B00marrows
Tentacle God
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Re: Games Discussion Thread
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Ubisoft is giving Assassin's Creed 3 for free on Uplay.
Personally not a fan of the series, but maybe someone will save a buck :]
Its yet another step down into the "modern bathesda". Neither fallout 4 or skyrim pleased me on a RPG point. They are both dull and shallow games.
Infact i think of them both as FPS games with a bathesda paintjob.
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Ohhh nonononono you got me ALL wrong.Cure for being disappointed by over-hyped games: Stop watching hype videos.
See my first beth game was Oblivion, which became my favorite game at the time (knocking Deus Ex off it's throne). I tried morrowind some years later and was quite... disappointed. Finding it very slow, counter-intuitive, and just not fun.
I managed to get to the first town (I believe this was the game that lacked quest markers, or a world map... w/e, I wasn't even sure I was in the right spot), grabbed a couple of quests that I didn't know where to go for, pissed someone off and died. Never played it again.
Honestly, I LOVED skyrim. Now I'm not blind to it's flaws, and I really missed being able to craft spells, but for the most part the simplifications didn't bother me as much as I'd thought they would have. Would have preferred not to have a soft level-cap, but I just cheated around it anyway...
The DLCs did leave something to be desired, but it's hard to measure up to the shimmering isles and knights of the nine. I really did like Dawnguard and the content that it added, even if I never used the crossbow. Moving forward I'd really like to see less underground areas from the series, since they just get so god awful boring after the 24th one or so.
Also, really REALLY want to go to the asian-themed continent and would be thrilled to have a new title in the series set there. Fuck going to the high-elf continent and FUCK MMO'ing my TES (The series is about the MC being the most badass of badasses, you just can't do that with an MMO).
Turn based?You're going to have to focus on specific examples of how things were done in previous games in order for me to understand here. As I said, I know next to nothing of them, and am loathe to attempt them from what I do know.
I'm worried that you might be bemoaning the loss of a turn-based system, if that's the case I can't really sympathize.
Than logically you should be against them fleshing out NPC #3546 too right? which is what they did... or attempted to do..I don't care what generic npc #3546 has to say about the state of the town, I can assess that for myself. And I certainly don't care about their story, the only reason they are there is to give me a task I can complete for a reward. Main NPCs however, could see some more character development, in fact I can't even remember a single NPC's name from skyrim or oblivion (This could be attributed to the shear volume of games I play though, or the fact that there are just so many NPCs and locations).
Than instead of completely deleting it they shoud have expanded on it to allow for a more diverse/fun experience.The stats system was worthless to any non-casual anyway, you were going to max your stats at some point, and skyrim's perk system works exactly the same way, only now the bottom tier has been combined with the top. Do an action, the related ability gains experience until you get better at it. Saying the stats system is necessary is like saying you need a separate tree for each type of sword you can acquire shortsword, longsword, cutlass, rapier, katana instead of just having a swords tree. It bloats the menus and gives you a false sense of customization (you get the same abilities in the perk tree that you would have gotten from the stat menu).
Ill admit, the save system on is a bit of a wonky arguyment. While im against save scumming (you should pay for your failures), skyrim literally needs it due to the buggy ass fucked up game it is....EVEN today.Not failing, well, he's spot on. I don't want to spend 5 minutes reloading each time a situation goes against the way I want it to (I get enough of that by playing any Japanese stealth-based game), and why bother making that a feature when 70-80% of players are just going to reload a save anyway?. Though I do inevitably end up reloading it's typically due to buggy AI, some quest essential NPCs are still killable and frequently die, or outcomes that I couldn't predict (More on this later).
Rather than expanding on what they had, they decided to treat you like a fucking child and literally point you to target A removing all enjoyment and adventure of any quest.I can't stand the way that morrowind handled quests. And I think this is a much deeper dispute than 'it's too hard', stemming from two different schools of thought. One in which the player spends time learning about the world and then later on uses that knowledge to complete quests. The other, which I belong to, is that quests are one of the ways for the player to learn about the world, picking up information (and rewards) as they progress through and complete the quests. Honestly, it seems like a lot of wasted time to try and sift through all the NPC information to figure out which cave I need to go to and KILL or PICK UP something (too many people that bitch about casual games seem to forget that their un-casual games use the same repetitive objectives for the bulk of their quests.) in a world FILLED TO THE BRIM with caves, to me. TL;DR keep my arrow out of this brah, or there's gonna be problems.
