In one of the later versions I noticed they stayed in the list as well. Haven't found a way to make them stop even with the new game I started. Once they hit the max levels they stay there.
Woah. Thanks for that translation. Even if it's not completed it helped me a LOT. Now at least I know what every stat is and which upgrades i'm wasting money + villagers
Hope you can keep the translation, as it still lacks something (as missions names, which are not that important, or class names and skill descriptions)
I just use Hex editor to translate exe file itself.
You can override files in .pac by creating that file in data directory.
Probably this behaviour come from ease of patching for the author.
EDIT:
The strings in this game exe is in shift jis (aka sjis, cp932, etc).
So you may need hex editors like "Power witch the royal" or anything support Japanese.
Holy shit this game is 500% better with the translation, thanks a lot!
I don't remember the exact state the game was in when I first played it, but the current version + translation make this a pretty awesome game. I originally dropped it after a few rounds but it's playable now. Just wish I knew exactly what the skills/abilities do, but I can always test those in battle and it's usually obvious, except in the case of buffs. Ah some of the later girls are more confusing. Anybody care to list full abilities/skills for girls? I think weapons aren't too bad to figure out.
I'll try to list what I notice.
Skills from left to right starting at the top of the roster list (Some may be inaccurate, especially abilities.):
1: Blonde starter girl
Special: She hurls debris. It does decent damage, but misses enemies on the far top or bottom of the screen usually. How much debris is thrown seems random each time and it will miss high evade enemies.
Ability: ?
2: Short blue hair
Special: She sets up turrets that have a short/medium range. On their own they aren't very strong, but you can stack them up to create a pretty awesome auto defense.
Ability: ?
3: Long purple hair
Special: Freezes enemies for quite a while. Pretty strong for the cost.
Ability: ?
4: Short pink hair with twin curls
Special: Shoots a bunch of exploding arrows in a cone in front of her. Works best at short range or the spread is too great. This ability is especially useful because it does exploding damage, which will negate evasion from difficult enemies like ghosts or armored dragons. One of the best damage abilities for that reason.
Ability: ?
5: Blonde twintails
Special: Massive slashing aoes over the whole field. The damage relies quite a bit on luck, sometimes it's fairly strong but it can miss the bulk of your enemies too.
Ability: ?
6: Long blue hair
Special: Knocks all enemies back quite a bit and stuns them briefly, incredibly useful on some maps. Might be needed on some groups of heavily armored enemies.
Ability: ?
7: Oppai loli
Special: Couldn't really tell. Her stats are pretty pathetic though, so I get the feeling she does something useful support wise, I just couldn't figure it out.
Ability: ?
8: Tentacle master
Special: Flame aoe all over the field, but seems incredibly weak unless I missed something.
Ability: ?
9: Curvy red head
Special: Boosts attack of party. Don't know if it's just me, but sometimes it seems to not activate at all.
Ability: ?
10: Long white hair
Special: Chance to automatically kill enemies on the field.
Ability: I think she has a small chance to automatically kill enemies when she strikes them. Her stats are normally pretty bad, but I'm guessing with a rapid fire bow or something she would be incredibly strong or OP vs armored enemies.
11: Long blonde messy hair
Special: Makes some enemies walk backwards for a bit. It doesn't affect enemies on the field that are already agrod on one of your melee fighters, but seems to send monsters further back than the long blue haired girl.
Ability: ?
12: Green haired girl
Special: I think she protects your city walls in some way, but I didn't notice anything since there was no damage yet. I think it might make your walls invincible for a while. Even when it works, it seemed to be extremely brief.
Ability: She seems to have a chance to stun enemies on striking them.
13: Short brown haired idol girl
Special: Heals your party members, can even revive the dead. Super useful for melee heavy teams.
Ability: ?
14: Purple haired ninja girl
Special: Scatters poison around the field that will stun any enemy it hits for about 3-5 seconds, pretty strong for the cost.
