Omnikuken
Tentacle God
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Game title: Limit!? Onii-chan Sister Travel (限界!?お兄ちゃん シスタートラベル)
Developer: inu008 (いぬすく, "inusuku")
Game engine: Wolf RPG Editor
WARNING: Has loli tag, don't share or post direct images.
DLsite (JP):
DLsite (EN):
Dev's website:
Premise:
You play as male adventurer whom you can name (default name: Onii-chan). You and a few other adventurer parties are tasked with exploring the region of Eyls, an unknown frontier area to the east of some unnamed kingdom. Eyls is a an unexplored and wild place, so the country offers rewards to people for mapping out the place and filling out investigation reports. There are also ancient ruins in the area that contain rare treasures. All of these makes the place rather attractive for people with the right skills. And entrepreneurs. Of course, exploring this place isn't exactly a walk in the park, as it is filled with vicious wild animals and monsters, which is where adventurers come in.
You, along with the rest of the adventurers and explorers, are based in a temporary settlement called (uncreatively) Camp Village. Adventurers, being adventurers, are lodged in inns and taverns. The government doesn't run a charity though, so you'll need to pay for room and board and other expenses. You start off with one party member (Sword Girl), plus your childhood friend (Support Girl, yes, that's what they are literally named), who helps you investigate rumors (read: quest hooks) and craft items.
You get more party members as you progress in the story. Monster girls too, but these don't participate directly in combat (instead you get an accessory that allows the main character to use some of their moves). All the above eventually effectively become your harem members as your progress their events, in true ero RPG protagonist style (seriously, you even look like Rance).
The story is told from a second-person perspective, with detailed descriptions for scenery, characters, and your actions. Overall, it feels like reading a Choose-Your-Adventure kind of novel (gamebook) like Lone Wolf. Overall plot is sparse and feels like a 'slice-of-life' idylic kind adventure, but the prose is nice and very descriptive, with room for wit in some parts. This is augmented with nice, 'picture book' style illustrations (H-scenes and character events are illustrated in a more conventional visual novel style though). There are also cutscenes and animations (combat sprite, map events, H-scenes etc.). The animation is usually limited (not many frames), but it doesn't feel choppy. It looks like paper doll animation, which contributes to the overall 'picture book' effect.
Game Mechanics:
This game is rather unusual for an RPG -- the main interface is point-and-click, where you click on interact-able points on the map to trigger events and encounters. Blue spheres indicate possible events (including getting ambushed, so be careful on field maps),, green spheres indicate gathering points, red spheres indicate visible combat encounters (usually sidequest targets). Arrow keys indicate transition points to other areas -- hit these to move to a new map or region. On region overmaps, you can also see bracketed squares, which are used to move into a submap like a field map or inside a house (like the inn you're lodging in). An exclamation mark within this square indicates the map is quest-related (usually with some extermination target or boss you have to defeat to progress your sidequest or main story). On field maps they can also be character sprites, which you can interact with for character events (for party members and NPCs) or to trigger boss encounters (boss sprites). Character sprites may visibly move during events and cutscenes.
You and your party members have a stamina counter (action point reserve), indicated at the upper left of the screen, one number for each party member. Certain events will deduct from this counter (combat encounters almost always do. Exploration/revealing shrouded areas too, even on failure), usually one point from each party member. Party members with 0 stamina become fatigued and have their stats dramatically crippled in combat (you may also automatically fail some non-combat events). Stamina is recovered by resting or sleeping.
Each day, you are given one quest ticket, which are literal plot coupons that are consumed when receiving quests (in-story, there's probably some sort of quota system for the adventurers). You can only store up to 12 of these (most other items also cap at 12), so don't waste them. You can take up to three quests. Cancelling quests does not refund tickets. Having an active quest will usually cause new areas to be opened up in the relevant regions, giving you more places to explore. Most of these quests are repeatable, and are pretty much your main way to grind XP and farm items, because enemies don't respawn otherwise, usually.
Main storyline events generally do not require quest tickets, but they may need to be discovered by completing (or during the course of completing) ticket quests.
Combat is turn-based, but a bit more deep than your average Wolf RPG/RPGMaker game because it implements a turn order/initiative system. Turn order is calculated separately for each character and monster. Faster characters can act faster and (slightly) more frequently. Projected turn order is shown on the upper right, with enemies in red. Some moves (usually special skills) take up more time and sets you back further in the turn order (and vice versa, some moves are faster).
H-Content:
-GoR against monster girls.
-Event H-scenes with party members, NPCs, and befriended monster girls.
This game caters heavily to the 'little sister' fetish (like most of this dev's game), so there are lots of loli characters. None of them are the protag's little sisters though -- he just has a little sister fetish and tries to get each of them to call him 'onii-chan' (big brother).
Most scenes are vanilla sex, but some of the monster girls have unusual appendages.
Previously-seen H-scenes can be reviewed by reading your diary during the night at the inn. This needs to be unlocked first (by finding a diary kit in a secret room in the ruins).
Controls: The usual Wolf RPG Editor ones, but with confirm and cancel/open menu keys (Z and X) switched around for some weird reason. You can also close text windows with Q and view text backlogs (unlike most Wolf RPG Editor games, but only up to three) with W. The dash key (SHIFT or C) can be used to increase the speed of your selection cursor and fast forward text. Sadly there is not mouse control (unlike some other Wolf RPG games) despite the main interface being point and click, so you'll have to drag your cursor everywhere with your keyboard or gamepad, which can get annoying.
