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ACT Shota [ExcessM] 廻るハゴコロ / Mawaru Hagokoro (RJ325142)


TheUnsaid

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Description:
Mawaru Hagokoro is ExcessM's newest title still in production. It's going to be another first person perspective action title. ExcessM has stated that he wanted to make another game like Parade Buster, so it's safe to assume that the general gameplay direction will follow that title's precedent. This game currently has NO DEMO.

A Unity click-based, 1st person POV fighting game, much like the previous Parade Buster. It includes some strategy and RPG elements.


Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with 「Enlightenment」, which makes him critically vulnerable to women' charms. And he was turned into the shota version of him, forcing him to spend five years to re-learn what he knew.
Now it's time for round two! It's just you against an army of assertive females, boosted by 「Empowerment」, a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.

Note that the sub-missions are gone, and are now integrated in the linear story.


Controls:
Mouse, with one-handedness in mind.
Some keyboard shortcuts exists, clearly displayed on-screen. Among them:
1,2,3 - switch to the Green, Blue or Red school/weapon
CTRL - activate 'shadow attack'


Basics of gameplay (for non-auto mode):
You attack holding L-click, defend holding R-click.
Your weapon's "range" is its area of effect.
Keep a close eye on on-screen indications, especially the Blue 'chance' which has conditions to pop up - often including a successful defense. Different icons indicate different types of attack.
There are also three icons which pop up if an enemy is using a style strong/weak against one of the schools (Bosses are known to switch styles during battle, like you do).

Enemies can use:
- physical attacks damaging HP, which you can Defend against.
- temptation attacks which can stun you. They need be interrupted.
- ranged attacks increasing Lust. They need be interrupted.
Note than some physical attacks still increase your Lust when guarded against, and that the ecchi attacks can have a high damage threshold to be successfully disrupted.

Too much Lust (Heart filled up) sends you to an HP-draining session/aroused state.
You can choose on the right menu what happens on-screen, and escape with the arrows in the top-right.
When your HP reaches zero, you can't escape anymore, unless you have Shadow Attacks left - which you can use to revive during missions (the R option, red cross). If not, you can only continue to watch/swap scenes, or return to base.

Your weapon has one of two guard types: Normal or Dodge.
Normal guard, you can just R-click and incoming damage will be reduced or negated.
Dodge needs a R-click right before the attacks hits, to trigger some invincibility time, which you can extend by aiming at a 'Chance'.

Green school: Defend, counter when enemy is attacking or when you see a 'chance'. There's an upper limit of the number of strong 'counters' you can dish out, before you need to go on the defense again. This school usually sucks against non-physical attacks, especially with the weakest weapons.

Blue school: Attack fast. Each hit can trigger a flurry of strong blows for a time. You'll need to switch to R-click when enemies tough it out and attack anyway. This school is good against Stuns, but usually has a small AoE, so it isn't too good at disrupting spread-out enemies.

Red school: endure the hits, deal it back. "Anger" builds up as you defend, which you release in a powerful attack. Usually good at disrupting and hitting hard, but can be stunned much more easily.

You can change equipment and use items in battle with the icons on the bottom of the screen. Watch out: your weapons' special effects are always active, even when you're using another school. Experiment with different effects, as they can be highly confusing and some mean insta-defeat, or close.


Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Enemies share a limited pool of distinct animations, with four different moves per enemy, and variants based on the present onlookers.

Quite a lot of information has been posted about the game already.
In order to see the full articles, you have to follow the guy on Ci-En. If you visit the page in google chrome you can more easily navigate it since you can auto-translate the page.

Ci-En:

Let's go in order of the posts he's made so far. I'll elaborate on the posts I think are interesting.
  1. he introduces the main character and heroine's basic designs and backgrounds. He also shows some rough drafts of helper characters like an old man who sells karakuri(dolls.)
  2. In his Hagokoro post, he talks about one of the enemy character he's managed to design. Here we get a view at the new animation system. He's using UNITY's built in puppet animation tools.
  3. In his Hagokoro post, he introduces more enemy designs. Unlike Parade Buster none of the enemies introduced so far look that basic or generic. These designs are so far quite unique and interesting to look at.

    enemy1.jpg enemy2.jpg

    He also shows the main heroine as an enemy figure. Seems like she doesn't start off as an ally? Not quite sure what's the deal there.

