That does bring up an interesting point though. Although I understand that experience might be generated mentally, If it works like that then after a few levels the strongest characters in each party will be those with blue classes given that they will get a massive amount of experience points each time they level allowing them to quickly put the rest of their attributes equal to or greater than anyone else.if i have 39 of int and 12 of depth, how many spendable points i have to increase my stats?
3(int+depth/4)= 39?
Don't make me pull up our chat logs. I copy-pasta'd directly from Tassadar's new rules for you, Ryu.>.>Where'd you get that formula? Last I talked to Silth, you didn't get to multiply it by 3...
The game's changed drastically since I came up with Main stats. Before, Main stats only cost 1 EXP to raise it by 1 point, whereas non-main stats cost 2 EXP to raise it by 1 point. With the system Tass and I have kinda talked about, it'll probably go back to his system.To condense what I said earlier: what exactly are main stats used for anyway? Every class says it has them but they don't seem to have a use. I would think it would make the most sense if instead of intelligence and depth deciding the amount of experience across the board, it should be the character's main stats instead.
I was planning on Mask getting preggers this time from the Wolf furries.Yay Shizuka-chan! Just remember.. watch out for those NPCs! ESPECIALLY THE FRIENDLY ONES!
P