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Hunt and Snare [Furry] - New Patreon build: 14.03.2018


Re: Hunt and Snare, a furry hunting game

Any chance we can have much much larger range of breast size?
It was added to the ideas for the character customization. Not sure if it will be a thing but chances are good.
 
Re: Hunt and Snare, a furry hunting game

Any chance we can have much much larger range of breast size?

It was added to the ideas for the character customization. Not sure if it will be a thing but chances are good.

Yes, definitely on the list, with other breast and nipple shapes. Not sure about the actual sizes that we'll include, but added it on the list anyways. Mostly depends on how good physics we can make for properly big breasts ^^

Not in the first things to-do though, but eventually ^^
 
Re: Hunt and Snare, a furry hunting game

New build!
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Current version: r3.10, July 19th (for Windows, Linux, and Mac)
Public build:
Patreon build:

Feedback/Bug form:
Sneaking miniguide:

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Key build features:
* Patreon: Player Customization
* New skins (5 patreon, 1 public)
* New animations (1 patreon, 1 public)
* New tails (2 patreon)
* Showroom and Player customization are saved
* Optimization improvements
(Full change log behind build download links)

I hope you enjoy! ^^
 
Re: Hunt and Snare, a furry hunting game

interesting, so can the hunter become the hunted?
 
Re: Hunt and Snare, a furry hunting game

interesting, so can the hunter become the hunted?

Eventually yeh. I definitely want to make "hostile prey" too, that will either hunt for the player, or just fight back ^^
 
Re: Hunt and Snare, a furry hunting game

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Hello!

Last month's A Gaze into the Future (IV) is now available for public:

Also posted is a Weekly Gaze (I) for early access to Patrons (2 usd+ tiers), this will come out to public in 3 days: ^^

New builds are coming out next week ^^
 
Re: Hunt and Snare, a furry hunting game

Hi! What kind of backgrounds will there be? I would prefer something a bit more epic and fantasy like like the Warrior class hall in WoW :) Also is there proper controller support planned? Will there be VR support?
 
Re: Hunt and Snare, a furry hunting game

Hi! What kind of backgrounds will there be? I would prefer something a bit more epic and fantasy like like the Warrior class hall in WoW :) Also is there proper controller support planned? Will there be VR support?

Hello! ^^

The current idea is to have all sorts of natural stages and structures player can view acts in. Probably nothing as high fantasy as the Warrior class hall, as Hunt and Snare is a bit more "realistic" in the style of the world, more akin to Elder Scrolls ^^

As for VR support, it's unknown at this point. I don't have a VR set, and I don't want to promise anything like that unless I can properly test it x)
 
Re: Hunt and Snare, a furry hunting game

Look at dem furry titties. :p

Is there a bunny girl option? Also is the game only gonna be focused on male x female?
 
Re: Hunt and Snare, a furry hunting game

Look at dem furry titties. :p

Is there a bunny girl option? Also is the game only gonna be focused on male x female?
With more support there will be more different races. You should check the goals on his Patreon. Afaik there will be a poll for it if the moment has arrived. Futa will be a thing too but later.

(SirMalo is watching you @Ruffleneck-Sensei :p)
 
Re: Hunt and Snare, a furry hunting game

Look at dem furry titties. :p

Is there a bunny girl option? Also is the game only gonna be focused on male x female?

There is currently no other races than the cats, but there's plenty planned (eventually!) ^^

There's no specific focus on any combinations, currently we do sport a bit more MxF I think, than MxM and FxF :3

With more support there will be more different races. You should check the goals on his Patreon. Afaik there will be a poll for it if the moment has arrived. Futa will be a thing too but later.

(SirMalo is watching you @Ruffleneck-Sensei :p)

Yup, eventually we'll run a poll on races, not necessarily on what races to do, but rather on what to do first ^^

Also. Hello, Sir Malo. I didn't know you came through here x)
 
Re: Hunt and Snare, a furry hunting game

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Posted newest Weekly Gaze on Patreon!*
Read it here:

In essence, we're looking for feedback/votes on the heads! The Patreon link has a Sketchfab embed where you can preview the mesh as 3D objects and look from various directions ^^
 
Re: Hunt and Snare, a furry hunting game

Public version available now!