  4. In his Hagokoro post, he introduces more enemy designs. Just like before these designs are really a step up from his previous game's designs in how unique they feel. It's really the clothes that's doing it in my opinion. Anyways, these girls are much more like Samurai than Ninja in aesthetic. I'm guessing Hagokoro will just involve tons of eastern design elements as a whole. It won't just be ninja themed.

    Either way those designs are for boss-type characters.
  5. In his Hagokoro post, He shows off more boss-type designs. One of the designs is a "group" type design where it's a bunch of one enemy type, and we have the main heroine Otsuwa again except as a young girl. We also get twin enemies. Reminds me a bit of the twin angels in Parade Buster.

    Man... I really like how unique these enemy designs are. I haven't seen designs this appealing anywhere else really. While the appeal mostly comes from the clothes and fashion, not the girl's designs themselves (in my opinion) this game really does feel like a huge step up from previous games.
  6. In his Hagokoro post, he goes into technical details regarding animation.

    Basically to summarize, Parade Buster's animation worked by him creating the animation in another program, and exporting as PNG strips for WOLFRPG to read. This resulted in really large sheets of animation pages for every enemy. It was limiting because if he wanted to add more animations, it would take up a considerable amount of space.

    Now he's using Unity's built in animation toolkit. If you played his test games, The Casino game and the Rock Paper Scissors game you'll get a good idea of what the animations will look like. The main benefit is the fact that animations will take less size, but the other benefit is that animations will interpolate at the framerate the game is set to. So if it's a 60fps game, the motions will be 60 fps smooth.

    He can make as many animations he wants with very VERY little space requirements. Unity itself is pretty big though, so the game will most likely be large. If he includes voice acting or has a lot of audio, I think the size will Rival Parade Buster, but I'm pretty confident it'll have more sexual content, and probably be around the same size.

    _____

    In the video he posts here, we can see hints of all the unique actions one of the enemies can perform. There's standing and I'm seeing 3 attacks. I'm not sure if any enemies in Parade Buster had more than 2 attacks. Even bosses. There's also a pretty exaggerated temptation pose where she flashes her breasts. There's also a feint where it looks like the big attack, but she butt bombs you instead. There's 2 unique "get hit" animations as well as an exhaustion animation. I'm really curious about the exhaustion animation. It's ExcessM so I doubt it'll lead to a maledom scene, but I'm really curious what causes it.
  7. In his Hagokoro post, he talks about the erotic attacks. (Finally right XD)
    Seems like animation wise the sex scenes are split into 6 parts. They are shown in the video.
    Part 1 seems to be her casually having sex.
    Part 2 seems to be what happens when you struggle to escape. From what I can see it seems like there's no real movement here.
    Part 3 is when she pins you down.
    Part 4 is her having her way with you while you're pinned down.
    Part 5 is the creampie.
    Part 6 is the aftermath.

    Just like in previous games, the other characters can join in by teasing you. Mukuru, the girl he's using as an example seems to have two teasing poses. One where she uses her butt to tease you and one where she lays on you with her breasts. What's interesting is that during the creampie, the one that's laying on you with her breasts looks to the side to acknowledge that it happened. It's quite erotic.

