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Game Maker platformer template


Re: Game Maker platformer template

my shooter project died because i couldnt manage the easy stuff (as in literally...i couldnt make an easy but fun level, and things kept getting too hard way too quickly)

Well, exactly. That's what you need to learn how to do, not how to add more mechanics. If you can't design a simple level with simple mechanics, you won't be able to design an advanced level with advanced mechanics.

I mean, I started out terrible at level design too (Kurovadis was not my first game). Like everything else it's a skill you need to improve and practice.
 
Re: Game Maker platformer template

Well, exactly. That's what you need to learn how to do, not how to add more mechanics. If you can't design a simple level with simple mechanics, you won't be able to design an advanced level with advanced mechanics.

I mean, I started out terrible at level design too (Kurovadis was not my first game). Like everything else it's a skill you need to improve and practice.

Yeah pacing and level design is pretty important, starting off simple is a very good method to go by, it engages the player letting them make progress and time to understand the mechanics. Almost Evey hard game starts off with a simple and easy introductory level but it includes almost every mechanic the game has to offer.

Then after you get the basics it starts to turn everything on its head and uses the previous ideas in fresh new methods and sometimes in devious ways to add tons of challenge but still keeping everything you learned in the previous level relevant.
 
Re: Game Maker platformer template

Yeah pacing and level design is pretty important, starting off simple is a very good method to go by, it engages the player letting them make progress and time to understand the mechanics. Almost Evey hard game starts off with a simple and easy introductory level but it includes almost every mechanic the game has to offer.

Then after you get the basics it starts to turn everything on its head and uses the previous ideas in fresh new methods and sometimes in devious ways to add tons of challenge but still keeping everything you learned in the previous level relevant.

That's true, however the point I was trying to make is that you can have an entire game that's simple and yet well designed. And if you can make a simple game that's still well designed, then you can use those development skills as a foundation for more complicated ideas. Because complicated ideas don't mean anything if you can't grasp basic layouts, enemy placement, or difficulty.
 
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Re: Game Maker platformer template

Kyrieru, I am a shameless ninja and I give you less credit than I could. If you do indeed finish this template, I will give you one of my gelgirls from the testing sector of my lab as thanks.
 
Re: Game Maker platformer template

I finally downloaded what you have. I thought about waiting for the template to be finished, but as curious as I was, I downloaded the beta template. It is solid. I like the attack feature. I should make enemies or something. I should also probably edit the character to be Lila, but why would Lila need a sword? To eliminate all threats and protect her Milk HP.

This is a great gift, Kyrieru. Thank you.

Sorry for the double post, but it has been a while and this thing seems to have fallen into obscurity.
 
Re: Game Maker platformer template

Sorry for the double post, but it has been a while and this thing seems to have fallen into obscurity.

I think a month in between and something better than "bump" as the message makes double posting pretty okay, haha.
 
Re: Game Maker platformer template

It is a good idea to share these assets for people who do not have the time to focus on programming. hate to see the next asset share on gamemaker.
 
Re: Game Maker platformer template

It is a good idea to share these assets for people who do not have the time to focus on programming. hate to see the next asset share on gamemaker.

i wish i understood how the collision detection works, i have sprites that are bigger than this so they don't jump as nicely (it takes a few more steps for it to notice its on the ground so i can jump again)

i figure it has something to do with the number of repeats, but cant pinpoint it exactly...

also they are pretty nice, i think they should be shared too, good job.
 
Re: Game Maker platformer template

I made a little demo using this template. You die after three hits (I didn't add a health bar, sorry)

 
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Re: Game Maker platformer template

Hi Kyrieru!
I'm very new at GM, barely did like 2 tutorials and I'm right now in the middle of the platformer one. But I'm not new to programming, I studied computer science at the university, though I couldn't finish for medical reasons at the moment and couldn't continue after that because, well, they are a bunch of a-holes in that university. Anyway, long story short, what would you recommend me to learn before looking at your template, or should I just dive right in? I'd like to make platform and beat'em up games mostly, but tower defense games comes to mind too :D

I have not even looked to a line of code yet but I'm clear that I will have to learn the GM language to make any decent game with it and I have no problem with that.
 
Re: Game Maker platformer template

@azurezero: The repeats are how many times it shifts the object by 1 when it's colliding with a solid object. With a higher movement speed you need more repeats because it will be farther into the solid object.

