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ADV RPG Maker [ Hourglass & Pencil ] ( 砂時計と鉛筆 ) Lady knight bitch Curse 女騎士と男漁りの呪い RE175790 RJ175790


robertohen

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New game from 砂時計と鉛筆 :D



Tags: Prostitution - Reverse Rape - Fallen - Orgies - Shota so.. no links

Plot ( google trans )
"Innocent knight Resuita church the middle of the mission,
Takes the ploy of heresy, had been multiplied by the curse of Imma reduction.
The more passes if Haitai is when sexual desire no longer is suppressed, that approaches to Imma.

It is a church knight Resuita is adultery taboo.
Stubbornly has been rejected from sexual interference, chastity idea is inverted by the progress of the Imma reduction,
...... Bitch you do go the reverse Nan and prostitution.

To return to the original sexual urge subsides, but we will day by day progress of Imma of worsened.
And it finally becomes a full Imma.

A high degree of freedom open world.
There is the concept of time has elapsed, Quest over time occurs!
State and the town, change the hero of the body ...!
Also it exists only in the event the night!
Support the sister Risana also Resuita. ...... Also be resulting in the prostitution in the process."

About the gameplay.. I have not tried the demo but the art looks great :)
 
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amgwtfover

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Beat me to the mark by a fraction :D good to see this game is popular though, been really hard to find links for games this past week.

On the downside though, people may want to be wary before any links are posted here, as even though there is no official tag, google translate on the description states that there is shota content.

・ショタ逆レイプ ---> Shota reverse rape :(
 

Teaz

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

I... I thought those two girls are the same one person, but with different costume...

But a sister + female knight combo? I'm in. :D

-edit-

Oh man, it's MV? Can this one get hooked with AGTH, I wonder?
 

Libellule

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Oh man, it's MV? Can this one get hooked with AGTH, I wonder?
Look the tool in my signature, until now, you can hook all MV game to VNR/ITH/AGTH or other with it ^^
 

Teaz

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Look the tool in my signature, until now, you can hook all MV game to VNR/ITH/AGTH or other with it ^^
Ohhh, right. I missed that one.

Thanks Lib, you're always been my lifesaver.
 

Libellule

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

mmm, after playing it a few, that game as strange empty line that are bothersome and can make us lost some text in the hooking

i have updated RPGMakerMVGame patcher to correct that, so if you use it on this game, make sure to use 0.0.1.0 version ^^

⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇ ⬇⬇⬇
 

XziebertX

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

this is forced or volunteer prostitution?
and...

can someone PM me da gem?
 

Sarav

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

this is forced or volunteer prostitution?
and...

can someone PM me da gem?
1. Both in a way, she's under a curse.
2. Do not ask for PMs in the thread. If you actually read through the thread you'd have noticed that someone posted to PM them, though it is kinda 'hidden'.
 
Last edited:

XziebertX

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

ahh sorry about that...
btw it's on MV right? so almost cheat proof huh (I'm using Cheat Engine just to speed up the game (its 2 slow 4 me))
 

Sarav

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

ahh sorry about that...
btw it's on MV right? so almost cheat proof huh (I'm using Cheat Engine just to speed up the game (its 2 slow 4 me))
Yeah it's MV unfortunately, so no cheat engine, but at least with Libellule's tool we can translate it.
I remember the days where I had the patience to go through games at the normal pace, but now that I use cheat engine, I just can't do it anymore.
 

Libellule

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

ahh sorry about that...
btw it's on MV right? so almost cheat proof huh (I'm using Cheat Engine just to speed up the game (its 2 slow 4 me))
you can, i already explained how to in another thread, here a copy =) =>

--------------------------------------------------
--------------------------------------------------

that a little more hard on RPG Maker MV game than on old RPG Maker game

bacause MV game use 4 process and realocate the memory each time the value change

here how to :
  • use Cheat Engine 6.5+

  • in Cheat engine, select the game process :




    RPG Maker MV have 4 process, the game values are stoked in the 3th, the biggest one

  • Prepare Cheat Engine for MV game for the first time :


    - right clic on the "Value type" option and select "Define New Custom Type (LUA)"



    - here in the windows, delete all and paste this code in :

    Code:
    typename="RPG maker MV"
    bytecount=4  --number of bytes of this type
    functionbasename="RPGMakerMX"
    
    function RPGMakerMX_bytestovalue(b1,b2,b3,b4,address)
     local DataAddress=3+(b1+b2*256+b3*65536+b4*16777216);
      if ((DataAddress)%4 ~= 0 or DataAddress<0x1000) then --return 0 if DataAddress isn't a valid 32bit aligned address
        return 0
      else
        return readDouble(DataAddress) --return (double) [address]+3
      end
    end
    
    function RPGMakerMX_valuetobytes(i,address)
      local OriginalValue=readInteger(address)
      local ReturnValue=dwordToByteTable(OriginalValue);
      writeDouble(OriginalValue+3,i) --write i at [address]+3
    return ReturnValue[1],ReturnValue[2],ReturnValue[3],ReturnValue[4]
    
    end
    return typename,bytecount,functionbasename
    - validate, you now will have a custom "Value Type" specialy for MV game