    Seems like during the struggle phase the side girls will help the main girl by pressing on you. Seems like the sex minigame aspect is a bit more visually complex. I only hope that the actual minigame is more complex as well. My only problem with Parade Buster was that the sex stuff just flashed on the screen. When it happened it was gone in like 10 seconds.
  8. In his Hagokoro post, he talks about some of the foreplay stuff. The video shows Mukuru trampling on the hero in first person view. It seems this move is activated after being hit by a special move? I wonder if the mini move is making a comeback then. Where you get turned tiny.
    But yeah, seems like all the characters in the game will have a stepping move.
  9. In his Hagokoro post, he talks about the mob enemies. Hahaha.. so the small fry are finally being designed. I never knew these guys worked on bosses first and then small fry. The designs are still fairly unique and fun to look at. Just like his Casino game, the mob enemies have randomly generated features. Facial features, hair, and skin color are randomly generated, so there's a lot of variation when it comes to them. There's even variations on facial expressions when they tempt you.
  10. In his Hagokoro post, he talks about the ura ecchi attack... I'm just going to call it secondary sex scene.
    For Mukuru, it's paizuri.
    He also talks about a Super Holding attack which I can't make much sense of. This whole post is confusing to me. When will the enemy use this ability instead of the regular sex scene? Is it just randomly selected when adult stuff happens? The only thing he talks about when he says super holding is that the enemies can lean in for a kiss. Since we have no idea what kind of minigame it's gonna be when you get caught, I have no idea what the difference is between a regular hold and a super hold.
  11. In his Hagokoro post, he talks about special scenes. Jesus christ, so far that's 4 adult scenes per character. Regular sex scene, secondary sex scene, stepping, and special scene.
    Seems like the special scene is a one-on-one scene. Other characters cannot join. I don't know what starts these special scenes and if they're available to all enemies though.
    It also shows a first person view of these scenes, because that immersion seems to be pretty important to him.

    Hmmmm... Scene count wise this kind of disappoints me. I'm more a fan of actual sex than I am of foreplay, but scene wise so far this enemy has 4 scenes and only one of them she has sex in. I just hope the scene distribution isn't as bad as onee-shota where only 3 out of the 30 enemies actually had sex.
  12. In his Hagokoro post, he talks about more mob enemies.
    One of them not only has variations on hair, and face, but variations on weapons as well. Seems like there's gonna be quite a lot of enemies to fight.
    There's a really interesting mob enemy as well. The Oiran. They're thinking of making it so that when the Oiran appears the battle instantly goes into H-mode. I'm happy ExcessM's aware that the erotic aspect in his previous games can be quite low and he's finding ways to remedy that.
  13. In his Hagokoro post, he talks about more mob enemies.
    The Shrine Maiden is interesting. I can't see any weapons so she'll most likely be a support type enemy. There weren't many support type enemies in Parade Buster so I'm curious how that's going to work out in this game.
    There's also a wrestler and a farmer. Looks like farmers are people you shouldn't attack.
  14. In his Hagokoro post, he talks about the stepping stuff he brought up before.
    The shrine maidens step on you with both feet it looks like.
    Oh... the wrestlers slam their butt on you.
    There's also a unique pose from a boss that has a stepping animation. I wonder if that boss will also have the regular trample animation making it the footfetish boss.
  15. In his Hagokoro post, he talks about mob enemies again.
    Man I'm really liking these designs.
    Samurai General has a very striking design. The weapons are a sword and a whip.
And that's all the information we have for now.

What's most interesting to me is the Unity animation pipeline. It seems he's also using parts of other enemies to create new enemies. Like for instance, the Samurai General, uses parts from the main heroine and the scissor enemy. The wrestler also uses parts from a previous large enemy. Seems like he develops the bosses, and creates the mobs by using the bosses as a base and modifying them.

Can't wait till the game comes out XD
 
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IAmAKi

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If this is even half as good as parade buster, I'm going to enjoy it a lot.
 

Zepheral

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Hope there’s a lot of threesomes with kissing and dick sucking. Also a map maker as well.
 

Scrapman

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The best part about this is that's it's in Unity. Which means even if it's not pre-translated off the bat. You can use the Unity Auto translator on Github to automaticaly translate the game.
 
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@TheUnsaid: That's a lot of effort you put into the OP! But it's a bit long, could you maybe put the list into a spoiler?
 
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TheUnsaid

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Hope there’s a lot of threesomes with kissing and dick sucking. Also a map maker as well.
Technically all scenes are potential threesomes with kissing and stuff, because the other enemies can act on you while one enemy has you grabbed, though it's quite unlikely that the girls will be kissing each other or anything like that.
The best part about this is that's it's in Unity. Which means even if it's not pre-translated off the bat. You can use the Unity Auto translator on Github to automaticaly translate the game.
True dat. The Xunity auto translator made Succubus Affection and is making Succubus Reborn quite an enjoyable experience.
@TheUnsaid: That's a lot of effort you put into the OP! But it's a bit long, could you maybe put the list into a spoiler?
Ah good point. I'll do that then.
 

