- Joined
- Nov 10, 2008
- Messages
- 2,433
- Reputation score
- 268
As some of you may know, I have been doing a bit of research into the Cold War period, which suits a James Bond fanatic like myself just fine. Today I had the idea of fusing fictional and historical elements of 1960s Cold War Europe with a fantasy setting within the Pathfinder system.
Naturally, I will probably change the names of the states and organizations involved, as well as assigning races to occupy the various nation-states of the adjusted map.
Player characters would collectively be working as a team of agents under the setting equivalents for the United States Central Intelligence Agency (CIA) or the Soviet Committee for State Security (KGB), though I would also be open to having the party work for something akin to British Secret Intelligence Agency (MI6). There is no good/evil in which organization you serve (with Stalin dead, anyway) but I would ask that the party pick ONE side (at a time, defection being an option).
In short, however, the game will involve high espionage and political tension in a subdued conflict between superpower-led coalitions of the willing and not-so-willing.
Anyway, I don't want to go into too many details before I have a chance to flesh everything out. If interest is shown by at least four players, I'll see if I can whip something up by mid-April, providing my schedule doesn't get any worse.
I also still need to figure out what I'd like for the magical equivalent of a nuclear weapons program to be in this campaign. Should make for some interesting situations.
Player characters would collectively be working as a team of agents under the setting equivalents for the United States Central Intelligence Agency (CIA) or the Soviet Committee for State Security (KGB), though I would also be open to having the party work for something akin to British Secret Intelligence Agency (MI6). There is no good/evil in which organization you serve (with Stalin dead, anyway) but I would ask that the party pick ONE side (at a time, defection being an option).
In short, however, the game will involve high espionage and political tension in a subdued conflict between superpower-led coalitions of the willing and not-so-willing.
Anyway, I don't want to go into too many details before I have a chance to flesh everything out. If interest is shown by at least four players, I'll see if I can whip something up by mid-April, providing my schedule doesn't get any worse.
I also still need to figure out what I'd like for the magical equivalent of a nuclear weapons program to be in this campaign. Should make for some interesting situations.