  • Optional : you can change the "fast scan" value to 4, that will greatly lower the scanning time




  • Cheat, use CheatEngine prety like alway :



    1 - FIRST ! you need to modifie one time the value in the game BEFORE the "first scan", that realy important



    2 - first scan



    3 - modifie the value in game



    4 - next scan



    5 - redoo from 3 until you can identify the right adress

    6 - cheat :p



Hope that will help ^^
 

XziebertX

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

actually I have already know it (thank you btw)
but can it actually use the speedhack? I mean the normal RPG Maker games are too slow to be played for me (it's a must for me to increase the speed 5x faster then normal)
 

Libellule

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

ho, you talked just about the speedhack... mmmm... i dont see like that a way to use it on MV game, never have searched

some time ago i used Galenmereth plugin to speed up a game, with it you can easily muliplie the fps and speed

Code:
//=============================================================================
// TDDP_FluidTimestep
// Version: 1.0.2
//=============================================================================
var Imported = Imported || {};
Imported.TDDP_FluidTimestep = "1.0.2";
/*:
 * @plugindesc 1.0.2 Fixes MV's framerate dependent timestepping. Makes the gamespeed the same regardless of framerate.
 * @author Tor Damian Design / Galenmereth
 *
 * @help =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
 * Information
 * =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
 * For updates and easy to use documentation, please go to the plugin's website:
 * http://mvplugins.tordamian.com/?p=437
 *
 * This plugin replaces MV's update loop with a semi-fixed timestep solution based
 * on http://gafferongames.com/game-physics/fix-your-timestep/
 *
 * This makes the game run at normal speed (animation, movement, and anything else)
 * regardless of framerate. By default, MV run on a 144hz monitor would run at
 * 144fps and everything would move at 2,4 times normal speed. Likewise, if
 * someone ran the game and only managed 30fps, everything would move at half
 * normal speed.
 *
 * This solution decouples visual updates from logic updates so that the latter
 * always occur at 60 times per second, while frames get updated as fast as the
 * user's computer can display it.
 *
 * There you can also download a PDF of the documentation for offline use, and
 * having the documentation in one cleanly presented place means you can always
 * be sure it's the most recent available.
 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Terms & Conditions
 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * This plugin is free for both non-commercial and commercial use. Please see
 * http://mvplugins.tordamian.com/terms-of-use for the full terms of use.
 */

(function(){
    /**
    * Get current world time in ms
    *
    * @method getTimeInMs()
    */
    SceneManager.getTimeInMs = function() {
        return performance.now();
    };

    /**
    * This is the passed logic update time, useful for other plugins
    *
    * @var _t
    */
    SceneManager._t = 0.0;

    /**
    * The delta time for logic updates, set to 1/60th of a second. Since MV bases all
    * its logic on a 60fps frame update, this is the best solution.
    *
    * @var _dt
    */
    SceneManager._dt = 1.0 / 60.0;

    /**
    * The current time in milliseconds
    *
    * @var _currentTime
    */
    SceneManager._currentTime = SceneManager.getTimeInMs();

    /**
    * The frame accumulator, for when the framerate is faster than the logic should update
    *
    * @var _accumulator
    */
    SceneManager._accumulator = 0.0;

    /**
    * CHANGED The frame update
    */
    SceneManager.update = function() {
        try {
            this.tickStart();
            // this.updateInputData(); REMOVED - We need to fetch input on scene update instead, in the new rewritten updateMain()
            this.updateMain();
            this.tickEnd();
        } catch (e) {
            this.catchException(e);
        }
    };

    /**
    * CHANGED The main update function
    */
    SceneManager.updateMain = function() {

        var newTime = this.getTimeInMs();
        var frameTime = (newTime - this._currentTime) / 1000;
        if (frameTime > 0.25) frameTime = 0.25;
        this._currentTime = newTime;

        this._accumulator += frameTime;

        while (this._accumulator >= this._dt) {
            this.updateInputData(); // While the frame accumulator is greater than the logic update delta, we keep updating the game's logic and catching input
            this.changeScene();
            this.updateScene();
            this._accumulator -= this._dt;
            this._t += this._dt;
        }

        this.renderScene();
        this.requestUpdate();
    }
})();
you just have to change "SceneManager._dt = 1.0 / 60.0;" to "SceneManager._dt = 1.0 / 120.0;" to double the speed of the game, "SceneManager._dt = 1.0 / 180.0;" to triple, etc...

and i'm sure wit ha little search, they are some other plugin around to make that, and maybe better ( because normaly this script is not for that :p) ^^
------------

i hardly advice to speed up this game :p, the time day/night will be a little problem XD i thinks
 
Last edited:
OP
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robertohen

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

ho, you talked just about the speedhack... mmmm... i dont see like that a way to use it on MV game, never have searched

some time ago i used Galenmereth plugin to speed up a game, with it you can easily muliplie the fps and speed

