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Footpads and Flash Lingo


freeko

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Sign up for this here and stuff. I will start games no earlier than the 27th of May.

The rules and all can be found here: (I think I did this right..)

Rules:


Use the character sheets provided here in spoiler format when creating a character. Flash will not be used for the time being.



Signups can be done in groups or singles.

Players will have 104 character points and 36 skill points available to them unless otherwise requested.

The settings are all unique and will not overlap. So if you choose to go solo, you will not see other players from other games in your game. However accomodations will be made if players who are currently solo desire to play with others and vice versa.

Questions about character creation should be directed to hentaispider since its his system. Obligatory throw hentaispider under the bus disclaimer made.

Offer expires while you wait.
 
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Rathuris

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Jan 4, 2014
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Re: Footpads and Flash Lingo

I'll join. :D I prefer a multiplayer games.

Question, how many skill points do we start with.

Name: nicholas
Age: 23
City:

Body: d12 Original value: d12
Tricks: d8 Original value: d12
Wits: d6 Original value: d12
Smarts: d10 Original value: d12

Passive Defence: 14.6
Armor:
Speed: 18

Perks:
Blending into crowd - Reduce all wits die related to mixing in with a crowd by one step.

Flaws:
Far-Sighted - Increase trapper die involving working on fine mechanisms and forgery die.

Weapon skills:
d20 Dagger(tricks) d20
d20 Sap(tricks) d20
d20 Sword(tricks OR body) d12
d20 Club(body) d20
d20 Axe(body) d20
d20 Two-handed melee(body) d20
d20 Polearms(body) d20
d20 Small thrown weapons(tricks) d20
d20 Sling(tricks) d20
d20 Javelin(body) d20
d20 Bow(body) d12
d20 Block(body) d20
d20 Parry(tricks) d20

Skill list
d20 Acrobatics(body) d12
d20 Amuse(Wits): d12
d20 Blind Perception(smarts) d20
d20 Climb(body) d20
d20 Decipher Script(wits) d8
d20 Diplomacy(wits) d12
d20 Disguise(wits) d8
d20 Escape Artist(tricks) d12
d20 Forgery(tricks) d10
d20 Gather Information(smarts) d8
d20 Handle Animal(smarts)
d20 Intimidate(wits) d20
d20 Knowledge(wits) d20
d20 Locksmith(tricks): d8
d20 Perform(tricks) d12
d20 Ride(tricks) d20
d20 Score(wits): d12
d20 Search(smarts) d10
d20 Sense Motive(smarts) d12
d20 Shadow dance(body or wits): d10
d20 Sleight Of Hand(tricks)d12
d20 Spot(smarts) d12
d20 Survival(smarts) d20
d20 Swim(body) d20
d20 Tinker(smarts): Healer. d20
d20 Trapper(tricks) d20

Inventory:

Backstory/character notes:

OOC:
 
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