Zepheral

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though it's quite unlikely that the girls will be kissing each other or anything like that.
Oh, actually, despite me having a yuri and futa fetish. This guy's games are one of the few hetero games I actually like and don't mind if it is hetero.
If its a fat guy from guilty hell again, fucking a girl....then I'm leaving. (Except the destroyer....he's cool.)

That being said, if the game doesn't have any girls licking his nipples, I'm fighting.
 

gemstoner75

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The new animations with individual limb parts in Unity look really good, unlike in YUME-SAME where it was at parts very obvious that the limbs were "not attached" to the characters bodies.

I'm also glad that the POV-angles are back, since YUME only had a few very half-assed verions of them.
 
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TheUnsaid

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The new animations with individual limb parts in Unity look really good, unlike in YUME-SAME where it was at parts very obvious that the limbs were "not attached" to the characters bodies.

I'm also glad that the POV-angles are back, since YUME only had a few very half-assed verions of them.
Hmmm... it's still pretty obvious that the limbs are different parts in my opinion. Some animations are better than others. Mukuru's exhaustion animation for instance looks REALLY good, while her temptation animation doesn't look that good to me.

Yeah, seems like Parade Buster and this are meant to focus on that POV position. Well considering the special H attacks are third person, there's some of that going on too.

Well the only complaints I personally have about ExcessM's design sense are
1. His animation. The motion is usually very subdued and the girls don't seem to have much weight, only hovering above the guy instead of pushing into him and stuff. FOBS, and SHRIFT's designer have a much better animation sense in my opinion.
2. The adult stuff isn't merged well into the game. In One-Syota when ero-stuff happened it would disappear in the blink of an eye as you escape. Even after including his strange 3 click escape system in Parade Buster, the adult integration of his work always felt off.
Well the temptation stuff like breast flashing was always good, but I really hope he takes a good long and hard look at how the adult stuff is going to be implemented in this game. The idea behind the Oiran gives me hope that he's at least self-aware of this problem.
 

gtsisthebest

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I'm still salty over the previous game's demo having an english menu option yet the full release never did months and months later and now it looks like it will never get officially translated, so I ain't buying this shit.
 

gemstoner75

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Hmmm... it's still pretty obvious that the limbs are different parts in my opinion. Some animations are better than others. Mukuru's exhaustion animation for instance looks REALLY good, while her temptation animation doesn't look that good to me.

Yeah, seems like Parade Buster and this are meant to focus on that POV position. Well considering the special H attacks are third person, there's some of that going on too.

Well the only complaints I personally have about ExcessM's design sense are
1. His animation. The motion is usually very subdued and the girls don't seem to have much weight, only hovering above the guy instead of pushing into him and stuff. FOBS, and SHRIFT's designer have a much better animation sense in my opinion.
2. The adult stuff isn't merged well into the game. In One-Syota when ero-stuff happened it would disappear in the blink of an eye as you escape. Even after including his strange 3 click escape system in Parade Buster, the adult integration of his work always felt off.
Well the temptation stuff like breast flashing was always good, but I really hope he takes a good long and hard look at how the adult stuff is going to be implemented in this game. The idea behind the Oiran gives me hope that he's at least self-aware of this problem.
Yeah still has a lot of air for improvement, but it's at least not as completely wonky anymore as some of the animations in YUME.

Yeah I do like the change from a third person game with occasional first person-perspective, to a first-person game with an occasional third-person perspective.

That's true.
His animations tend to be a bit floaty and don't feel like there's a lot of weight behind it. It's especially noticable on larger and stronger enemies that are supposed to be feel more forceful.
And yeah, the adult stuff and gameplay is very separated with an audible clank. The seduction system in Yume was interesting, but I never felt like it was doing a lot unless I specifically provoked it. And even then it was very binary, where you either have full control or no control at all.

I'm still salty over the previous game's demo having an english menu option yet the full release never did months and months later and now it looks like it will never get officially translated, so I ain't buying this shit.
It actually will get translated. He not too recently made an about it and belatedly apologized for it.
 

