Ayra
Mystic Girl
- Joined
- May 20, 2011
- Messages
- 245
- Reputation score
- 23
Re: Seisyori Robot by Full Flap
No pits of doom? I'm surprised: Falling into pits was Mushroom Princess main threat. Either from failed jumps, or from enemies standing on the ledge knocking you down. In this game (at least the first world), there's not a single pit you can fall in that kills you or even inflict damage. It's pretty uncommon for this type of game.
Anyway, so far I have to admit that I prefer Mushroom Princess to this game overall for a few reasons:
1) The in-game CGs. After your armor is destroyed, you have a CG that pops everytime you get hit. While I understand the reasoning behind the decision (H aspect more ingrained in the core game), it completely breaks the action each time you get hit. While there are games in which you can be grabbed during gameplay (Nanocrisis, Nightmare Sphere, Kurovadis, ect), in those games it only happens when you are lying on the ground or from very specific enemies, not from every single hit. Also, in those games you don't lose sight of the game itself: You see exactly where you are, where the enemies are and so on. In this game, your view is blocked by the CG and it's a bit disorienting to react the instant after it disapear.
2) Weapon system: While in theory it's an upgrade with limited ammo and a in-stage selection system, in practice it's not beneficial to the game. In Mushroom Princess, you have different weapons that behaved in different ways: For some stages, the bomb was your ideal tool since it dropped downward. In others, the boomerang or daggers were more effective due to the longer range. Or you could go for the rock with it's very high attack power when you used a magical ring, but it had limited reach and had the drawback of becoming useless after a death.
In this game, you are forced to stick with your regular gun for the vast majority of the situations. A single use of one of the other gun costs more energy (money) than killing the monster gives. This relegates the use of all the other guns to being boss killers. They are swell there, but the fact remains that the new weapon system relegates you to using your default gun for the majority of the time, removing diversity instead of improving it.
3) Lack of platforming risk and huge sprites. As mentionned earlier, there's no death pits or damaging spike fields or anything of the like. The only penality for failing a jump is to climb back up. That's not a problem if you have a combat-oriented game ala Double Dragon as the challenge comes from defeating enemies. However, your controls in this game are limited to standard platformer fare: Jump, duck, fire and an extremely limited slide. You also have absolutely huge sprites: They look great, but they heavily limit just how much you can display. Combine the limited field of view with limited controls and you don't have much opportunity to make a combat-oriented game. So currently, the challenge mostly comes in the form of surprise cat-girl-robots that comes from above an inch in front of you which mostly feels like cheap challenge than anything else. The two boss battles were surprisingly decent, though.
4) The heroine herself. In Mushroom Princess, the whole game had a fairytale feel. The maid didn't feel out of place alongside those environments and creatures. In this game, it's a more serious sci-fi environment with more "realistic" enemies and environment. I know it's an hentai game so the whole "bra-n-thong" look is acceptable in general (Heck, you sometime even see it in non-hentai games), but her particular outfit looks kinda silly. Her bodyshape also feels off for a battle robot and the outfit just accentuate that (especially when climbing ladders). She just feels incredibly out of place to me, but that's just a personal opinion of course.
The game is still fun: It's better made than the vast majority of hentai titles, it plays well and it looks good. Based on Mushroom Princess and the demo for this game, odds are that we can expect a long game. There's also some nice additions like a map and more complex stage design. As is, I'd be willing to purchase the game. Plus, there's still many months of development left, although I'm not sure if some of that time will be spent modifying the core game or if it will only be spent on adding content like new stages/cgs/weapons/ect.
No pits of doom? I'm surprised: Falling into pits was Mushroom Princess main threat. Either from failed jumps, or from enemies standing on the ledge knocking you down. In this game (at least the first world), there's not a single pit you can fall in that kills you or even inflict damage. It's pretty uncommon for this type of game.
Anyway, so far I have to admit that I prefer Mushroom Princess to this game overall for a few reasons:
1) The in-game CGs. After your armor is destroyed, you have a CG that pops everytime you get hit. While I understand the reasoning behind the decision (H aspect more ingrained in the core game), it completely breaks the action each time you get hit. While there are games in which you can be grabbed during gameplay (Nanocrisis, Nightmare Sphere, Kurovadis, ect), in those games it only happens when you are lying on the ground or from very specific enemies, not from every single hit. Also, in those games you don't lose sight of the game itself: You see exactly where you are, where the enemies are and so on. In this game, your view is blocked by the CG and it's a bit disorienting to react the instant after it disapear.
2) Weapon system: While in theory it's an upgrade with limited ammo and a in-stage selection system, in practice it's not beneficial to the game. In Mushroom Princess, you have different weapons that behaved in different ways: For some stages, the bomb was your ideal tool since it dropped downward. In others, the boomerang or daggers were more effective due to the longer range. Or you could go for the rock with it's very high attack power when you used a magical ring, but it had limited reach and had the drawback of becoming useless after a death.
In this game, you are forced to stick with your regular gun for the vast majority of the situations. A single use of one of the other gun costs more energy (money) than killing the monster gives. This relegates the use of all the other guns to being boss killers. They are swell there, but the fact remains that the new weapon system relegates you to using your default gun for the majority of the time, removing diversity instead of improving it.
3) Lack of platforming risk and huge sprites. As mentionned earlier, there's no death pits or damaging spike fields or anything of the like. The only penality for failing a jump is to climb back up. That's not a problem if you have a combat-oriented game ala Double Dragon as the challenge comes from defeating enemies. However, your controls in this game are limited to standard platformer fare: Jump, duck, fire and an extremely limited slide. You also have absolutely huge sprites: They look great, but they heavily limit just how much you can display. Combine the limited field of view with limited controls and you don't have much opportunity to make a combat-oriented game. So currently, the challenge mostly comes in the form of surprise cat-girl-robots that comes from above an inch in front of you which mostly feels like cheap challenge than anything else. The two boss battles were surprisingly decent, though.
4) The heroine herself. In Mushroom Princess, the whole game had a fairytale feel. The maid didn't feel out of place alongside those environments and creatures. In this game, it's a more serious sci-fi environment with more "realistic" enemies and environment. I know it's an hentai game so the whole "bra-n-thong" look is acceptable in general (Heck, you sometime even see it in non-hentai games), but her particular outfit looks kinda silly. Her bodyshape also feels off for a battle robot and the outfit just accentuate that (especially when climbing ladders). She just feels incredibly out of place to me, but that's just a personal opinion of course.
The game is still fun: It's better made than the vast majority of hentai titles, it plays well and it looks good. Based on Mushroom Princess and the demo for this game, odds are that we can expect a long game. There's also some nice additions like a map and more complex stage design. As is, I'd be willing to purchase the game. Plus, there's still many months of development left, although I'm not sure if some of that time will be spent modifying the core game or if it will only be spent on adding content like new stages/cgs/weapons/ect.