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Jumpers Rebirth


Re: Jumpers Rebirth

I`ll edit my stats monday, when I can do better than a psp for internet :p

Also might re-roll, after seeing what everyone else got >.>

Alsoalso, feel free to start as late as you want, won`t have much time to be on over holiday :p

EDIT: oh, and xiv (as well as future rollers), you have to name the character you roll on IC, else it deletes the roll.
 
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Re: Jumpers Rebirth

EDIT: oh, and xiv (as well as future rollers), you have to name the character you roll on IC, else it deletes the roll.
Oops :eek:
 
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Re: Jumpers Rebirth

GM team...
Silth
Tassadar
XSI
Avatar
Keylo

Back ups: Maikochan, Oni (maybe)



...So, I'd like to start out with 5 GMs instead of 4. If any of the back up GMs, or anyone that wants to join, please send me a PM (I'll remember if you send one instead of post in a thread).
 
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Re: Jumpers Rebirth

Remember, you can GM and have a character.
 
Re: Jumpers Rebirth

Name: Niwa Sumire
Class: Ninja (Thrown Weapon)
Race: Anthro Fox
Alignment: Good
Looks:

Red Stats 20
Strength: 10
Dexterity: 15
Stamina: 10
Green Stats 24
Speed: 10
Finesse: 24
Senses: 10
Blue Stats 19
Will Power: 14
Intelligence: 10
Depth: 10

Pleasure Points:12
Fatigue Points:27
Action Points:21
Armor Count:17
Magic Points:40

Orange Stats
Charisma:9
Aptitude:5
Mind:6
Presence:5
Mentality:16
Command:8

RACE
Foxes: Are even more different than wolves.
+5 to finesse
+10 to sexual attacks.
All pleasure received while pinned is multiplied by 1.5.

CLASS
Ninja (Throwing)
Fast: 2 Attacks allowed per round and half AP spent
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
Level 1: Puncture: The Heroine throws her weapon hard enough to puncture a lung. D10 damage, +1 AP (enemy) til the end of battle, 8 AP.

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200
 
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Re: Jumpers Rebirth

Alright re-rolled and fixed some stats....

Question: Do we start at lv 1, or do we start at 0?
 
Re: Jumpers Rebirth

Name: Lilliana
Class: Archer
Race: Human
Alignment: Good
Looks:
Element: Wind

Rolls:

Red Stats 23
Strength: 11
Dexterity: 17
Stamina: 10
Green Stats 23
Speed: 15
Finesse: 15
Senses: 8
Blue Stats 17
Will Power: 13
Intelligence: 9
Depth: 10

Fatigue Points:27
Action Points:24
Pleasure Points:12
Armor Count:15
Magic Points:36

Orange Stats
Charisma:6
Aptitude: str 5, dex 7
Mind:6
Presence:5
Mentality:8
Command:6

CLASS: Archer
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.
Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Advantages: Cute Face
Disadvantage: Small Frame

Ok, i think i got this right, but my math has its problems, so please point out any mistakes.
 
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Re: Jumpers Rebirth

There are far too many ninjas in my opinion: thus I plan to change my character to something else.
 
Re: Jumpers Rebirth

Name:celestia esmerald
Class:Fighter (Erotic)
Race: Dragonkin
Alignment: Good

Beginning Clothing: A chainmail bikini over a nylon cat suit. +2 to defense rolls; 35 AHP.
Red Stats (24)+10
Strength: 5+11=16
Dexterity: 5+10=15
Stamina: 5+13=18
Green Stats (29)
Speed: 5+12=17
Finesse: 5+12=17
Senses: 5+5=10
Blue Stats (25)
Will Power: 5+8=13
Intelligence: 5+10+10=25
Depth: 5+7=12

Orange Stats
Charisma: (42/4)=11
Aptitude: (31/4)= 8
Mind: (38/4)= 10
Presence: (22/4)= 6
Mentality: (28/2)= 14
Command: (44/6)= 8

FP: 44
AP: 27
PP: 16
AC: 17
MP: 100


Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Long Swords)(Level)(AXP(100*Next Level)
Mind: (METAL!!)(Level)(MXP(100*Next Level)
Technology Points: 0/300.