Code:
//=============================================================================
// TDDP_FluidTimestep
// Version: 1.0.2
//=============================================================================
var Imported = Imported || {};
Imported.TDDP_FluidTimestep = "1.0.2";
/*:
 * @plugindesc 1.0.2 Fixes MV's framerate dependent timestepping. Makes the gamespeed the same regardless of framerate.
 * @author Tor Damian Design / Galenmereth
 *
 * @help =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
 * Information
 * =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
 * For updates and easy to use documentation, please go to the plugin's website:
 * http://mvplugins.tordamian.com/?p=437
 *
 * This plugin replaces MV's update loop with a semi-fixed timestep solution based
 * on http://gafferongames.com/game-physics/fix-your-timestep/
 *
 * This makes the game run at normal speed (animation, movement, and anything else)
 * regardless of framerate. By default, MV run on a 144hz monitor would run at
 * 144fps and everything would move at 2,4 times normal speed. Likewise, if
 * someone ran the game and only managed 30fps, everything would move at half
 * normal speed.
 *
 * This solution decouples visual updates from logic updates so that the latter
 * always occur at 60 times per second, while frames get updated as fast as the
 * user's computer can display it.
 *
 * There you can also download a PDF of the documentation for offline use, and
 * having the documentation in one cleanly presented place means you can always
 * be sure it's the most recent available.
 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Terms & Conditions
 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * This plugin is free for both non-commercial and commercial use. Please see
 * http://mvplugins.tordamian.com/terms-of-use for the full terms of use.
 */

(function(){
    /**
    * Get current world time in ms
    *
    * @method getTimeInMs()
    */
    SceneManager.getTimeInMs = function() {
        return performance.now();
    };

    /**
    * This is the passed logic update time, useful for other plugins
    *
    * @var _t
    */
    SceneManager._t = 0.0;

    /**
    * The delta time for logic updates, set to 1/60th of a second. Since MV bases all
    * its logic on a 60fps frame update, this is the best solution.
    *
    * @var _dt
    */
    SceneManager._dt = 1.0 / 60.0;

    /**
    * The current time in milliseconds
    *
    * @var _currentTime
    */
    SceneManager._currentTime = SceneManager.getTimeInMs();

    /**
    * The frame accumulator, for when the framerate is faster than the logic should update
    *
    * @var _accumulator
    */
    SceneManager._accumulator = 0.0;

    /**
    * CHANGED The frame update
    */
    SceneManager.update = function() {
        try {
            this.tickStart();
            // this.updateInputData(); REMOVED - We need to fetch input on scene update instead, in the new rewritten updateMain()
            this.updateMain();
            this.tickEnd();
        } catch (e) {
            this.catchException(e);
        }
    };

    /**
    * CHANGED The main update function
    */
    SceneManager.updateMain = function() {

        var newTime = this.getTimeInMs();
        var frameTime = (newTime - this._currentTime) / 1000;
        if (frameTime > 0.25) frameTime = 0.25;
        this._currentTime = newTime;

        this._accumulator += frameTime;

        while (this._accumulator >= this._dt) {
            this.updateInputData(); // While the frame accumulator is greater than the logic update delta, we keep updating the game's logic and catching input
            this.changeScene();
            this.updateScene();
            this._accumulator -= this._dt;
            this._t += this._dt;
        }

        this.renderScene();
        this.requestUpdate();
    }
})();
you just have to change "SceneManager._dt = 1.0 / 60.0;" to "SceneManager._dt = 1.0 / 120.0;" to double the speed of the game, "SceneManager._dt = 1.0 / 180.0;" to triple, etc...

and i'm sure wit ha little search, they are some other plugin around to make that, and maybe better ( because normaly this script is not for that :p) ^^
------------

i hardly advice to speed up this game :p, the time day/night will be a little problem XD i thinks
Libellule Thanks for the tool! :D
 

Nelico

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Ok, I'm 2 stupid... I do not get this hooked even if I follow the instructions step by step.
 

ments

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Ok, I'm 2 stupid... I do not get this hooked even if I follow the instructions step by step.
What are those steps?
 

Torgent

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

At the moment I would already be happy if MV would have a quick textskip with ctrl feature.

edit: Seems like in this game it works if you just hold return...
Also the lack of skripts make all MV games feel kinda the same...
 
Last edited:

Teaz

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Re: ( 砂時計と鉛筆 ) 女騎士と男漁りの呪い ( RJ175790 )

Here's full save.

The scene player is the fourth option on the main menu.

Overall, the art is quite good, but too bad it's overly linear.

As much as the creator said about 'A high degree of freedom open world', it only meant 'there's no time limit for your game'.

Other than that? No debauchery stats, getting too many h-scenes and you would end up with game over, no rape scene with any enemies except the final boss.

I know I'm just a freebie player, but this game is just not worth playing, especially with MV things gong on...
 

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