first country. On the turn you breed with her, you can't loot/destroy that country. I guess breeding counts as an 'action' for whatever country she controls.
The last two options are for progressing the game. The first one moves you to the next node. The second one uses a turn but keeps you at the node you're at, enabling you to recharge your mp, heal your party, etc. Sometimes you get into random battles when you do this with giant stag beetles. However, I didn't do this very often. See the end of the trail at the top? How it says "Limit: 12 turns"? The faster you get up there and beat the boss, the better reward you get (item and xp). So resting is generally a bad idea. This makes the whole game a gigantic balancing act between troop numbers and commander hit points. It's very tactical.
Battle images:
Here's the initiation and party selection screen.
Note the strength bars in the middle. This tells you what type of troops they have, although you can't see the order they will be placed in. Higher bars mean more relative troops - note the 'relative.' They might have only one person (their commander), and the bar for whatever class he is will be full. The strength bars are just an estimation of how much of one class they have over another.
First you must choose a commander from the list at the bottom. I'm going to choose the main character, who costs 3 mp:
Note how the red bubbles decrease from four to one between these two images - and how the succubus (the only one that costs two mp) is now greyed out; I can't select her for this battle because I only have one mp left. So I just fill out my ranks with regular shock troops. I choose sword troops because the enemy has only swords (equal) and archers (weak vs swords):
Now I'm ready for combat. Here's what it looks like:
Note that although it looks like left click will turn the wheel left (down), it's reversed. The orb below the main character's will fight if you left click. Right click selects the orb above. If any of these orbs become empty, that orb becomes the commander's attack. So if you have: CssmsCssmsCssms etc, with C being commander, s being sword, and m being magician, if the middle sword dies, your wheel will be: CsCms

At the top left, there are red bubbles. These are your mp. Actions cost MP, as does setting commanders into battle. The bar below it is the destruction bar. The higher this is, the more mp you regenerate between turns.
Menu:
First option is plundering. You select this, then select the countries to plunder. You can only plunder countries that you control (for example, at this stage of the game, I can only plunder the first country), countries that have a commander, and countries that haven't been subjected to any other actions that turn, such as destroying. Each country you plunder uses one mp. Each country you plunder has a chance of giving you a random item. I'm not sure what criteria determines what items you can get. It appears to be completely random. You can get equipment for your characters, items to help breeding, items to help plundering, items to help destruction, and potions, as far as I can tell. I wasn't able to figure out how to use the other items I got.
Second option is destroying. Destroying is subject to the same rules as plundering - must have a commander, must not been looted that turn, uses one mp, etc. Each country has a destruction bar that ranges from 0-100, which drops between 0-5 points each turn. The lower it is, the more you gain when you destroy it.
Third option is healing. You can choose to heal your entire party for one mp, two mp, or three mp. More mp gives more healing. Useful for when you're running low on troops and therefore need to use party members in battle, and have lots of mp to spare. Otherwise, the healing you gain between turns is more than sufficient.
Fourth option is breeding. Click on it, then choose the demon girl you want to breed with. The first time you breed you'll get an H-scene, subsequent breedings will just give you a line or two of text with the cg. When you advance that character's story, you'll get another H-scene and the cg for each breeding will change.
Breeding with the succubus:

Fifth option is commanders. You must assign a commander to each country in order to do destroy/pillage. Let's say you put the succubus in charge of the first country. On the turn you breed with her, you can't loot/destroy that country. I guess breeding counts as an 'action' for whatever country she controls.
The last two options are for progressing the game. The first one moves you to the next node. The second one uses a turn but keeps you at the node you're at, enabling you to recharge your mp, heal your party, etc. Sometimes you get into random battles when you do this with giant stag beetles. However, I didn't do this very often. See the end of the trail at the top? How it says "Limit: 12 turns"? The faster you get up there and beat the boss, the better reward you get (item and xp). So resting is generally a bad idea. This makes the whole game a gigantic balancing act between troop numbers and commander hit points. It's very tactical.
Battle images:
Here's the initiation and party selection screen.

Note the strength bars in the middle. This tells you what type of troops they have, although you can't see the order they will be placed in. Higher bars mean more relative troops - note the 'relative.' They might have only one person (their commander), and the bar for whatever class he is will be full. The strength bars are just an estimation of how much of one class they have over another.
First you must choose a commander from the list at the bottom. I'm going to choose the main character, who costs 3 mp:

Note how the red bubbles decrease from four to one between these two images - and how the succubus (the only one that costs two mp) is now greyed out; I can't select her for this battle because I only have one mp left. So I just fill out my ranks with regular shock troops. I choose sword troops because the enemy has only swords (equal) and archers (weak vs swords):

Now I'm ready for combat. Here's what it looks like:

Note that although it looks like left click will turn the wheel left (down), it's reversed. The orb below the main character's will fight if you left click. Right click selects the orb above. If any of these orbs become empty, that orb becomes the commander's attack. So if you have: CssmsCssmsCssms etc, with C being commander, s being sword, and m being magician, if the middle sword dies, your wheel will be: CsCms
Conclusion:
It's a strategy tactical game. Even without a walkthrough or translator, it was pretty easy to go through. There's a new game plus option (if you save at the end, then load that save) where you keep the characters and their stats. You can't view the cg or remembrance scenes until you finish the game once. The real challenge is finding out how to unlock all the cg. For those who are more into action finger-twitch games like blank blood or nsphere, this probably isn't for you.
Also, I did some googling, and apparently there's a walkthrough floating around. It's all in japanese though... so use at your own risk:
You must be registered to see the links
Have fun!
Edit 1: Somewhere in this post I mentioned that whatever soldiers you throw into battle will be used up and unavailable from then on. I have since discovered that I was mistaken; any soldiers that receive NO DAMAGE during the course of a battle will continue on with you.
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