@golwas: Pretty neat. I'll be adding health bars and whatnot, of course.

@MajinLuffy: Hmm, hard to say. I plan on making a tutorial that will cover most everything, but until then you should check out the Gamer maker forums.

As for updating the template, I don't really have much time to spare at the moment since I need to focus on my current game. However, once I start developing the next game I'll be creating the template and the game at the same time. In other words, it will be released in around 3-5 months
 
Re: Game Maker platformer template

Cool! I can wait, I have to work on the game I'm making for RPG Maker anyway, that and keep practicing illustration. Also I want to attempt animation, see how it goes. (Great tutorials the happy harry ones by the way!)
 
Re: Game Maker platformer template

@azurezero: The repeats are how many times it shifts the object by 1 when it's colliding with a solid object. With a higher movement speed you need more repeats because it will be farther into the solid object.

@golwas: Pretty neat. I'll be adding health bars and whatnot, of course.

@MajinLuffy: Hmm, hard to say. I plan on making a tutorial that will cover most everything, but until then you should check out the Gamer maker forums.

As for updating the template, I don't really have much time to spare at the moment since I need to focus on my current game. However, once I start developing the next game I'll be creating the template and the game at the same time. In other words, it will be released in around 3-5 months

would it be smart to have the repeats be set to x or y speed then? or would that be weird... i'm currently getting clashes from my conveyer belts...but i can avoid the conflicts if i just dont have any that push you into walls (have one ordinary block between belts and walls)
 
Re: Game Maker platformer template

would it be smart to have the repeats be set to x or y speed then? or would that be weird... i'm currently getting clashes from my conveyer belts...but i can avoid the conflicts if i just dont have any that push you into walls (have one ordinary block between belts and walls)

In case you weren't aware, you have to use "xspeed" and "yspeed" instead of hspeed or vspeed, or moving using something like x +=1

The point of the example is to show that if you use your own made-up variables, you can calculate movement in whatever order you want, and when you want, rather than Game Maker doing everything automatically at the end of a step. (which you have no control over.)

If you did know that, then, no, I wouldn't. If two objects are moving towards each other, you'd need more than xspeed.
 
Re: Game Maker platformer template

In case you weren't aware, you have to use "xspeed" and "yspeed" instead of hspeed or vspeed, or moving using something like x +=1

The point of the example is to show that if you use your own made-up variables, you can calculate movement in whatever order you want, and when you want, rather than Game Maker doing everything automatically at the end of a step. (which you have no control over.)

If you did know that, then, no, I wouldn't. If two objects are moving towards each other, you'd need more than xspeed.
nah the walls dont move :) but the conveyer belt has been working on a x+= basis
 
Re: Game Maker platformer template

@golwas: Pretty neat. I'll be adding health bars and whatnot, of course.
Thanks dude. And yeah you'll definitely need those for a working template. Right now I just have some text in the corner saying how much HP is left.

I probably wont post anymore on my little game here since I'm just refining the mechanics but here's my latest build if anyone cares.


I'm quickly running out of resources, GM Studios free edition is really stingy.
 
Re: Game Maker platformer template

I'm quickly running out of resources, GM Studios free edition is really stingy.

Pirate it.

As nice as it is to say it's wrong to pirate software, I'd much rather pirate something and learn how to use it until I have enough money for it than hinder my ability to be productive in the meantime. Life's too short.

Or, let me put it this way. Aside from to GM, I used a bunch of pirated software to make a game. What was the first thing I bought with the profits? All the software I pirated.
 
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Re: Game Maker platformer template

Yes it is a solution. I tested GM for a game and fortunately it is less expensive than Unity 3D xD!
 
Re: Game Maker platformer template

Pirate it.

As nice as it is to say it's wrong to pirate software, I'd much rather pirate something and learn how to use it until I have enough money for it than hinder my ability to be productive in the meantime. Life's too short.

Or, let me put it this way. Aside from to GM, I used a bunch of pirated software to make a game. What was the first thing I bought with the profits? All the software I pirated.

i recently purchased both gm 8.1 and rpgmake vx ace... with the money i made from H games :) (and maybe a little bit of my student grant) so i can attest to this...the next programs to get paid for bar paint tool sai :)
 
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