[Review and Game guide]
A fun diversion which can be completed over the weekend. The size of the two parties means there's a limit to what kind of sex scenes could be done, but I like what's on offer and recommend this to anyone who has a fetish for girls with huge racks getting aroused to the point of no return and then giving themselves up (un)willingly to be gangbanged by huge muscle men with enormous penises.
How to beat the game:
Blindly rushing for the exit isn't enough. Players need to find two key items (魔法のコンパス and 魔法の地図) before exiting the level; otherwise it's an endless slog which gets harder as more tribesmen rush Misa's position earlier and with increasing levels of HP. The game is hard; there's a lot of RNG luck involved and even when players know what to do it's still possible to lose a run because of bad luck with spell RNG or ending up in a cul-de-sac and running out of MP to fight through the tribesmen. Getting the two key items involves going for treasure chests, which might be tough if the environment is hostile and there are tribesmen hot on Misa's heels. For reference, the earliest level players can actually win is level 5 and not before.
For Misa's stats, it's HP (zero and the run ends, replenished via healing or miracle herbs), MP (can be regenerated by right-clicking on her, also random drops of mana crystals for a recharge), hunger (goes up as she travels, need to find the small fruit to satiate) and fatigue (goes up as she travels. Finding the revitalizing herb reduces fatigue, she can also stand still on a square for one turn using a left-click which will reduce fatigue by 1). If her hunger is maxed out, she gets fatigued more easily and her max HP will decrease by one until she loses consciousness. If fatigue is maxed out, she does less spell damage.
The line of arousal debuffs primarily comes from two sources: aphrodisiac spores from the plants or mushrooms and the aphrodisiac drug used by the tribesmen when they finger her clitoris. There's a maximum of five levels, and if Misa's just resting in place when both sources are active she will slowly become more lewd. The point of no return is when she's gushing; any contact with tribesmen starts the H-scenes. Alternatively, if she's idle for too long when her libido is maxed out she will succumb and attempt to masturbate. Unfortunately that won't satisfy her, and eventually so many tribesmen will surround her she will willingly walk up to them and service them in return for relief.
If the run ends when HP is reduced to zero, Misa loses fewer levels BUT retains her libido level and aphrodisiac counters. The gangbang end will reset her libido completely, but the level-drain penalty is much higher. For the rape scenes, they are short to begin with but will get longer and longer each time she succumbs and they get their way with her. There's fifteen insertion scenes in total, with two servicing scenes and at least three after-action scenes as of v1.0. (Future versions will fix the bug where the 2P post-orgasm scenes weren't viewable from the cell).
There's a % chance Misa will be impregnated through multiple ejaculations. When she reaches the stage where her breasts are aroused, that will simultaneously trigger the pregnant state and her belly will have a bump. This has no significant gameplay disadvantage; she can still walk around and cast spells as per normal. The difference comes during the sex scenes as there are some variations which are exclusive to pregnancy. From my experience pregnancy is very difficult to trigger; players just have to keep playing and getting gangbanged until it triggers. According to the creator, if her libido is kept extremely high for prolonged periods and the tribesmen trigger the breast debuff, that should make it slightly easier for pregnancy to trigger.
Players can pick up equipment on their journey. Misa remains virtually naked throughout, so she's limited to earrings, rings, necklaces and whatever spell tome she can get her hands on. The spell tome is always available at the beginning when starting a run; without it she can't cast spells and will end up back in the cell very quickly. Players can check the item properties using a mouse-over of the item before deciding if it's worth keeping the new find. Item properties are varied, ranging from slower accumulation of hunger and fatigue, AOE attacks at the cost of reduced damage per spell, more elemental damage, more luck for critical damage, more focus for higher mana regeneration etc.
Enemies are randomly generated at the start of each new stage. The plants are always there, and there'll be a selection of two other monsters from the list below:
Blue slime: Slow, moves only one square for every two for Misa. Weak against ice.
Green slime: Same as the blue slime, but weak against fire.
Bat: Fast moving and will chase Misa at the same speed she moves. Weak against Lightning.
Flame bat: See above, but weak against ice.
Jumping mushroom: Won't attack, but releases spores when next to Misa. Weak against Lightning.
Plants: Rooted to the spot and release spores when attacked or when Misa walks past them. Weak against fire.
Mimics: Takes on the appearance of treasure chests. Weakness will vary case-by-case, and it moves just as quickly as the bats but hits harder than most enemies of the same level.
Tribesmen: Slow moving like the slime, but they don't have weaknesses to any spells. Reducing their HP to zero doesn't kill them; it only knocks them out and they will regain consciousness after Misa distances herself sufficiently before resuming the chase. Knocking them out has a % chance of them dropping a vial of white fluid; when consumed this will lower the level of the spores and the aphrodisiac they use. On the other hand, if the bottle is consumed when Misa is NOT affected by spores or aphrodisiac she will gain one level in the lust progression meter.
Tribesmen can be beaten by kiting them. When they move into position to finger Misa, she has time to cast one spell and then move away the next turn, where they will pursue and keep close to her. Keep attacking and maintaining distance and they'll run out of HP. One useful tip: tribesmen who drop potions in narrow corridors effectively blockade their compatriots queueing up behind them as they cannot occupy the square where the bottle is until Misa claims it or the tribesman wakes up.
Mouse-only players MUST use the keyboard to occupy the square an unconscious tribesman is on, just clicking on the body will say the man is unconscious and Misa won't move into position. Fixed in version 1.01.
Players can't really go wrong by constantly moving "North" in the direction of the blue light indicating the exit. Water is impassable, so players who end up taking the wrong fork will have to backtrack, which might be fatal if tribesmen are rushing up the corridor. Every so often, players should make a stand and fight off the tribesmen to buy time, but take care not to be surrounded by monsters when planning an escape route. AOE attacks are very useful, but too many AOE item properties dilutes damage per spell too much to be useful.
The ending is very simple, with the difference being the text at the end. I've found three variants so far: a virgin clear, a clear with Misa having sexual experience and clearing the game when she's pregnant. There's another ending when she's horny and needs to have sex to relieve herself, but it's only visible in versions 1.01 and later.
Complete gallery is 15 intercourse scenes, 5 post-sex scenes, 1 masturbation scene and 2 servicing scenes (1 each for pregnant and non-pregnant). Version 1.02 fixes the missing 2 post-sex scenes; the rest players have to unlock themselves.
Version 1.01 changelog (fixes some of the problems listed above)
・Elemental roll occasionally rolling the same element for too long fixed.
・Mouse-clicking on unconscious tribesmen now moves Misa.
・Game crash when horny Misa escapes the forest fixed.
・Increased probability of pregnancies.
・If pregnancy is avoided, the probability of success is no longer reset. This should avoid situations such as 8-12 hours play and only two pregnancies.
Version 1.02 changelog
・The 2P after-sex scenes are now properly registered for viewing after watching them at least once.
Version 1.03 changelog
・Replaying scenes no longer decreases character level. A silly bug finally fixed in this version after a player reported this to the developer. Levels are useful, but it's the gear and how quickly players find key items that's more important.