Ascension: 0/200

Dragonkin:
Extra ten to spend on Red Stats
+10 to intelligence
1d5 to roll for children
Corruption rises 1/2 as fast.
Red Classes – a +5 to hit rolls, but a -5 when you’re outnumbered.
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.
Advantage: Hard Hitter!: +5 to damage
Disadvantage: Soft Will: Magic deals +5 damage.
Trained in: Long Swords, Short Swords, Broadswords.
Main stats: Strength, Finesse.


Long Swords: The perfect combination of speed, death, power, and just a little sugar and spice.
Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.

Metal: Metal is both the liquid form (referred to as Magma) or the hard form, dealing out massive damage. Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
Area of Effect:
Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.
 
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Re: Jumpers Rebirth

Dear lord, we have a lot of 'good' aligned characters. Damn goody two-shoes.
 
Re: Jumpers Rebirth

Don't look at me, I made a good character cause before we have a bunch of neutrals :p
 
Re: Jumpers Rebirth

Hereby placing my placemarker for my character, which will be a Blue class, you ninja freaks... Just waiting for Slith to finish up with Mage and the magic/elements to make my final choice(s).
 
Re: Jumpers Rebirth

Hereby placing my placemarker for my character, which will be a Blue class, you ninja freaks... Just waiting for Slith to finish up with Mage and the magic/elements to make my final choice(s).

Finally. Someone else who decided to wait until Silth was *ready* for us to make characters before actually making one!
 
Re: Jumpers Rebirth

My person's a ninja, but at least I'm unique in that I use scrolls! Anyway, I've known what I wanted to use for ages. The only other choice I might've gone with would've been a mage.... Not too late to switch anyway. Depends on if mages are really badass or not.
 
Re: Jumpers Rebirth

Finally. Someone else who decided to wait until Silth was *ready* for us to make characters before actually making one!
Silth did lay out a character sheet and change the first page to say post characters in this thread before anyone made a character so it appears as if Silth was for the most part ready.
 
Re: Jumpers Rebirth

My person's a ninja, but at least I'm unique in that I use scrolls! Anyway, I've known what I wanted to use for ages. The only other choice I might've gone with would've been a mage.... Not too late to switch anyway. Depends on if mages are really badass or not.

KAGE BUNSHIN NO JUTSU! /joke

On a serious note, I WAS gonna go erotic fighter or whatever they're called, but I saw when the mages were first posted in this thread that they could wield short swords so I wanted to go a blade wielding mage..........(red mages FTW!!!)
 
Re: Jumpers Rebirth

I'm probly just gonna GM to start with, though I might make a character later. If I do, it'll probably be a Martial Sword.
 
Re: Jumpers Rebirth

Don't look at me, I made a good character cause before we have a bunch of neutrals :p

Hey, only 2 neutrals.

.... Okay, 3 now, since it looks like PA re-did his character.

Still, we need more evil, and I WILL go that way if there isn't enough.



And you can never have too many ninjas. They're, like, a basic unit.
:D
*coughencouragesmoretogoarcher/marinecough*
 
Re: Jumpers Rebirth

Hey, only 2 neutrals.

.... Okay, 3 now, since it looks like PA re-did his character.

Still, we need more evil, and I WILL go that way if there isn't enough.



And you can never have too many ninjas. They're, like, a basic unit.
:D
*coughencouragesmoretogoarcher/marinecough*
I'm Pennsylvania now?

As for the whole not enough evil thing, Neutrals help the weaker side so we will likely end up with a lot of characters acting evil only so that the good side stays under control. Although we probably should have at least one or two dedicated evils.
 
Re: Jumpers Rebirth

Silth did lay out a character sheet and change the first page to say post characters in this thread before anyone made a character so it appears as if Silth was for the most part ready.

Yes, and I talk with him on MSN, and he tells me he still has to add and fine tune a few things. Maybe this gives me time to re-roll till I get all 30s though.....
 
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