Triplebrc

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I'm still salty over the previous game's demo having an english menu option yet the full release never did months and months later and now it looks like it will never get officially translated, so I ain't buying this shit.
Yeah, pretty much the same for me. If the standard unity translation is good then I consider buying it, if its on a google translate level then I get it from the cat site, because that kind of translation level is not much better to me than full on japanese. Definitely won't rely on the creators word when it comes to the translation though, that burned my ass for the last time.
 

Quite Frankly

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thank you for making this thread, and holy crap it got popular so fast lol.
 

Strange

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In ExcessM's defense:
- WolfRPGs are an über pain in der arsch to translate. Not to mention the verdammt redraws.
- the matter is out of his hands and all he can do is wait for the 3rd party, as we do

That said, yes it's been a while, and the early announcement kinda killed potential fantranslation attempts in the egg. :(
In any case, we should keep a positive outlook on devs who don't go "For Japan sale only"; when they make a step towards us gaijins, we'd be very petty not to respond in kind.

We kinda know what to expect already: a shota and maaany Onee-sans to play with. I hope variety will remain a strong point (it always was, since... 2012?).
I have doubts about Unity, and difficulty... But hey, why not? Demo will tell.
 

Dan Druff

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Hmmmm... Scene count wise this kind of disappoints me. I'm more a fan of actual sex than I am of foreplay, but scene wise so far this enemy has 4 scenes and only one of them she has sex in. I just hope the scene distribution isn't as bad as onee-shota where only 3 out of the 30 enemies actually had sex.
I think we will always agree to disagree on this. I see intercourse as a reward and it should be treated like a special move that only some enemies perform. My other issue is that reverse-rape content creators have lines they absolutely will not cross. The enemies in this circle have started using onaholes as weapons but not strap-ons. I'm still surprised that the circle included one futanari boss enemy in the previous work. I will give this circle credit in that some of the harder circumstances exist in the printed works and are slowly making their way into the games. I don't think we'll ever get 100% parity where a reverse-rape game is simply gender-flipped ryona with fat, old, and ugly women harassing and humiliating a younger male, but this is one of the few circles consistently producing reverse-rape games.
 
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TheUnsaid

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Yeah, pretty much the same for me. If the standard unity translation is good then I consider buying it, if its on a google translate level then I get it from the cat site, because that kind of translation level is not much better to me than full on japanese. Definitely won't rely on the creators word when it comes to the translation though, that burned my ass for the last time.
Either way you still want it tho right?
So I think if you have the financial leeway you should buy it.


In ExcessM's defense:
- WolfRPGs are an über pain in der arsch to translate. Not to mention the verdammt redraws.
- the matter is out of his hands and all he can do is wait for the 3rd party, as we do

That said, yes it's been a while, and the early announcement kinda killed potential fantranslation attempts in the egg. :(
In any case, we should keep a positive outlook on devs who don't go "For Japan sale only"; when they make a step towards us gaijins, we'd be very petty not to respond in kind.

We kinda know what to expect already: a shota and maaany Onee-sans to play with. I hope variety will remain a strong point (it always was, since... 2012?).
I have doubts about Unity, and difficulty... But hey, why not? Demo will tell.
Well actually WOLFRPG games aren't that hard to translate. If you have the Wolf editor and DXExtract, you're done. The problem is there's a lot of text in Yumesame and translating all of it takes time. Not only that but I'm pretty sure ExcessM would send them his base game files without the need for an extractor so the steps are even simpler.

I think we will always agree to disagree on this. I see intercourse as a reward and it should be treated like a special move that only some enemies perform. My other issue is that reverse-rape content creators have lines they absolutely will not cross. The enemies in this circle have started using onaholes as weapons but not strap-ons. I'm still surprised that the circle included one futanari boss enemy in the previous work. I will give this circle credit in that some of the harder circumstances exist in the printed works and are slowly making their way into the games. I don't think we'll ever get 100% parity where a reverse-rape game is simply gender-flipped ryona with fat, old, and ugly women harassing and humiliating a younger male, but this is one of the few circles consistently producing reverse-rape games.
For sure we're all different. I see intercourse as a natural aspect of these types of adult games where both parties are getting physical enjoyment out of it.
The addition of that futa-on-male content in yumesame was also by far my least favorite addition. Everyone's got different tastes.

