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Description of Gameplay:
Yamizome Revenger is about 50% visual novel, and 50% realtime JRPG.
The Demon King Clivehertz is defeated, and travels to Earth to gain a new body. He assimilated the body-and-soul of the hentai-protagonist Kazunori. However, Clivehertz has noticed that Kazunori is somewhat useful, and thus gives him a set time (10 days at first, then 15, then 30) to help him defeat the 5 heroines who destroyed Clivehertz's original demon lord body. Each of these days play out in a typical Visual-Novel style: with 2 sections of the weekdays given to talking with Kazunori's classmates (who each have received the spirit of one of the 5 heroines). You also have 1-evening portion where battles occur, and finally 1-rest phase to recover HP and gain skills. The daytime visual novel elements reveal the worries of the classmates, which ultimately lead to the weaknesses of the 5 heroines.
At night, Clivehertz seeks out the heroines to do battle. Clivehertz has 3 customizable "decks", and will automatically perform the skills associated with the current deck. The player can switch between the 3 decks using the mouse-scroll wheel.
Once enough damage is dealt to the heroine, the "Taunt" portion of the game pops up.
Taunts cost "Zone Control". The "Zone" is basically a reality-marble from Fate/Stay or Tsukihime. Its an area where the heroines have warped reality and control it, thereby manifesting their powers. Clivehertz is an adept Zone user himself however. The more "Zone Control" the player has, the more damage you do to the heroines, and the less damage you take from them.
Now these "Taunts" cost Zone Control. A 30% taunt will turn your 80% control into 50% control, causing you to take more damage in the long term. However, with enough taunts, you "corrupt" the Heroine's soul gem. Once corrupted, the heroine loses all of her strength, and the H-scenes begin.
That being said: only with the proper taunt can you ever truly corrupt a soul gem. To find these taunts, you must play out the Visual-Novel portion of the game (basically click on the exclamation mark (!!) activities). Only these special taunts can progress the heroines to the next "stage" of corruption.
As expected: each heroine has a set number of matches. Once "fully corrupted", they can be recruited to aid you in other battles (basically counting as one more skill-slot, chosen at random however based on the heroine's skill-set). Collecting all CG's is a bit tedious, but I've completed enough of the game to write a walkthrough (I'll make a separate post for the walkthrough / strategy details).
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The JRPG / Deckbuilding portion is pretty simple. Decks initially consist of only 2 skills, so "deck" is probably the wrong word to use here (but hey, that's what the game calls them). The "top" of the deck is always prioritized, so if you have 3 different skills fully charged, the "top" of the deck always executes first. Most skills has an active time, charge time, damage, and 'Zone Control' associated with it (exception: passive skills, which only provide a passive buff like +HP or +Defense).
Gaining "Skill Points" during the rest phase allows you to choose one "base skill" to upgrade. The "base skills" are unlocked by getting attacked by the heroines. The more times the heroines attack you, the sooner you can use those attacks. (Not all heroine skills can be yours, only some of them. Heroines of course keep their best skills for themselves). As such, "Hard Mode" (where more powerful skills are used) allows you to collect better base skills.
You have a deck for each heroine. You can upgrade decks to either have more "cost", or more "slots". You can have up to 5 slots per deck, though you'll need multiple playthroughs to get enough Expansion Points to upgrade your deck that far up. Decks by default have 8 cost, with better skills using more "cost" than others.
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Fetishes: Harem, Corruption, Rape, Wholesome / Vanilla, Yuri. Borderline NTR (Clyde controls the protagonist's body?? Its... kinda-NTR but not really?). A large number of misc. scenes / fetishes.
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Description of Gameplay:
Yamizome Revenger is about 50% visual novel, and 50% realtime JRPG.
The Demon King Clivehertz is defeated, and travels to Earth to gain a new body. He assimilated the body-and-soul of the hentai-protagonist Kazunori. However, Clivehertz has noticed that Kazunori is somewhat useful, and thus gives him a set time (10 days at first, then 15, then 30) to help him defeat the 5 heroines who destroyed Clivehertz's original demon lord body. Each of these days play out in a typical Visual-Novel style: with 2 sections of the weekdays given to talking with Kazunori's classmates (who each have received the spirit of one of the 5 heroines). You also have 1-evening portion where battles occur, and finally 1-rest phase to recover HP and gain skills. The daytime visual novel elements reveal the worries of the classmates, which ultimately lead to the weaknesses of the 5 heroines.

At night, Clivehertz seeks out the heroines to do battle. Clivehertz has 3 customizable "decks", and will automatically perform the skills associated with the current deck. The player can switch between the 3 decks using the mouse-scroll wheel.

Once enough damage is dealt to the heroine, the "Taunt" portion of the game pops up.

Taunts cost "Zone Control". The "Zone" is basically a reality-marble from Fate/Stay or Tsukihime. Its an area where the heroines have warped reality and control it, thereby manifesting their powers. Clivehertz is an adept Zone user himself however. The more "Zone Control" the player has, the more damage you do to the heroines, and the less damage you take from them.
Now these "Taunts" cost Zone Control. A 30% taunt will turn your 80% control into 50% control, causing you to take more damage in the long term. However, with enough taunts, you "corrupt" the Heroine's soul gem. Once corrupted, the heroine loses all of her strength, and the H-scenes begin.

That being said: only with the proper taunt can you ever truly corrupt a soul gem. To find these taunts, you must play out the Visual-Novel portion of the game (basically click on the exclamation mark (!!) activities). Only these special taunts can progress the heroines to the next "stage" of corruption.
As expected: each heroine has a set number of matches. Once "fully corrupted", they can be recruited to aid you in other battles (basically counting as one more skill-slot, chosen at random however based on the heroine's skill-set). Collecting all CG's is a bit tedious, but I've completed enough of the game to write a walkthrough (I'll make a separate post for the walkthrough / strategy details).
------------
The JRPG / Deckbuilding portion is pretty simple. Decks initially consist of only 2 skills, so "deck" is probably the wrong word to use here (but hey, that's what the game calls them). The "top" of the deck is always prioritized, so if you have 3 different skills fully charged, the "top" of the deck always executes first. Most skills has an active time, charge time, damage, and 'Zone Control' associated with it (exception: passive skills, which only provide a passive buff like +HP or +Defense).
Gaining "Skill Points" during the rest phase allows you to choose one "base skill" to upgrade. The "base skills" are unlocked by getting attacked by the heroines. The more times the heroines attack you, the sooner you can use those attacks. (Not all heroine skills can be yours, only some of them. Heroines of course keep their best skills for themselves). As such, "Hard Mode" (where more powerful skills are used) allows you to collect better base skills.

You have a deck for each heroine. You can upgrade decks to either have more "cost", or more "slots". You can have up to 5 slots per deck, though you'll need multiple playthroughs to get enough Expansion Points to upgrade your deck that far up. Decks by default have 8 cost, with better skills using more "cost" than others.
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Fetishes: Harem, Corruption, Rape, Wholesome / Vanilla, Yuri. Borderline NTR (Clyde controls the protagonist's body?? Its... kinda-NTR but not really?). A large number of misc. scenes / fetishes.
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