lazycat
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From the author of that Tenant game - -
Current impression: Disappointing.
Similar problem with the previous game really:
1. Is it too hard to insert item/stat description? Or actually explaining the mechanics at all? (for example, the 'shield' icon is basically just extra health, not higher defense)
2. (possibly just a demo thing) it's BORING, at least from the 5 floors or so of the first dungeon I've found nothing towards H content, losing with any party member just give a static CG of them with cloth torn and BAM back to the initial screen.
It feel like the author just grab a random non-H game mechanic and slap some events in it, rather than taking said mechanic and make it into H-game.
I mean really, you have the standing pic of the girl, that's perfect for H-attacks or even showing status afflictions. But nope, it's just...there...(one of the screen on the game's page show the sword girl being raped so MAYBE in the full game there'll be something, but right now it's bleh)
EDIT: now that I'm less salty about it, here's a more serious info on the game:
It's a 'roguelike' dungeon exploration.
At the main screen you pick a girl and can assign any stat bonus to her (the PT on the top left is how many points you have), what each stat do is up to your imagination because the dev doesn't give any info about it.
But generally it seems to be warrior/mage/archer.
In the dungeon you're treated with a board of black spaces, clicking on any open said space up.
If it's item/gold, you can click on it to collect it.
If it's monster, you click on it to battle.
Trap auto-activate when you open it, no visual effect just that your character just take damage.
Clear enough squares and a new button will pop up to move to the 'next' floor.
At the main screen you pick a girl and can assign any stat bonus to her (the PT on the top left is how many points you have), what each stat do is up to your imagination because the dev doesn't give any info about it.
But generally it seems to be warrior/mage/archer.
In the dungeon you're treated with a board of black spaces, clicking on any open said space up.
If it's item/gold, you can click on it to collect it.
If it's monster, you click on it to battle.
Trap auto-activate when you open it, no visual effect just that your character just take damage.
Clear enough squares and a new button will pop up to move to the 'next' floor.
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