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ACT RPG Patreon Active [Horn] Yuna:Reborn (TechDemo+Arena)


Alex_Horn

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Developer: Alex Horn
Censored: No
Version: Tech Demo + Arena
OS: Windows
Engine: UnrealEngine
Language: English
Genre: 3D, Action, RPG, Female Protagonist, Humor, Masturbation, Monster, Lesbian, Rape, Sci-fi, Shooter

Description:
Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action. The game intended to be hardcore. H-scenes can be acquired by progressing the story, by developing relationships with some npc and also GOR scenes. Also you can search for collectible pin-up cards with hot 2D arts of game characters.

This version is a tech demo. I'll be working on improvement of every aspect of the game, as I'm doing it alone in between my work and sleep time (instead of the sleep in most cases). I can't do everything at once.

Currently there are 2 standalone builds of the game. "Reborn" version has been made few month ago, it's more about story, and "Arena" version has been made few days ago, and it is more about grind to test and balance combat-action.

The main problems are animations and UI/UX. Animations are the longest thing to do, and after everything else I have no time for UI/UX. But as I said, everything will be done as it should.


Both builds are standalone, you CAN play "Arena" without "Reborn" and vise versa.

Download(Arena): - -
Download(Reborn): - (next updates will weight less)
 

Jesus

The Father, The Son, The Holy Spirit
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Seems interesting, I'm all for more hentai TPS games. I've only tried the arena version so far, here are my thoughts from 10 minutes' playtime
- Give us the ability to perform a slower reload that retains the ammo left in the current magazine - with the current reload being moved to double-tap R. Don't allow players to pick up empty mags.
- Reserve ammo is awkward to see, and requires the player to understand or work out which pouch or mag on the character model are associated with what weapon. I'm all for minimalist Dead Space-style HUDs, but unless executed really well it can be a detriment.
- Firing weapons will often have their sounds cut out, especially the assault rifle
- The pistol feels more accurate than the assault rifle. The shotgun's more powerful and reliable than both.
- When aiming and walking, you'll walk at an angle compared to the direction you're aiming
- Aiming its self feels weird and clunky, with no indication as to your accuracy. I'd love something like a laser sight to show more precisely where your bullets are going to go.
- I feel the camera should be a bit higher - shoulder level or above - when aiming. The waist-high point-of-view feels again, very awkward.
- Not sure what kinda pacing you're going for, but weapon switching feels a bit slow.
- Enemies should drop more ammo, and/or there should be a more reliable way of acquiring it eg. a shop. It's very easy to run out completely, at which point you have no recourse.
- There's some kinda glitch where you'll walk/run in slow motion, I think after chaning weapons while moving but not too sure.
- Bloom is excessive when enabled
- The music doesn't sound like music so much as an alarm going off, and at the default sound settings (not sure if you can adjust them), drowns out almost everything else. I'm not sure what's going on there, because I've already heard the full tracks, but it seems like they just loop after the first few seconds - maybe it's the waves not lasting long enough, idk.
 

alias34

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Love this in concept. In practice I'm just disappointed the porn has nothing to do with the gameplay, no grapples or anything. Just gallery unlocking again.
Great character model imo. But once again also annoyed we don't get to control the camera. If the camera man decides to make me look at a zombie's ass then that's all I get I guess.

Sorry if I'm harsh. To be fair a lot about this game is exciting as hell to me, I love the tone it's going for. But I really hope these things can be adjusted a bit.
 
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