My proposal for a truer reverse-rape game received ZERO VOTES.
Maybe that's why these games aren't being made? No demand?
Respectable that you're trying.
Guys can say "I only want little girls to touch my weiner with their feet" but girls cannot say "I want a handsome gent to give me wine before he gently pins me down and blows in my ear."
OH, there's a fundamental issue you're having here!
Games with male protags are made by men and meant to be played by men for the most part.
Games with female protags are made by men and meant to be played by men for the most part as well.
The protagonist's gender has nothing to do with the market gender.
I understand why people don't like pegging or futa on male; one reason is that the anus is only for exit, not entrance. Pegging and futa on male also imply that the female is dominant, and some guys cannot handle loss of control.
I feel like I've said this before but that kind of analysis of fetishes is pretty much useless.
People just like what they like, and there's no getting around that.
People who like feet will never be able to convince people who don't like feet to like feet no matter what words they use, because a fetish is a part of your sexual identity.
It's the same like how men who like men will never be able to convince men who don't to also like men.
I get bored whenever
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That guy was messing about in unity and made his game.
It's got nothing to do with risks, and personally I think it's rude to the developer to even insinuate as such. Making games isn't easy. Obviously when you do make your game you'll put in what you like as a person. He just made what he himself liked sexually (mostly foreplay since a little over 70% of that game is foreplay). The creator of SHRIFT also does not include futa on male, or hideous 70 year old women raping men, even if he has vore in his game and his heroines are more monstrous (which is quite a risk.)
Those games played more like MMORPGs than proper beat 'em ups. Since zzinzinz already repeated one type of game by having YUMESAME play like Smash Boy, it only makes sense to mimic Parade Buster with this new game.
I don't see the MMORPG comparison to be quite honest. Attacks can still be dodged, and your stats don't matter much.
Maybe with the move to Unity he could create a better Yumesame type though. WOLFRPG actually limited how many enemies he could display on the field before things slowed down, and the reason I believe he created lanes was so that he could cheat in depth (draw-order) calculation.
Also, w/o innate RPG support, I think the game would have fewer useless RPG mechanics and would be a more action-oriented experience like he's desired.