Re: [Isotonix]ALCHEMY OF MONSTER GEM -ファリアスの弟子と黄泉の使者[RJ138792]
Okay, if you're playing the trial version from DLsite, rather than the browser version, here's what i've figured out.
On the main menu, or the class room, the buttons are as followed from top left to bottom right.
Travel - Inventory
Shop* - H-Scenes**
Save - Credits
Unusable*** - Title Screen
*The shop has buttons on the right side of the screen. From top to bottom they are buy - upgrade - sell - exit
**I have a feeling you're able to capture monsters after you have sex with them or something. Or maybe certain monsters you can improve and harvest for gems and cards, I'm not entirely sure. After you do the tutorial woman, her picture is thrown in there on the other page using the button on the top.
It'll throw you in a battle with her, so maybe the second page is an h-battle replay. Maybe the first page is h-scene without the battle or something.
*** Not sure what this will be. Its greyed out and unusable. I want to think it might be an ability thing, if this game has that in mind. Abilities purchased with gems to increase whatever, albeit limited equip or something. We'll have to wait and see
As for the inventory, I'm not sure what all the buttons are. The ones with the numbers might be custom somethings. Maybe set pages for organization, I dunno. On the right side there's auto organize. By default it seems to be set to all and order obtained. From there you could set it to filter out specifically items, magics, armors, weapons, etc. As for order it seems to be order obtained, item number, and two others I'm not sure of. Maybe card order and something else.
Further more, you have items on the bottom. You can equip them here. Spells, healing items, support spells, magic healing, whatever. You can only have 4 items at a time. However, you have 10 stock item slots on the side. You cannot directly use these, but they are used to allow you to hold more items to use in battle as they will take up item slots if you use them. (eg. using an item to heal yourself, an item from the stock inventory will then place itself in the empty spot next turn)
As for the shop, its tabs seem to be: healing items, weapons, armor, magic support/passive spells, not sure what this tab is, magic healing items and magic buffs i believe, spell scrolls.
Now for the overworld. For the demo you can only travel to some spot and the tutorial lady. Going to the first level, its very different. You walk around and bumping into things causes fights. You get gems for attacking and defeating enemies. You can also get materials used for upgrading things, as well as materials to upgrade for even better upgrades.
Every so often, while defeating enemies allowing new ones to spawn, you'll see transparent ghosts on the field. These are H-Enemies. These will initiate battle. Your HP between the overworld and battles is shared, along with all 4 of your MPs, so be careful. Talking about battle, its pretty simple. Your actions are as followed. Attack - Defend - Run
Attack is pretty pointless since you can just click on the character where to attack. Defending is pretty great. If you time your timer right, your bar is on the bottom, enemy is on the top, you can use it to defend attacks. Defending attacks allows you to immediately retaliate, regardless of how much of your time is left. I believe you do additional damage with this as well.
On the top is the enemy's Health meter. Below it is the H-Meter, to show how horny they're getting and are. It goes down over time, and when its filled completely, it turns white (most likely an orgasm) and drains rapidly. To the left are other HP Bars. These bars represent the girl's separate heath bars. Depleting them changes her position or removes clothing, depending on the context. Some clothes are much stronger than others, as you'll notice with the bear her shirt is really tough compared to her panties.
Stronger weapons deal more damage, but in turn take more time to attack. Find what you like and what works for you. Stronger weapons can do more damage to tougher clothing, although magic also works great against tough clothing with less time wasted on recovery.
Destroying clothing gives you access to more intimate attacks. Although they're not different. They just deal more H-Meter. Also will allow h-scenes no doubt. They also award you more gems per hit.
You'll notice that after you destroy one piece of clothing, how the fuck do you destroy the other? The answer to that is your items. In the shop there's a cheap 20 white gem healing item that heals 100 points. You'll want to stock up on these. To use items, you just use them from the item box below when its your turn.
You'll notice when you click on them, there's a button, and then below it two arrows. For magic items, simply clicking on them will active your spell to replace your attack, or activate passive abilities/spells. For regular items, the default button is "use" and will use it on yourself. Healing items, by pressing the down arrow once, will give you the option of giving the item to the enemy. You can heal the enemy to continue the battle and in turn destroy more clothing and extend the h-scene (once its applicable). Enemies don't run very often, but they can, it's only happened to me a single time.
Below that option, however, is to throw away the item, so be careful what you do. Certain items cant be given to enemies. I believe only healing items can.
As someone has stated before, theres a magic item in the support tab that allows you to see the enemy's mood. Its the bottom option and says some japanese kanji with a random "H" in it. I'm not entirely sure what raises and lowers their mood. It might be based on what they say, to which we'll have to figure it out or someone who knows japanese or can translate it figure it out.