Re: Mario is missing 2.3.1
Hello there
this project was subpar to begin with and continues to stay in the same place with the art style not matching playshape's original design. Removing the option of unlocking everything kind of breaks the game if you asked me.
Did you read the page 1 in LOK thread? You can unlock it, by using cheat keys. (1,9 and 0 at the same time.).
Not really worth playing the game for the mediocre scenes :T
What would you need to improve it more? Scenes like Meet and Fuck games? The intention isnt 101% realistic scenes, but the fantasy

.
Right now, we're dealing with some persisting bugs, but we are going on well (I hope so)
I like it. It's come a pretty long way, and it's cool that they're still working on it
i will definitely give it credit for that, however. Most to pretty much all projects, few exceptions, die out almost immediately, but it is pretty impressive to see this one still going after all this time.
Well, considering we have more than 250 sex scenes in a game that's 2 and a half years old, and almost an indie game (Some helps but its not enough to make, say, an entire world in a month), its not that bad
A thing I want to make in the game is the pregnancy support, at least with eggs to start with. And World 7.
I like the concept but this game is buggy as hell.
We used to have more than 500 bugs (wow!) but if you check the changelog, we were fighting against them since the beginning. Some bugs werent even my fault, but flash fault. The engine has functions like onUnload=function() which doesnt work well, making text balloons be laying there (it doesnt disappear until later). Then I created a function from scratch. In order for people to help me more, and complain less, just go to LOK site and show me which bugs you found, and a way to reproduce them. So I can check them and fix them, right?
Game-breaking bugs too like dying for no reason and the main character disappearing (have to restart).
You are being so superficial here. How to reproduce it?
I really don't like some of the mechanics either. For instance the key to pick up vegetables is also the run key...
More than 6,000 people who is active in the forum have no complains. Also, its the way SMB2 is configured. The game tries to keep Mario Universe mechanics.
I needed to run away from the enemy but since i was near a vegetable she went to pick that up and of course got screwed instead of running away.
If you press the RUN key before reaching the veggie, then keep it pressed while walking past the vegetable, she wont grab it.
I think they might have a decent game if they focus more on quality of gameplay instead of quantity of content.
Right now, I am the 'they'. And trust me, coding this game is a saga. But the priority is levels and scenes, until all worlds are there. Until reaching that far, I will be fixing bugs along the way.....if people help me find them out.
I wish it didnt have those annoying "bow bow bow" noises during some of the scenes.
I can make it turns to 'semen/cum sounds' instead, by putting a new option: 'Dont use BOEING sounds. But for that, I need more people complaining about 'boeing'.
I'm getting about 5-6 fps consistently on my decently strong pc. On low graphics. Speaks to how poorly optimized and comliled it is, but does anyone have some tricks?
You can use google chrome. Trust me, in Playshapes and Blargh version, some areas were as low as 1 FPS!! I use a core i5 and I get 18 fps. With a core i7, you get more than 22fps. When Flash has 'thread support' / Multi CPU vector rendering, then the game will use our CPUs more. The problem is Adobe Flash limitations.
Coding a huge game is hard in a way I need to 'walk in a forest' to daydream about what to do next. Some of those give me 'eurekas' in order to use new poses and scenes, like Thwomp anal scene. Its one of my favs.
Let's keep going.
Thanks for the reports. Back to coding.