Pretty sure JSK's artstyle shifted around Princess interrogation for a fair number of areas. Most of the older heroines have a darker/deeper coloring in visuals including their privates.
Most visually unique heroine in my opinion is still the archer from
Fuuma Girl Maisa.
The background is a night sky, so it's not in the daytime or outdoors, but on a modern city's roof at night.
Her skin is exceptionally fair in order to contrast with that sky giving her an otherworldly brilliance.
Her skin-tight ninja suit is also really hot.
It's one of the least fun games though. The stats are crazy important over the skills, and if you play normally it'll take forever for your MC to get good enough to do anything.
You can cheat this game by ejaculating multiple times and getting an insane amount of points in just one fight though. Though I think this was updated out of the game...
I really hope it isn't just a remake so that he can just take all the old animations and use them as template for the future.
He does this pretty often yeah...
Honestly, he didn't actually reuse Overthrow! The Demon Queen's animations for that many games.
They were the baseline for a lot of the future animations though for sure. About 3 games worth?
I think Restraint and Interrogation Princess had a lot more of it's scene reused.
The cowgirl in that gets directly aped in another game w/o the extra camera showing the insertion part, and all the bondage poses are reused in future games that have a bondage mechanic (which is like every new game).
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Overthrow! The Demon Queen is the most male dominant game he's made though. On the same level as Shogun Princess Christianne I'd say.
Missionary, Doggystyle and Cowgirl have like 5 versions, with cowgirl being split into male dominant cowgirl and female dominant cowgirl.
Even the "slave" ending the male can take the lead.
Game has quite a few in-battle scenes, and they're all male lead as well.
And with this joke he put in the post.
By the way, the title "R" seems to have meanings such as "Return", "Rap 〇", "Rebirth", "Revenge", "R 〇 pe", "Retry", "〇 ape", "Ra 〇 e", and "Rap 〇". is.
I'm pretty sure I know what general direction this new game's gonna have.
Main thing that's disappointing me is that he said the names of the characters AND
THE TECHNIQUES are going to be the same T_T.
Does that mean No binding? No sleep? No hypnosis?
Or is he just talking about skill names from the original and new skills are still on the table.
Main system that is returning is putting in skill points to get variations to different positions. Missionary, Doggystyle, and Cowgirl having 5 versions in the original was a draw because you could spend points to upgrade those positions and see the variations. It's one of the things that only that game and Shogun Princess Christianne have.
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That being said, I'm surprised he's really able to keep the artstyle the same even though he's moved away from flash. I know that Vector's benefit is that it understands the art through "regions" which means vector art scales infinitely. This is one of the reasons the character outlines look so good in Flash.
There are only a few instances of him fucking up in SenpaiKouhai.
The most egregious one being the hypnosis bj.
The ribbon and general breast area of the girl is low res because he's scaling up those "parts" to fit the character. Better to just redraw them at that point.
The way the lines follow the girls also shows that they're fully rasterized as well, but this isn't that big a deal honestly. It doesn't look that bad.
The benefit of 60fps animation outweighs everything. It's honestly hard to go back XD