Loss of impact on the world. Well this seems like a production decision to me, sure they could have made generic NPCs address you differently but that's about the extent of what they could reasonably be allowed to do. Again this is a deeper dispute than 'it's too hard to deal with the consequences of my faction alignment', being more the same reason why villains don't REALLY win in movies: I'm playing games to have fun and enjoy a story, what happens when I get to a point and find that I don't like where the story is headed? I don't want to rape that village full of women for the glory of the empire, but oh, I'm 50 hours into my playthrough and can no longer work with any of the other factions. Why would I want to spend ANOTHER 50 hours to only find myself in a similar situation with a different faction? Because guess what? Any game that has real impact on the world from your actions has some sort of bullshit like this, whether it's forced actions after a massive time-sink, unclear or unforeseeable consequences. Why would I buy (or play at all, really) the sequel to a game that made me say 'enough' and stop playing it?
Than logically you should be against them fleshing out NPC #3546 too right? which is what they did... or attempted to do..
Than instead of completely deleting it they shoud have expanded on it to allow for a more diverse/fun experience.
Less removing of content more expanding on whats there for a deeper more enjoyable experience.
Never even looked at it like that. I use it to give myself a general heading and set off on adventure! If I run into something that's not my quest objective before I reach it, well I guess the arrow's going to have to wait a bit! Plus it's just an awesome way to find the tiny-ass gem that's my quest objective, when I do decide to actually try to complete the quest objective I got 5 hours ago...Rather than expanding on what they had, they decided to treat you like a fucking child and literally point you to target A removing all enjoyment and adventure of any quest.
Id rather have to pay attnetion to what people are saying and where they are pointing me to than follow and on screen arrow.
If there enough of a straightforward description of your task like "go to derp lake and kill the mudcrabs" and they add a map marker of the lake to your map than yes thats fine!
But a compas marker that literally holds your hand all the way there is too much.
To each their own.
Your issue seems to stem from the issue i have with the "world full of nothing", should you really have spent that long on 1 character?
Wouldent it have been more fun to have played through as a few different characters/classes/storylines/guilds? Or 1 character through 1 story and 1 guild that took 50 hours and now your fucking annoyed with the choises you have made?
Skyrim fails at this style of gameplay BUT it also fails at the deeper longer more story driven style too.
With no impact or reflection to the time you have poured into the game, you feel pointless/worthless like you have acomplished NOTHING and you have done just that, NOTHING.
Eh, im drunk and its late. Man i hope what im saying here is what im thinking...
snip..
Really, a good chunk of why I probably am a lot more OK with Skyrim's mostly due to the dragon fights and the power as a mod base, I've probably have had more fun with doing mod quests like Wheels of Lull or Cursed Collar, or sneaking up north and letting Deadly Dragons spam assault after assault just so I can beat up as many dragons as possible until they spawn something nasty and kill me, than I did actually doing the main quests. In general main questlines suck anyway in Bethesda games, but still...
Hrm. Should at very least try to finish the questlines on my normal save though.
I never said it wasnt, i said they should have improved on what they had instead of simplifying things to a point of almost pointlessness.Tell me how this:
Is less cumbersome and fleshed out than this:
TES used to be an RPG series... HAHAHA!
From the video you linked the clips from the titles look like action-RPGs to me...
Than what was with that last post??huh?
I thought we were having a pretty civil discussion here
I didn't respond to your other point because from a story perspective it's pretty valid and while I can poke holes in it to justify why I don't want things that way ( from a development point that's a lot of time poured into text and voice [if they kept it for anything but high importance NPCs at that point], that could just be better [rather, more entertainingly] used elsewhere.), it's down to a matter of opinion at this point. Which we are both firmly on opposite sides of, I like a giant world sparsely populated that has simple quests and allows me to be the biggest badass ever. Not all the time mind you, but in skyrim it works.
Are they not action-RPGs? I mean, I didn't see a turn-based system so they kind of can't be a traditional RPG.