Re: いせたん [RJ130644]
This took a while. My notes for anyone still interested.
Big thank you to post #411 by Arythazin who figured out the condition for saving the teenage hero for the true end.
Labyrinth levels 36-40 Part 1
1. Welcome to the most time-consuming portion of the game, featuring tons of exploration and incidental grinding.
2. Immediately after the teleport area you will see 4 switches. You are then informed that you need to press the switches in pairs in order to proceed.
3. The pairs are given to you, so the next step is figuring which areas to go to.
4. One pair opens up the way to a lever which is important for those going for the true end, the other pair opens up the way to the boss.
5. Red-blue for the lever, green-yellow for the boss.
6. Now for the exploration itself. The area you immediately come out in is not identified by the game nor by your map crystal. I'll call it 36 central for convenience.
7. Each switch is located in 40 NW, NE, SW and SE (for lack of a better English translation. The original terms are 左上,左下,右上,右下.)
8. Red is at 40 NW, Blue is in 40 SE, Green is in 40 NE and Yellow is in 40 SW.
9. From 36 Central, you can access 36 South. From 36 South, you can reach 36 North which is the area just before the boss area (36 transit)
10. As in the previous 30-35 areas, you can tell which of the "exits" brings you where you want to go since the odd one out (different feature like a rock/pillar etc.) is the only one that brings you to the direction you're headed.
11. The annoying one is 36 North. To get there, head to 36 south and then take any northbound exit (except the one with the marking). You cannot access 36 North immediately from the teleport area.
12. Once you reach one of 36 NW/NE/SW/SE, there will be cellar entrances to take you deeper.
13. At level 40, you need to look out for the appropriate switch. The first time you press a switch, a golem will emerge which you must fight (no flee option).
14. Each golem is tied to an element of the corresponding switch colour, so expect top-level elemental magic and plan accordingly.
15. There is also a steel chest at each of the level 40 areas with a switch, just like the one you found at the Garuda with the jump item. Unfortunately you still cannot open these chests until you possess the appropriate item.
16. The whole point of this very long and tedious set of areas is to trigger the correct pair of switches to open the way to the boss.
17. For those going for the true route, the most efficent usage of your time is as follows.
a) Press Red+Blue switches.
b) Head to 36 transit and pull the lever ONCE.
c) Press Green+Yellow switches.
d) Head over to the boss.
18. Those going for the good end should skip steps a and b above and just go for the boss.
19. The fallen Asura which bars your path further is a fire-based God. Think of it as a stronger version of the previous fire-based bosses you've faced in the past only with more HP and multiple actions per turn.
20. You need to beat it twice. The first time you reduce the Asura's HP to zero it starts fighting you seriously and gains more HP. The attacks it uses are also stronger.
21. When you've finally beaten the Asura, interact with the mine cart nearby.
22. Once loaded with explosives, the mine cart when pushed will either a) slam into you and your companion reducing you both to 1HP or b) slam into the southern wall and give you a shortcut to the last teleport area PROVIDED YOU PULLED THE LEVER ONCE.
23. Once you've cleared your shortcut, head towards the now-open teleport circle.
24. But before you can proceed, the teenage hero brings her lackeys to stop you. How you proceed from here determines whether or not you get the true end or the good end.
25. For those going for the true end, you must let yourself get restrained by the male enemies. (the teenage hero gives very vague hints here, the bit where she bars her male companions from performing lewd acts was the only clue on hindsight.) Credit to Arythazin for this information.
26. Once restrained, there will be a short dialogue and the teenage hero will be removed from battle. Your next task is to defeat the rest of the party.
27. Once you've defeated the party, Nana will declare that the female hero needs to be saved before her "companions" claim her virginity. You are warned not to take any detours, so head south through the exit the mine cart opened up for you.
28. You should end up at the map area where the 4 switches were. At the bed area the female hero is about to be violated. After a short dialogue, Nana will charge in.
29. The party you've now faced is SIGNIFICANTLY stronger than the one you just beat. The self-styled hero is now called the Despoiler and has much more HP and stronger attacks. The rest of his lackeys also start off with the undead power-up and much improved regeneration. God's lackey in the background (the same enemy type you beat with the stuffed toy way back at the graveyard dungeon) is unchanged.
30. If you've actually bothered clearing the 4 switch areas throughly, you should be level 99 or close to it for most of your sub-classes. It's then a matter of killing the vanguard and support before finishing off the God lackey last.
31. The biggest obstacle to finishing this event is actually getting restrained in the first place during the fight with the teenage hero. After a bit of experimentation, the easiest way to get a level 99 Nana with 999 dodge and practical immunity to restraint is as follows.
32. Unequip all of your equipment bar your weapon and one item that gives you HP and MP regeneration.
33. Go back to the teleport area and back to the teleport shop. From the shop, head to the fairy forest.
34. Head south of the rest hut. The venus fly traps which gave you so much trouble back then are going to help you this time round.
35. When you finish this fight, both Nana and the companion will be sexually aroused. Remove the condition from your companion but keep it on Nana.
36. Use the bushes to tear up Nana's uniform until it's completely broken.
37. Head back to the mine cart map. Go to your skill page and unlearn all of your parry, luck and agility passives from your main class. You should have the Demon Lord class as your sub-class, unlearn the "unlucky girl" passive (薄幸少女).
38. Finally equip one きょううんの守り in one of your miscellaneous slots (the other should be something that gives you regeneration).
39. If you did all of the above preparatory steps, your dodge stat should be in the negatives and you are now weak to restraint and sexual attacks. The sexually aroused state guarantees that a restraining attack will hit you and immobilise you allowing the dialogue with the teenage hero to trigger.
40. In your weakened state, it's advisable to have a strong companion on hand to do most of the heavy lifting. If said companion has the raise skill, it will also ensure you stay alive at the end of the battle. I recommend Tobak, Medea or Iruda with his sub-class and appropriate skills learned.
41. When you finish off the despoiler and his lackeys, he will teleport away and Nana will be free to continue her quest.