Original OP:
Developer: inu008 (いぬすく, "inusuku")
Game engine: Wolf RPG Editor
WARNING: Has loli tag, don't share or post direct images.
DLsite (JP):
You must be registered to see the links
DLsite (EN):
You must be registered to see the links
Dev's website:
You must be registered to see the links
Premise:
You play as male adventurer whom you can name (default name: Onii-chan). You and a few other adventurer parties are tasked with exploring the region of Eyls, an unknown frontier area to the east of some unnamed kingdom. Eyls is a an unexplored and wild place, so the country offers rewards to people for mapping out the place and filling out investigation reports. There are also ancient ruins in the area that contain rare treasures. All of these makes the place rather attractive for people with the right skills. And entrepreneurs. Of course, exploring this place isn't exactly a walk in the park, as it is filled with vicious wild animals and monsters, which is where adventurers come in.
You, along with the rest of the adventurers and explorers, are based in a temporary settlement called (uncreatively) Camp Village. Adventurers, being adventurers, are lodged in inns and taverns. The government doesn't run a charity though, so you'll need to pay for room and board and other expenses. You start off with one party member (Sword Girl), plus your childhood friend (Support Girl, yes, that's what they are literally named), who helps you investigate rumors (read: quest hooks) and craft items.
You get more party members as you progress in the story. Monster girls too, but these don't participate directly in combat (instead you get an accessory that allows the main character to use some of their moves). All the above eventually effectively become your harem members as your progress their events, in true ero RPG protagonist style (seriously, you even look like Rance).
The story is told from a second-person perspective, with detailed descriptions for scenery, characters, and your actions. Overall, it feels like reading a Choose-Your-Adventure kind of novel (gamebook) like Lone Wolf. Overall plot is sparse and feels like a 'slice-of-life' idylic kind adventure, but the prose is nice and very descriptive, with room for wit in some parts. This is augmented with nice, 'picture book' style illustrations (H-scenes and character events are illustrated in a more conventional visual novel style though). There are also cutscenes and animations (combat sprite, map events, H-scenes etc.). The animation is usually limited (not many frames), but it doesn't feel choppy. It looks like paper doll animation, which contributes to the overall 'picture book' effect.
Game Mechanics:
This game is rather unusual for an RPG -- the main interface is point-and-click, where you click on interact-able points on the map to trigger events and encounters. Blue spheres indicate possible events (including getting ambushed, so be careful on field maps),, green spheres indicate gathering points, red spheres indicate visible combat encounters (usually sidequest targets). Arrow keys indicate transition points to other areas -- hit these to move to a new map or region. On region overmaps, you can also see bracketed squares, which are used to move into a submap like a field map or inside a house (like the inn you're lodging in). An exclamation mark within this square indicates the map is quest-related (usually with some extermination target or boss you have to defeat to progress your sidequest or main story). On field maps they can also be character sprites, which you can interact with for character events (for party members and NPCs) or to trigger boss encounters (boss sprites). Character sprites may visibly move during events and cutscenes.
You and your party members have a stamina counter (action point reserve), indicated at the upper left of the screen, one number for each party member. Certain events will deduct from this counter (combat encounters almost always do. Exploration/revealing shrouded areas too, even on failure), usually one point from each party member. Party members with 0 stamina become fatigued and have their stats dramatically crippled in combat (you may also automatically fail some non-combat events). Stamina is recovered by resting or sleeping.
Each day, you are given one quest ticket, which are literal plot coupons that are consumed when receiving quests (in-story, there's probably some sort of quota system for the adventurers). You can only store up to 12 of these (most other items also cap at 12), so don't waste them. You can take up to three quests. Cancelling quests does not refund tickets. Having an active quest will usually cause new areas to be opened up in the relevant regions, giving you more places to explore. Most of these quests are repeatable, and are pretty much your main way to grind XP and farm items, because enemies don't respawn otherwise, usually.
Main storyline events generally do not require quest tickets, but they may need to be discovered by completing (or during the course of completing) ticket quests.
Combat is turn-based, but a bit more deep than your average Wolf RPG/RPGMaker game because it implements a turn order/initiative system. Turn order is calculated separately for each character and monster. Faster characters can act faster and (slightly) more frequently. Projected turn order is shown on the upper right, with enemies in red. Some moves (usually special skills) take up more time and sets you back further in the turn order (and vice versa, some moves are faster).
H-Content:
-GoR against monster girls.
-Event H-scenes with party members, NPCs, and befriended monster girls.
This game caters heavily to the 'little sister' fetish (like most of this dev's game), so there are lots of loli characters. None of them are the protag's little sisters though -- he just has a little sister fetish and tries to get each of them to call him 'onii-chan' (big brother).
Most scenes are vanilla sex, but some of the monster girls have unusual appendages.
Previously-seen H-scenes can be reviewed by reading your diary during the night at the inn. This needs to be unlocked first (by finding a diary kit in a secret room in the ruins).
Controls: The usual Wolf RPG Editor ones, but with confirm and cancel/open menu keys (Z and X) switched around for some weird reason. You can also close text windows with Q and view text backlogs (unlike most Wolf RPG Editor games, but only up to three) with W. The dash key (SHIFT or C) can be used to increase the speed of your selection cursor and fast forward text. Sadly there is not mouse control (unlike some other Wolf RPG games) despite the main interface being point and click, so you'll have to drag your cursor everywhere with your keyboard or gamepad, which can get annoying.
Original OP:
From the makers of
Big tits and loli, such a nice combo.
You must be registered to see the links
comes a new
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for late october.Big tits and loli, such a nice combo.
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if you wanna follow them too.
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