Maybe it's a good thing ExcessM has comments turned off on his Ci-En. So he can focus on doing what he likes as a person.
 

Someone92

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I hope the escape mini game is similar to the mini games he released in the past couple of months. Just mashing buttons is not as fun.
 

Triplebrc

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Either way you still want it tho right?
So I think if you have the financial leeway you should buy it.
I definitely want it. From what I understood so far, any enemy will have at least 3 attacks, including actual sexual attacks for each enemy instead of just exclusively foreplay, which was one of the downsides for me when it came to some of the past games, especially SmashBoy and the very first game. Enemy variety is also great, enemy design is the best I have seen so far, and the setting looks cool as well, it indicates that this will be the best game of this dev yet. I am still salty about the missing english translation for the last game though, and I generally developed the mindset that if a developer does not put in the effort to translate his game into a language I can understand, meaning I will have to play the game without understanding most of it, then I can't be bothered to put in the effort to charge that Dlsite account up with new points to buy it.

I'd pay the team that translates the game though, did that with a few games in the past. It would help if the guy was honest about his intentions regarding a english translation though, because I am pretty sure the group that translated Parade Buster would have taken care of Yume by now if he hadn't acted like that was coming anyway, only to then come clear about not having prepared anything and putting it in the hands of DLsite...

Ah I gotta sleep on this. I have paid for japanese only games in the past if I really wanted them, it just boggles my mind that devs still don't realize that there is a market for their games in the west, and I really don't want to encourage them to keep the current approach by paying for their non translated games. That is why I never paid for any ROBF game, because the dev is an ass who hates westerners and made their time with the game intentionally harder in his sequels.
 
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TheUnsaid

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I definitely want it. From what I understood so far, any enemy will have at least 3 attacks, including actual sexual attacks for each enemy instead of just exclusively foreplay, which was one of the downsides for me when it came to some of the past games, especially SmashBoy and the very first game. Enemy variety is also great, enemy design is the best I have seen so far, and the setting looks cool as well, it indicates that this will be the best game of this dev yet. I am still salty about the missing english translation for the last game though, and I generally developed the mindset that if a developer does not put in the effort to translate his game into a language I can understand, meaning I will have to play the game without understanding most of it, then I can't be bothered to put in the effort to charge that Dlsite account up with new points to buy it.

I'd pay the team that translates the game though, did that with a few games in the past. It would help if the guy was honest about his intentions regarding a english translation though, because I am pretty sure the group that translated Parade Buster would have taken care of Yume by now if he hadn't acted like that was coming anyway, only to then come clear about not having prepared anything and putting it in the hands of DLsite...

Ah I gotta sleep on this. I have paid for japanese only games in the past if I really wanted them, it just boggles my mind that devs still don't realize that there is a market for their games in the west, and I really don't want to encourage them to keep the current approach by paying for their non translated games. That is why I never paid for any ROBF game, because the dev is an ass who hates westerners and made their time with the game intentionally harder in his sequels.
I feel you on Asgard Knights the ROBF dev.

Guy had an adamant disdain for westerners. But he wasn't completely wrong. The west just straight up pirated his game in comparison to the east. English DLsite sales PALED in comparison to Jap DLsite sales, but the game still had a HUGE following in the west. That's just so incongruous. Now he took it in the wrong direction and started adding gaijin blocking puzzles to stop gaijin instead of making the games more accessible to the huge audience he was able to magically gather.

I'm still of the firm belief that your desire to play the game is the only indicator of whether or not you should buy it if you have the financial leeway. If you don't like what the dev is doing, It's better that you just don't get the game at all. Because then your actually making a principled stance.

ExcessM released SmashBoy on Steam and saw really big sales. I think he'd DEFINITELY want to release YumeSame if he could. Both us and him are waiting on the third party DLsite translators to get through their backlog and work on his game. Remember, this is a small indie game.

I hope the escape mini game is similar to the mini games he released in the past couple of months. Just mashing buttons is not as fun.
Last couple of months? I don't know what you're talking about.
 
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