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Current version: r3.11 (for Windows, Linux, and Mac)
Public build:
Patreon build:

Feedback/Bug form:
Sneaking miniguide:

Key build features:
* Patreon: Full act (Wild Ride, MxF)
* Patreon: Showroom Stages (Barn)
* 6 animations (4 patreon)
* 12 skins (10 patreon)
* 12 improvements/fixes


We're also looking for more answers survey about Hunt and Snare (and Patreon), it helps us greatly! Click here: ^^

With hearts and little puffs of smoke,
Ruffleneck
 
Re: Hunt and Snare, a furry hunting game (Newest build 18.8.2017)

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Click to read my ramblings about camera, color pickers, pattern organization, and a bit more about furry heads ^^
 
Re: Hunt and Snare, a furry hunting game (Newest build 18.8.2017)

New Gaze!

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Progress on Faelain heads (the first kitty race is a lynx at shape) and a new Gaze for you to read: ^^

There is also a Sketchfab embed on the Patreon post, so you can look at the head from different directions! Feedback is more than welcome! The next stage is texturing, and after that is started, the basic shape is a lot more difficult to change. What would you like to see done differently? What would you change? :3
 
Re: Hunt and Snare, a furry hunting game (Newest build 11.9.2017)

New build!
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Current version: r3.12 (for Windows, Linux, and Mac)
Public build: (early access until 18th)
Patreon build:

Older public builds:

Bug form:
Sneaking guide:
Feedback form:

Key build features:
* New showroom camera system with increased view distances and ambient occlusion
* Color picker for easier character color customization
* Pattern sorting for simpler browsing
* 5 showroom stages (4 patreon)
* 6 other improvements/fixes


With luv,
Ruffleneck
 
Re: Hunt and Snare, a furry hunting game (Newest build 11.9.2017)

post%20banner%20-%20weekly%20gaze%204.png

Read my ramblings on about furry heads and the small upcoming build ^^
 
Re: Hunt and Snare [Furry][WIP] - New public build: 17.9.2017

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Current version: r3.12 (for Windows, Linux, and Mac)
Public build:
Patreon build:

Bug form:
Sneaking guide:
Feedback form:

Key build features:
* New showroom camera system with increased view distances and ambient occlusion
* Color picker for easier character color customization
* Pattern sorting for simpler browsing
* 5 showroom stages (4 patreon)
* 6 other improvements/fixes


With luv,
Ruffleneck
 
Re: Hunt and Snare [Furry][WIP] - New public build: 17.9.2017

Nice work so far!
Minor issues encountered in the free demo:
- Loading into the island takes a while, what's weird is that it locks the mouse to the center of the screen halfway through, which is disturbing as it seems like the UI locked up. Adding a loading screen may fix this, ideally don't grab the mouse until loading finished.
- On the island, I'm running into invisible walls in the forest. Could be bad mapping on the hills, or maybe returning to the menu via <esc> and selecting the island again randomly places trees anew, but fails to remove the collision from the old tree location...
- When walking through multiple scenes on the island, the "speed selection" bar remains where it was from the previous scene, but actual animation speed starts out at 50%.
 
Re: Hunt and Snare [Furry][WIP] - New public build: 17.9.2017

Nice work so far!
Minor issues encountered in the free demo:
- Loading into the island takes a while, what's weird is that it locks the mouse to the center of the screen halfway through, which is disturbing as it seems like the UI locked up. Adding a loading screen may fix this, ideally don't grab the mouse until loading finished.
- On the island, I'm running into invisible walls in the forest. Could be bad mapping on the hills, or maybe returning to the menu via <esc> and selecting the island again randomly places trees anew, but fails to remove the collision from the old tree location...
- When walking through multiple scenes on the island, the "speed selection" bar remains where it was from the previous scene, but actual animation speed starts out at 50%.

Added to tasklist! Thank you very much for the report and kind words! :3
 
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