Ability: Occasionally deals bonus damage on hit.
15: Short grey hair with ribbons
Special: Can't tell what it does, I think it's a buff of some kind.
Ability: I think she allows you to occasionally deal bonus damage on hit.
16: Medium blue two tone hair
Special: She starts spraying a magic attack out in in front of her in a snakey pattern. It's entertaining to watch, but pretty unreliable. If aimed well, it can do a lot of damage to lightly armored enemies.
Ability: ?
17: Long light purple hair
Special: Repairs all your weapons and restocks your ammo, hella strong on long maps.
Ability: Every once in a while she sends out a bird that swoops across the screen, dealing damage.
18: Final girl
Special: Same as the blonde twintail, just a high cost semi unreliable aoe over the whole field
Ability: Automatically starts the mission with full special gauge. Works well with the turret girl to set up an early defense, otherwise some special meter might be wasted.
Abilities that I haven't pinpointed yet because of how rare they proc:
Party member will sometimes auto revive on death: Could be the idol girl, it fits her healing skill theme Taunt: One of the melee focused girls has this, it causes monsters to gather on them, potentially pulling them off allies or your wall. Could be the green haired chick, fits her defense theme, but I thought I saw the idol girl using it. It could work on all melee allies. Random enemy auto death: Probably the white haired girl, but I have no idea how it works. It plays the same sound as her skill, but it's too infrequent. Bonus purple damage on hit: I thought it was the ninja chick, but it's still active when I pull her out.
One of the only gripes I have about this game is that with the way weapons and the upgrade system works, all the weapons end up seeming very similar mid-late game. It costs the same to upgrade any weapon's stat to the same level of a different weapon type, so the spread (Shotgun)/normal (Pistol)/rapid (Machine Gun)/shoot through (Rifle) fire ranged weapons all end up being the same. The only difference in feel at that point is whether it also stuns or explodes on impact. Woulda been cool if the weapons kept their identity like when you first get them and their stats are all different. A system like Elona shooter with upgrade slots and higher level weapons with more slots woulda been cool. Late game the clear winner is anything with aoe explosion damage since enemies are likely to dodge normal bullets.
That and that accuracy and bullet speed matters little here. In Elona shooter, low accuracy weapons were penalized by making headshots difficult, and you had to actually aim rather than just throw bullets down field. Still, really awesome game with a lot of replay-ability. Would prob be even better if I knew the dialogue and all the girl's abilities/skills. I may be writing a lot of critiques about it, but it's because I've played it for over 10 hours now I think. Tons of things it did well. Pretty surprising more devs don't add different difficulty levels to all the levels like this, adds a ton of additional gameplay, like Tobihime.
Finally completed all levels/difficulties. Hilarious weapon rewards for beating the final level on max difficulty, lol. Total play time of around 12 hours.
irisfieldcreate.blog.fc2.com/blog-entry-34.html
Their next game looks pretty fun. A grand strategy game where you are a slave master, your commanders are your sex slaves, and your army is composed of slaves taken from the enemy.
irisfieldcreate.blog.fc2.com/blog-entry-34.html
Their next game looks pretty fun. A grand strategy game where you are a slave master, your commanders are your sex slaves, and your army is composed of slaves taken from the enemy.
None. It just fixed an overflow bug that put your stats into the negative if you reached max.
Yeah, I'm looking forward to it. Part of the reason I came back to check on this game. I hope it gets a translation, knowing this dev, I'm sure it'll need it.
There could be many reasons for what's gone wrong.
1. You aren't using Japanese locale
2. It may not be compatible with your OS, run with compatibility mode for Windows 7 or lower
3. The download was corrupted
Well, It seems Kagura decided to add this game to their pile of stuff they plan on translating.
hxxps://www.kaguragames.com/product/how-to-build-a-flying-city/ (just replace the xx's with tt's. Doing so cuz I can't remember if direct linking to their site is ok or not)
Cool news for those who are interested I guess.