Daemon McRae
Demon Girl Master
- Joined
- Dec 24, 2010
- Messages
- 179
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- 27
If you focus your opponents right and heal when possible, you will leave the combat only with some hp hurt and while you run around, it will regen. (you also don't want to one hit everything or without hp loss, and theres comes regen, unless you are about to leave an area, in my view, it is what happening)all the enemies have too much HP.
There will be new skills, for now you just use what you have and even then you may screw on cooldownsThe "tutorial" is effectively a scripted fight which defeats the entire gameplay design. (Are we seriously going to be spamming "slash-heal-attack/cooldown-repeat" the whole game?)
Dev note: Game doesn't run if the computer has no speakers. I disabled the audio on my computer and the program refused to run. When I enable the audio the program ran just fine.
Not a bad start for an indie project, but all the enemies have too much HP.
The "tutorial" is effectively a scripted fight which defeats the entire gameplay design. (Are we seriously going to be spamming "slash-heal-attack/cooldown-repeat" the whole game?)
Everything else, meh. It runs, it has art and the writing has some semblance of personality but its all early in development.
Dev note: Game doesn't run if the computer has no speakers. I disabled the audio on my computer and the program refused to run. When I enable the audio the program ran just fine.
Just wondering, will this game include any kissing or facesitting at all? Those are my two all time favorite fetishes.
Played a bit, got as far as the scene with the mushroom girl. I like it, will keep tabs. The skill cooldown mechanic is nice, makes it easy to work with special abilities without having to overstock on potions.
This bug is inherent to the game platform and i didn't seen any other rpg maker game get around it
any way i can donate to you directly via paypal?
Really, i just disabled my sound device and tried some of the most popular games that use rpg maker engine and seen all of them fail, also this is very specific request and I didn't seen anybody complain about it.Is it? I had no idea. Bodes ill for my idea of fixing it.This bug is inherent to the game platform and i didn't seen any other rpg maker game get around it
Really, i just disabled my sound device and tried some of the most popular games that use rpg maker engine and seen all of them fail, also this is very specific request and I didn't seen anybody complain about it.
If you focus your opponents right and heal when possible, you will leave the combat only with some hp hurt and while you run around, it will regen. (you also don't want to one hit everything or without hp loss, and theres comes regen, unless you are about to leave an area, in my view, it is what happening)
the monstergirls do have quite hefty hp but theres not much problems of grinding for levels if you just don't dodge the random enemies. (already mentioned the fact that mushroom girl is min. level 4 or probably 5 to beat her)
There will be new skills, for now you just use what you have and even then you may screw on cooldowns
This bug is inherent to the game platform and i didn't seen any other rpg maker game get around it
I guess I see what you mean about too much HP. it's something that bugs me a lot too and some RPG's that I play. It's a tough thing to balance, since the idea is for them to be a resource sink, so if they're easy to beat about any penalties, that why even bother including them right?
You'll get more skills as the game progresses which opens things up a little more. But I don't know, if that fight, plus the general art and writing turned you off so badly, it just might not be your kind of game?
I'll take a look at the audio problem, but in the meantime you can just disable sound and music in game through the options menu.
Fair point, but then you're walking into the old skool RPG gameplay trap : "If the player thinks its too hard/not easy enough, just tell them to grind moar."
What level will we have to be to fight the post-Mushroom Girl boss fight? Level 50? After all, we can always tell players to just "grind moar". /sarcasm
Fine.Perhaps, but unless/until the game gives us some more (curve)balls, its hard to mess up a juggling act with just two balls.
Compressed cause quotes.
For WeirdTea:
Depends on what game design/philosophy you're going for I guess? Its still early in development and I haven't exactly read your design doc so I don't want too judgmental.
The general art and writing doesn't turn me off, I just know that art and writing tends to change a LOT over the course of development so I largely ignored them.
Just wasn't sure if it was RPG Maker or something else.
Yes, a monster girl doing the facesitting is what I mean and kissing, just like a general attack by one of the monster girls or if you want, a hentai scene with it.
I've played a bit more now, so I have a general idea of it by now I think.
The combat I feel isn't bad, but probably the first "proper" fight might seem to give people the wrong impression. The random mobs don't really take too much thinking/planning to beat, but the monster girls are much more... strategic about it, as they're basically boss fights. It isn't bad though, and it's very interesting to make it so you have to actually find out the "hidden trigger" for the H-scene - so you have to work for your defeat rape even. Kinda odd, but kinda interesting too.
For the content in the game so far, it kinda makes sense as all the monster girls seem to know Celta, but I feel the idea might feel flimsy when she runs into monster girls that are hostile, or at least, not friends.
I can agree that Celta's level ups seem a bit weak though, seeming to only gain a point or two in attack. But understandably, balancing the RPG part of this is pretty tough...
I'm usually not a fan of futa with balls, but given Celta is originally a man rather then a woman who gained a penis, I'm willing to let it slide since it kinda makes sense this way.
Writing wise, I'd say it's pretty good. The characters all have their own charm and personality, which is nice. Although I have to wonder why Celta chooses to live out in the middle of nowhere, near an abandoned forest, that's teeming with monsters...
It's actually interesting that you mention the balls thing. Most futa drawers do tend to forgo the balls for some reason, and I've always wondered why. I guess it makes sense if you think about it just as an enlarged clit (if the futa's originally a woman, like you say.) But then, where do the cumshots come from?
Basically what happening here is that you want to do a boss rush, ignoring all the "minions", and the game allows that, fine dodge all random encounters but don't be mad if you cant beat something. I found that right now it just about right, just don't dodge the randoms. I get your point.
Fine.
And in real life is so easy and because of that most of our sports supports only one ball /sarcasm
Ah, okay. Well, maybe it'll become more fun later on, but I can't promise anything.
You don't need to grind considering you don't skip stuff like random encounters while you walk around, i don't want to make an analogy with other "noticeable" RPG maker games but, or you ether have mostly lineal story with no dodge-able enemies (or if you can dodge, you will just making your life harder(MGQ)) or you have free roaming ala MGQ paradox and have to "grind" by your words to progress. (is 200% more grind-ly that this one)"you need to grind for a couple hours between each boss even if they're just 4 screens away from each other".
It's actually interesting that you mention the balls thing. Most futa drawers do tend to forgo the balls for some reason, and I've always wondered why. I guess it makes sense if you think about it just as an enlarged clit (if the futa's originally a woman, like you say.) But then, where do the cumshots come from?
Sorry to anyone hoping for a futa protag! (Then again, like I said, I might've completely missed what people are looking for in a futa protag.)